/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Audio Effects handler
*
*/
#ifndef CPEAUDIOEFFECT_H
#define CPEAUDIOEFFECT_H
#include <e32base.h>
#include <tmseffectobsrvr.h>
namespace TMS {
//FORWARD DECLARATIONS
class TMSFactory;
} //namespace TMS
using namespace TMS;
/**
* Starts and stops TMS audio streams.
* If the activation fails then there is a retry timer which
* will try the activation later.
*/
NONSHARABLE_CLASS(CPEAudioEffect) : public CBase
{
public:
/**
* Two-phased constructing.
*/
static CPEAudioEffect* NewL(TMSEffectObserver& aObserver);
/**
* Two-phased constructing.
*/
static CPEAudioEffect* NewLC(TMSEffectObserver& aObserver);
/**
* C++ default destructor.
*/
virtual ~CPEAudioEffect();
/**
* Set muted.
*/
TInt SetMuteState(TBool aMute);
/**
* Get mute.
*/
TBool MuteState() const;
/**
* Set volume.
*/
void SetVolume(TInt aVolume);
/**
* Get volume.
*/
TInt Volume() const;
public:
// Functions from base classes
private:
/**
* C++ default constructor.
*/
CPEAudioEffect();
void ConstructL(TMSEffectObserver& aObserver);
private:
// data
TMSFactory* iFactory;
TMSEffect* iGlobalVol;
TMSEffect* iGlobalGain;
};
#endif // CPEAUDIOEFFECT_H