Bug 3539. Update localisation mappings for phone.
/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Bubble skinned bitmap.
*
*/
// INCLUDE FILES
#include "BMBubbleSkinBitmap.h"
#include <fbs.h>
// CONSTANTS
// ========================= MEMBER FUNCTIONS ================================
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::CBubbleSkinBitmap()
// Default constructor
//
// ---------------------------------------------------------------------------
//
CBubbleSkinBitmap::CBubbleSkinBitmap() /* : iItemId( KAknsIIDNone ) */
{
}
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::~CBubbleSkinBitmap()
// Destructor
//
// ---------------------------------------------------------------------------
//
CBubbleSkinBitmap::~CBubbleSkinBitmap()
{
delete iSkinnedBitmap;
delete iSkinnedMask;
}
/*
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::SetSkinnedBitmap
// ---------------------------------------------------------------------------
//
void CBubbleSkinBitmap::SetBitmapSkinItemID( const TAknsItemID& aItemID )
{
iItemId = aItemID;
}
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::SetSkinnedBitmap
// ---------------------------------------------------------------------------
//
TAknsItemID CBubbleSkinBitmap::BitmapSkinItemID() const
{
return iItemId;
}
*/
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::SetSkinnedBitmap
// ---------------------------------------------------------------------------
//
void CBubbleSkinBitmap::SetSkinnedBitmap( CFbsBitmap* aSkinnedBitmap )
{
iSkinnedBitmap = aSkinnedBitmap;
}
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::SkinnedBitmap
// ---------------------------------------------------------------------------
//
CFbsBitmap* CBubbleSkinBitmap::SkinnedBitmap() const
{
return iSkinnedBitmap;
}
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::SetSkinnedMask
// ---------------------------------------------------------------------------
//
void CBubbleSkinBitmap::SetSkinnedMask( CFbsBitmap* aSkinnedMask )
{
iSkinnedMask = aSkinnedMask;
}
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::SkinnedBitmapMask
// ---------------------------------------------------------------------------
//
CFbsBitmap* CBubbleSkinBitmap::SkinnedMask() const
{
return iSkinnedMask;
}
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::SetBitmapIndex
// ---------------------------------------------------------------------------
//
void CBubbleSkinBitmap::SetBitmapIndex( const TInt& aBitmapIndex )
{
iBitmapIndex = aBitmapIndex;
}
// ---------------------------------------------------------------------------
// CBubbleSkinBitmap::BitmapIndex
// ---------------------------------------------------------------------------
//
TInt CBubbleSkinBitmap::BitmapIndex() const
{
return iBitmapIndex;
}
// End of File