diff -r 000000000000 -r 5f000ab63145 phone_plat/telephony_bubble_extension_api/inc/telbubbleanim.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/phone_plat/telephony_bubble_extension_api/inc/telbubbleanim.h Mon Jan 18 20:18:27 2010 +0200 @@ -0,0 +1,103 @@ +/* +* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: Extension control for window server animation. +* +*/ + + + +#ifndef TELBUBBLEANIM_H +#define TELBUBBLEANIM_H + +#include + +class CAknBitmapAnimation; +class CBitmapAnimClientData; +class CEikImage; + +/** + * Extension control for window server animation. + * + * + * @lib BMCustomization.lib + * @since S60 v5.0 + */ +class CTelBubbleAnim : public CCoeControl + { +public: + /** + * Two phased constructor. + * @param aFrameInterval Sets time between showed frames. + * Frames are played in cycle mode. + */ + IMPORT_C static CTelBubbleAnim* NewL( TInt aFrameInterval ); + + /** destructor */ + IMPORT_C virtual ~CTelBubbleAnim(); + +public: + /** Starts animation - this is called from BubbleManager */ + IMPORT_C void StartAnimationL(); + + /** Stop animation */ + IMPORT_C void StopAnimation(); + + /** + * Adds frame to animation. + * @param aFrame Frame to be added. Parameter is deleted before + * returning. Ownership of bitmaps transferred. + */ + IMPORT_C void AddFrameToAnimationLD( CEikImage* aFrame ) const; + + /** + * Adds frame to animation. + * @param aFrame Frame to be added. + * Ownership of bitmaps not transferred. + */ + IMPORT_C void AddFrameToAnimationL( CEikImage& aFrame ) const; + + /** + * Resets animation. Also frame array is reseted. + */ + IMPORT_C void Reset() const; + +protected: // from CCoeControl + + /** returns 0 for animation */ + IMPORT_C virtual TInt CountComponentControls() const; + + /** set container window */ + IMPORT_C virtual void SetContainerWindowL( + const CCoeControl& aContainer ); + + /** sets new size for animation */ + IMPORT_C virtual void SizeChanged(); + + /** starts animation */ + IMPORT_C virtual void Draw( const TRect& aRect ) const; + + /** handles animation visibility */ + IMPORT_C virtual void MakeVisible( TBool aVisible ); + +protected: + IMPORT_C virtual void ConstructL( TInt aFrameInterval ); + IMPORT_C CTelBubbleAnim(); + +protected: + CAknBitmapAnimation* iAnimation; // owned + }; + +#endif // TELBUBBLEANIM_H + +// end of file