photosgallery/viewframework/uiutilities/inc/glxanimationimageloading.h
changeset 0 4e91876724a2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/photosgallery/viewframework/uiutilities/inc/glxanimationimageloading.h	Thu Dec 17 08:45:44 2009 +0200
@@ -0,0 +1,86 @@
+/*
+* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:    Image loading animation
+*
+*/
+
+
+
+
+/**
+ * @internal reviewed 12/07/2007 by Michael Yip
+ */
+
+#ifndef GLXANIMATIONIMAGELOADING_H
+#define GLXANIMATIONIMAGELOADING_H
+
+#include "glxanimationtimed.h"
+
+class CAlfVisual;
+class CAlfTexture;
+class CAlfImageBrush;
+
+/**
+ * Animation for a newly-loaded image
+ */
+class CGlxAnimationImageLoading : public CGlxAnimationTimed
+    {
+public:
+    /**
+     * Two-phase constructor
+     * @param aVisual The visual that the image has been loaded into
+     * @param aFlashTexture The texture to use for the "flash" effect
+     * @return The requested animation
+     */
+    static CGlxAnimationImageLoading* NewL(
+            CAlfVisual& aVisual, 
+            CAlfTexture& aFlashTexture);
+
+    /**
+     * Destructor
+     */
+	~CGlxAnimationImageLoading();
+
+        
+    private: // From CGlxAnimationTimed
+
+    	void StartTimedAnimationL( TInt aTime );
+
+private:
+    /**
+     * Second-phase construction
+     */
+    void ConstructL();
+
+    /**
+     * Constructor
+     * @param aVisual The visual that the image has been loaded into
+     * @param aFlashTexture The texture to use for the "flash" effect
+     */
+        CGlxAnimationImageLoading(CAlfVisual& aVisual, 
+            CAlfTexture& aFlashTexture);
+        
+private:
+        /// Ref: The visual that the image has been loaded into
+        CAlfVisual& iVisual;
+
+        /// Ref: The texture to use for the "flash" effect
+        CAlfTexture& iFlashTexture;
+    
+        /// Own: The image brush used for the flash effect
+        CAlfImageBrush* iImageBrush; 
+    };
+
+
+#endif // GLXANIMATIONIMAGELOADING_H