Got rid of some trivial warnings (nested comments and tokens after #endif).
/*
* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Default effect manager
*
*/
#ifndef __CSHWDEFAULTEFFECTMANAGER_H__
#define __CSHWDEFAULTEFFECTMANAGER_H__
// INCLUDES
#include <e32std.h>
#include <e32base.h>
#include "shweffectmanager.h"
#include "shweffectinfo.h"
// FORWARD DECLARATIONS
class MShwEffect;
// CLASS DECLARATION
/**
* CShwDefaultEffectManager
*/
NONSHARABLE_CLASS( CShwDefaultEffectManager ) : public CBase, public MShwEffectManager
{
public: // Constructors and destructor
/**
* Constructor.
* @param aVisualList, the list that this view control manages
*/
static CShwDefaultEffectManager* NewL();
/**
* Destructor.
*/
~CShwDefaultEffectManager();
private:
/**
* Constructor
*/
CShwDefaultEffectManager();
public: // from MShwEffectManager
/// @ref MShwEffectManager::AddEffectL
void AddEffectL( MShwEffect* aEffect );
/// @ref MShwEffectManager::CurrentEffect
MShwEffect* CurrentEffect();
/// @ref MShwEffectManager::Effect
MShwEffect* Effect( TInt aDirection);
/// @ref MShwEffectManager::ProceedToEffect
void ProceedToEffect( TInt aDirection );
/// @ref MShwEffectManager::SetEffectOrder
void SetEffectOrder(TShwEffectOrder aOrder);
/// @ref MShwEffectManager::EffectOrder
TShwEffectOrder EffectOrder();
/** @todo: confirm how to programme effects */
/// @ref MShwEffectManager::SetProgrammedEffects
void SetProgrammedEffects( RArray< TShwEffectInfo >& aEffects );
/// @ref MShwEffectManager::SetDefaultEffect
void SetDefaultEffectL(TShwEffectInfo aInfo);
/// @ref MShwEffectManager::GetActiveEffectsL
void GetActiveEffectsL( RPointerArray< MShwEffect >& aEffects );
private: // Implementation
// Default to "forwards" direction. Use negative value for "backwards"
void CalculateEffects( TInt aDirection = 1 );
void ResetAndDestroyEffects(RArray< MShwEffect* >& aArray);
TInt CalculateNextEffectIndex( TInt aDirection );
private: // Data
/// Own: The effects in use
RArray< MShwEffect* > iEffects;
/// Own: The entire selection of effects
RArray< MShwEffect* > iAvailableEffects;
/// Own: current effect number
TInt iCurrentEffect;
/// Own: next effect number
TInt iNextEffect;
/// Own: the order that the effects are played in
MShwEffectManager::TShwEffectOrder iEffectOrder;
};
#endif // __CSHWDEFAULTEFFECTMANAGER_H__