--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/photosgallery/viewframework/uiutilities/src/glxanimationfactory.cpp Thu Dec 17 08:45:44 2009 +0200
@@ -0,0 +1,71 @@
+/*
+* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Factory for gallery animations
+*
+*/
+
+
+
+
+/**
+ * @internal reviewed 11/07/2007 by Michael Yip
+ */
+
+#include "glxanimationfactory.h"
+
+#include "glxanimationview.h"
+#include "glxanimationimageloading.h"
+
+
+// -----------------------------------------------------------------------------
+// CreateViewAnimationL
+// -----------------------------------------------------------------------------
+//
+EXPORT_C MGlxAnimation* GlxAnimationFactory::CreateViewAnimationL(
+ TGlxViewswitchAnimation aAnimType,
+ TGlxNavigationDirection aDirection,
+ CAlfControlGroup* aControlGroup)
+ {
+ CGlxAnimationView* anim = NULL;
+
+ RPointerArray<CAlfControlGroup> controlGroupArray;
+ controlGroupArray.Append(aControlGroup);
+ anim = CGlxAnimationView::NewL(aAnimType, aDirection, controlGroupArray);
+ controlGroupArray.Reset();
+
+ return anim;
+ }
+
+// -----------------------------------------------------------------------------
+// CreateViewAnimationL
+// -----------------------------------------------------------------------------
+//
+EXPORT_C MGlxAnimation* GlxAnimationFactory::CreateViewAnimationL(
+ TGlxViewswitchAnimation aAnimType,
+ TGlxNavigationDirection aDirection,
+ RPointerArray<CAlfControlGroup>& aControlGroups)
+ {
+ return CGlxAnimationView::NewL(aAnimType, aDirection, aControlGroups);
+ }
+
+// -----------------------------------------------------------------------------
+// CreateImageLoadingAnimationL
+// -----------------------------------------------------------------------------
+//
+EXPORT_C MGlxAnimation* GlxAnimationFactory::CreateImageLoadingAnimationL(
+ CAlfVisual& aVisual,
+ CAlfTexture& aFlashTexture)
+ {
+ return CGlxAnimationImageLoading::NewL(aVisual, aFlashTexture);
+ }