/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of CPhoneCallSetupAndWaiting class.
*
*/
// INCLUDES
#include <pevirtualengine.h>
#include <StringLoader.h>
#include <MediatorDomainUIDs.h>
#include "cphonecallsetupandwaiting.h"
#include "tphonecmdparamboolean.h"
#include "mphonestatemachine.h"
#include "tphonecmdparamboolean.h"
#include "tphonecmdparaminteger.h"
#include "tphonecmdparamcallheaderdata.h"
#include "tphonecmdparamglobalnote.h"
#include "tphonecmdparamcallstatedata.h"
#include "phoneviewcommanddefinitions.h"
#include "phoneui.hrh"
#include "cphonemainresourceresolver.h"
#include "phonerssbase.h"
#include "phonestatedefinitionsgsm.h"
#include "phonelogger.h"
#include "cphonemediatorfactory.h"
#include "cphonemediatorsender.h"
// ================= MEMBER FUNCTIONS =======================
// C++ default constructor can NOT contain any code, that
// might leave.
//
CPhoneCallSetupAndWaiting::CPhoneCallSetupAndWaiting(
MPhoneStateMachine* aStateMachine,
MPhoneViewCommandHandle* aViewCommandHandle,
MPhoneCustomization* aPhoneCustomization ) :
CPhoneGsmInCall( aStateMachine, aViewCommandHandle, aPhoneCustomization )
{
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::~CPhoneCallSetupAndWaiting()
// Destructor
// (other items were commented in a header).
// -----------------------------------------------------------
//
CPhoneCallSetupAndWaiting::~CPhoneCallSetupAndWaiting()
{
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::ConstructL()
// Constructor
// (other items were commented in a header).
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::ConstructL()
{
CPhoneGsmInCall::ConstructL();
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::NewL()
// Constructor
// (other items were commented in a header).
// -----------------------------------------------------------
//
CPhoneCallSetupAndWaiting* CPhoneCallSetupAndWaiting::NewL(
MPhoneStateMachine* aStateMachine,
MPhoneViewCommandHandle* aViewCommandHandle,
MPhoneCustomization* aPhoneCustomization )
{
CPhoneCallSetupAndWaiting* self = new( ELeave ) CPhoneCallSetupAndWaiting(
aStateMachine, aViewCommandHandle, aPhoneCustomization );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::HandlePhoneEngineMessageL
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::HandlePhoneEngineMessageL(
const TInt aMessage,
TInt aCallId )
{
__LOGMETHODSTARTEND( EPhoneUIStates,
"CPhoneCallSetupAndWaiting::HandlePhoneEngineMessageL()");
switch ( aMessage )
{
case MEngineMonitor::EPEMessageIdle:
HandleIdleL( aCallId );
break;
case MEngineMonitor::EPEMessageConnected:
HandleConnectedL( aCallId );
break;
default:
CPhoneGsmInCall::HandlePhoneEngineMessageL( aMessage, aCallId );
break;
}
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::HandleIdleL
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::HandleIdleL( TInt aCallId )
{
__LOGMETHODSTARTEND( EPhoneUIStates,
"CPhoneCallSetupAndWaiting::HandleIdleL()");
BeginUiUpdateLC();
iViewCommandHandle->ExecuteCommandL( EPhoneViewRemoveCallHeader, aCallId );
// Find out do we have waiting or outgoing call left
TPhoneCmdParamCallStateData callStateData;
callStateData.SetCallState( EPEStateRinging );
iViewCommandHandle->HandleCommandL( EPhoneViewGetCallIdByState,
&callStateData );
if( callStateData.CallId() > KErrNotFound )
{
BringIncomingToForegroundL();
SetRingingTonePlaybackL( callStateData.CallId() );
UpdateCallHeaderAndUiCommandsL( callStateData.CallId() );
SetBackButtonActive(EFalse);
iStateMachine->ChangeState( EPhoneStateIncoming );
}
else // waiting call was terminated.
{
UpdateUiCommands();
iStateMachine->ChangeState( EPhoneStateAlerting );
}
EndUiUpdate();
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::HandleConnectedL
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::HandleConnectedL( TInt aCallId )
{
__LOGMETHODSTARTEND( EPhoneUIStates, "CPhoneCallSetupAndWaiting::HandleConnectedL() ");
UpdateCallHeaderAndUiCommandsL( aCallId );
iNumberEntryManager->SetVisibilityIfNumberEntryUsedL(ETrue);
iStateMachine->ChangeState( EPhoneStateWaitingInSingle );
}
// End of File