--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/commonutilities/common/inc/glxsingletonstore.h Fri Mar 19 09:28:59 2010 +0200
@@ -0,0 +1,105 @@
+/*
+* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: TLS store for singleton objects
+*
+*/
+
+
+
+#ifndef __C_GLXSINGLETONSTORE_H__
+#define __C_GLXSINGLETONSTORE_H__
+
+#include <e32base.h>
+
+/**
+ * CGlxSingletonStore
+ *
+ * Store for singleton objects
+ *
+ * Usage:
+ *
+ * Singleton class must be derived from CBase (either
+ * directly or via base class). Otherwise, singleton's destructor
+ * is not called correctly.
+ *
+ * class CMyClass : public CBase ...
+ * {
+ * public:
+ * static CMyClass* InstanceL()
+ * {
+ * // Pass in the factory function
+ * return CGlxSingletonStore::InstanceL(&NewL);
+ * }
+ *
+ * void Close()
+ * {
+ * CGlxSingletonStore::Close(this);
+ * }
+ *
+ * private:
+ * static CMyClass* NewL()
+ * {
+ * ...
+ * }
+ * };
+ *
+ */
+NONSHARABLE_CLASS(CGlxSingletonStore) : public CBase
+ {
+public:
+ /**
+ * Return a singleton instance and add to reference count
+ */
+ template <class T>
+ static T* InstanceL(T* (*aFactoryFuncL)());
+
+ /**
+ * Decrement reference count of singleton instance
+ * and delete if last reference removed
+ */
+ IMPORT_C static void Close(CBase* aInstance);
+
+ /** Destructor */
+ IMPORT_C ~CGlxSingletonStore();
+
+private:
+ /** Constructor */
+ CGlxSingletonStore();
+
+ /**
+ * Two-phase constructor
+ * Creates an instance if one does not already exist
+ * Exported for accessing from inline function
+ */
+ IMPORT_C static CGlxSingletonStore* InstanceLC();
+
+ /** Cleanup function for Cleanup Stack */
+ static void Cleanup(TAny* aSingletonStore);
+
+private:
+ /** Struct to store a singleton an its ref count */
+ class TSingleton
+ {
+ public:
+ CBase* iObject;
+ TInt iReferenceCount;
+ };
+
+ /** Array of singletons */
+ RArray<TSingleton> iSingletons;
+ };
+
+#include "glxsingletonstore.inl"
+
+#endif // __C_GLXSINGLETONSTORE_H__