--- a/photosgallery/viewframework/texturemanager/src/glxtexturemanagerimpl.cpp Thu Jul 15 18:39:01 2010 +0300
+++ b/photosgallery/viewframework/texturemanager/src/glxtexturemanagerimpl.cpp Thu Aug 19 09:55:03 2010 +0300
@@ -39,6 +39,7 @@
#include <glxresolutionutility.h>
#include <glxlog.h>
#include <glxtracer.h>
+#include <glxuiutility.h>
#include "mglxtextureobserver.h"
namespace
@@ -1236,6 +1237,18 @@
{
iZoomedList[aThumbnailIndex].iBitmap = aBitmap;
+ CGlxUiUtility* uiUtility = CGlxUiUtility::UtilityL();
+ CleanupClosePushL(*uiUtility);
+ TBool foregroundStatus = uiUtility->GetForegroundStatus();
+ CleanupStack::PopAndDestroy(uiUtility);
+
+ // Photos not in foreground; do not create zoom texture
+ if (!foregroundStatus)
+ {
+ GLX_LOG_INFO("CGlxTextureManagerImpl HandleBitmapDecodedL - Not in foreground; do not create zoom texture");
+ return;
+ }
+
//if we already have a texture then dont unload the texture before creating
//the next one. It might happen that because of low memory we might not be able
//to create a new texture.