Bug 3539. Update localisation mappings for phone.
/*
* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Interface class for phone ringing tone server.
*
*/
#ifndef __MPHONERINGINGTONESRV_H
#define __MPHONERINGINGTONESRV_H
// CLASS DECLARATION
class MPhoneRingingToneServer
{
public:
/**
* Start session.
*/
virtual TInt StartSession() = 0;
/**
* Close session.
*/
virtual void CloseSession() = 0;
// Ringing tone settings
/**
* Sets extended security required flag.
* @param aNeeded Extended security required.
*/
virtual void SetExtendedSecurityNeeded( TBool aNeeded ) = 0;
/**
* Sets extended security required flag.
* @param aLimit Extended security required.
*/
virtual void SetToneFileSizeLimit( TInt aLimit ) = 0;
/**
* Sets ringing tone.
*/
virtual void SetRingingToneL( const RMessage2& aMessage ) = 0;
/**
* Sets default ringing tone.
* @param aMessage Message from Client.
*/
virtual void SetDefaultRingingToneL( const RMessage2& aMessage ) = 0;
// Playback control
/**
* Play audio ring tone.
* @return True if the client message should not be completed.
* @param aMessage Message from Client.
*/
virtual TBool PlayAudioRingTone( const RMessage2& aMessage ) = 0;
/**
* Play TTS tone simultaneously with Personal or Default tones.
* This method does not command phone to play TTS immediately. Instead
* it registers a request to play TTS, when Personal or default tones
* are played.
* @param aMessage Message from Client.
*/
virtual void PlayTtsTone( const RMessage2& aMessage ) = 0;
/**
* Play default tone.
* @param aMessage Message from Client.
*/
virtual void PlayDefaultTone( const RMessage2& aMessage ) = 0;
/**
* Play backup tone.
* @param aMessage Message from Client.
*/
virtual void PlayBackupTone( const RMessage2& aMessage ) = 0;
/**
* Play silent tone. No_sound.wav will be played. If vibration alert
* is ON, it will vibrate.
*/
virtual void PlaySilentTone() = 0;
/**
* Playing the Beep once.
* @param aMessage Message from Client.
*/
virtual void BeepOnce( const RMessage2& aMessage ) = 0;
/**
* Play unsecure VoIP tone.
* Play tone if secure call fails and call is changed to unsecure call.
*/
virtual void PlayUnsecureVoIPTone() = 0;
/**
* Mutes ringing tone.
*/
virtual void MuteRingingTone() = 0;
/**
* Stops playing the ringing tone.
* Method does not do anything if ringing tone is not playing.
*/
virtual void StopPlaying() = 0;
};
#endif // __MPHONERINGINGTONESRV_H