146 // Note: this has to be done here, not in the view deactivation |
146 // Note: this has to be done here, not in the view deactivation |
147 // as when we come to deactivate, the screen furniture will |
147 // as when we come to deactivate, the screen furniture will |
148 // match the view id to the active view (e.g. the tile view) |
148 // match the view id to the active view (e.g. the tile view) |
149 //@todo-check |
149 //@todo-check |
150 //iScreenFurniture.DisableSystemSkinL( iViewId.iUid, |
150 //iScreenFurniture.DisableSystemSkinL( iViewId.iUid, |
151 // CGlxScreenFurniture::EGlxSfItemLeftSoftkey, EFalse ); |
151 // CGlxScreenFurniture::EGlxSfItemLeftSoftkey, EFalse ) |
152 //iScreenFurniture.DisableSystemSkinL( iViewId.iUid, |
152 //iScreenFurniture.DisableSystemSkinL( iViewId.iUid, |
153 // CGlxScreenFurniture::EGlxSfItemRightSoftkey, EFalse ); |
153 // CGlxScreenFurniture::EGlxSfItemRightSoftkey, EFalse ) |
154 // Note that in practice it doesn't matter whether we return |
154 // Note that in practice it doesn't matter whether we return |
155 // EKeyWasConsumed or EKeyWasNotConsumed as the result is |
155 // EKeyWasConsumed or EKeyWasNotConsumed as the result is |
156 // the same (we still get back to the last view). This is due to |
156 // the same (we still get back to the last view). This is due to |
157 // HUI's key handling. So, for safety's sake, if in future there |
157 // HUI's key handling. So, for safety's sake, if in future there |
158 // are changes to HUI to cease processing the key events when |
158 // are changes to HUI to cease processing the key events when |