/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This class handles skinned bitmaps
*
*/
#ifndef BUBBLESKINBITMAP_H
#define BUBBLESKINBITMAP_H
// INCLUDES
#include <e32base.h>
#include <AknsItemID.h>
#include <AknsConstants.h>
// FORWARD DECLARATIONS
class CEikImage;
class CFbsBitmap;
// CLASS DECLARATION
/**
* CBubbleSkinBitmap class
* This class stores bitmap information.
*
* @since Series60_2.8
*/
class CBubbleSkinBitmap : public CBase
{
public: // Constructors and destructor
/**
* Constructor.
*/
CBubbleSkinBitmap();
/**
* Destructor.
*/
~CBubbleSkinBitmap();
public: // New functions
/**
* Set skinned bitmap.
* @param aSkinnedBitmap Pointer to the skinned bitmap.
* @return None.
*/
void SetSkinnedBitmap( CFbsBitmap* aSkinnedBitmap );
/**
* Get skinned bitmap.
* @return the pointer to the skinned bitmap.
*/
CFbsBitmap* SkinnedBitmap() const;
/**
* Set skinned bitmap mask.
* @param aSkinnedBitmapMask Pointer to the skinned bitmap mask.
* @return None.
*/
void SetSkinnedMask( CFbsBitmap* aSkinnedMask );
/**
* Get skinned bitmap mask.
* @return the pointer to the skinned bitmap mask.
*/
CFbsBitmap* SkinnedMask() const;
/**
* Set bitmap skin item ID.
* @param aItemID Bitmap skin item ID.
* @return None.
*/
// void SetBitmapSkinItemID( const TAknsItemID& aItemID );
/**
* Get bitmap skin item ID.
* @return bitmap skin item ID.
*/
// TAknsItemID BitmapSkinItemID() const;
/**
* Set bitmap index in the mbm file.
* @param aBitmapIndex Bitmap index.
* @return None.
*/
void SetBitmapIndex( const TInt& aBitmapIndex );
/**
* Get bitmap index in the mbm file.
* @return bitmap index.
*/
TInt BitmapIndex() const;
private: // Data
// Reference bitmap skin item ID.
// TAknsItemID iItemId;
// Reference bitmap index in mbm file.
TInt iBitmapIndex;
// Pointer to the skinned bitmap.
CFbsBitmap* iSkinnedBitmap;
// Pointer to the skinned bitmap mask.
CFbsBitmap* iSkinnedMask;
};
#endif // BUBBLESKINBITMAP_H
// End of File