photosgallery/viewframework/uiutilities/inc/glxanimationtimed.h
changeset 0 4e91876724a2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/photosgallery/viewframework/uiutilities/inc/glxanimationtimed.h	Thu Dec 17 08:45:44 2009 +0200
@@ -0,0 +1,77 @@
+/*
+* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:    Base class for timed animations
+*
+*/
+
+
+
+
+/**
+ * @internal reviewed 12/07/2007 by Michael Yip
+ */
+
+#ifndef C_GLXANIMATIONTIMED_H
+#define C_GLXANIMATIONTIMED_H
+
+#include <alf/alfeventhandler.h>
+
+// INTERNAL INCLUDES
+#include "mglxanimation.h"
+
+// FORWARD DECLARES
+class CGlxUiUtility;
+
+/**
+ * Base class for timed animations
+ */
+class CGlxAnimationTimed : public CBase, public MGlxAnimation, public MAlfEventHandler
+    {
+    public:
+        /**
+         * Constructor
+         */
+        CGlxAnimationTimed();
+        
+        /**
+         * Destructor
+         */
+        ~CGlxAnimationTimed();
+
+    private: // From MGlxAnimation
+    	void AnimateL( TInt aTime, MGlxAnimationObserver* aObserver );
+
+    private: // From MAlfEventHandler
+        TBool OfferEventL( const TAlfEvent &aEvent );
+        
+    protected:
+
+        /**
+         * Start the animation using the supplied timed value
+         * @param aTimer Timer to use for the animation. @see MGlxAnimation::AnimateL
+         */
+        virtual void StartTimedAnimationL( TInt aTime ) = 0;
+        
+    private:
+        /// Ref: Observer to animation, if any
+        MGlxAnimationObserver* iObserver;
+        
+        /// Own: The Alf utility
+        CGlxUiUtility* iUiUtility;
+        
+        /// Whether an animation is in progress
+        TBool iTimedAnimationInProgress;
+    };
+
+#endif // C_GLXANIMATIONTIMED_H