photosgallery/slideshow/engine/effectsrc/shwdefaulteffectmanager.h
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     1 /*
       
     2 * Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:    Default effect manager
       
    15  *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 
       
    21 #ifndef __CSHWDEFAULTEFFECTMANAGER_H__
       
    22 #define __CSHWDEFAULTEFFECTMANAGER_H__
       
    23 
       
    24 // INCLUDES
       
    25 #include <e32std.h>
       
    26 #include <e32base.h>
       
    27 
       
    28 #include "shweffectmanager.h"
       
    29 #include "shweffectinfo.h"
       
    30 
       
    31 // FORWARD DECLARATIONS
       
    32 class MShwEffect;
       
    33 
       
    34 // CLASS DECLARATION
       
    35 
       
    36 /**
       
    37  *  CShwDefaultEffectManager
       
    38  */
       
    39 NONSHARABLE_CLASS( CShwDefaultEffectManager )  : public CBase, public MShwEffectManager
       
    40 	{
       
    41 	public: // Constructors and destructor
       
    42 
       
    43 		/**
       
    44 		 * Constructor.
       
    45 		 * @param aVisualList, the list that this view control manages
       
    46 		 */
       
    47 		static CShwDefaultEffectManager* NewL();
       
    48 
       
    49 		/**
       
    50 		 * Destructor.
       
    51 		 */
       
    52 		~CShwDefaultEffectManager();
       
    53 
       
    54 	private:
       
    55 
       
    56 		/**
       
    57 		 * Constructor
       
    58 		 */
       
    59 		CShwDefaultEffectManager();
       
    60 
       
    61 	public: // from MShwEffectManager
       
    62 
       
    63 		/// @ref MShwEffectManager::AddEffectL
       
    64 		void AddEffectL( MShwEffect* aEffect );
       
    65 		/// @ref MShwEffectManager::CurrentEffect
       
    66 		MShwEffect* CurrentEffect();
       
    67 		/// @ref MShwEffectManager::Effect
       
    68 		MShwEffect* Effect( TInt aDirection);
       
    69 		/// @ref MShwEffectManager::ProceedToEffect
       
    70 		void ProceedToEffect( TInt aDirection );
       
    71 		/// @ref MShwEffectManager::SetEffectOrder
       
    72 		void SetEffectOrder(TShwEffectOrder aOrder);
       
    73 		/// @ref MShwEffectManager::EffectOrder
       
    74 		TShwEffectOrder EffectOrder();
       
    75 		/** @todo: confirm how to programme effects */
       
    76 		/// @ref MShwEffectManager::SetProgrammedEffects
       
    77         void SetProgrammedEffects( RArray< TShwEffectInfo >& aEffects );
       
    78 		/// @ref MShwEffectManager::SetDefaultEffect
       
    79 		void SetDefaultEffectL(TShwEffectInfo aInfo);
       
    80 		/// @ref MShwEffectManager::GetActiveEffectsL
       
    81 		void GetActiveEffectsL( RPointerArray< MShwEffect >& aEffects );
       
    82 		
       
    83 	private: // Implementation
       
    84 		
       
    85 		// Default to "forwards" direction. Use negative value for "backwards"
       
    86 		void CalculateEffects( TInt aDirection = 1 );
       
    87         void ResetAndDestroyEffects(RArray< MShwEffect* >& aArray);
       
    88         TInt CalculateNextEffectIndex( TInt aDirection );
       
    89 		
       
    90 	private: // Data
       
    91 
       
    92 		/// Own: The effects in use
       
    93 		RArray< MShwEffect* > iEffects;
       
    94 		/// Own: The entire selection of effects
       
    95 		RArray< MShwEffect* > iAvailableEffects;
       
    96 		/// Own: current effect number
       
    97 		TInt iCurrentEffect;
       
    98 		/// Own: next effect number
       
    99 		TInt iNextEffect;
       
   100 		/// Own: the order that the effects are played in
       
   101 		MShwEffectManager::TShwEffectOrder iEffectOrder;
       
   102 
       
   103 	};
       
   104 
       
   105 #endif // __CSHWDEFAULTEFFECTMANAGER_H__