Got rid of some trivial warnings (nested comments and tokens after #endif).
/*
* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Wrapper on top of THuiTimedValue to enable pause / resume
*
*/
// -----------------------------------------------------------------------------
// TShwTimedValue
// -----------------------------------------------------------------------------
inline TShwTimedValue::TShwTimedValue() :
iTimedValue( 0 ),
iPaused( EFalse ),
iTargetValue( 0 ),
iRemainingTime( 0 )
{
}
// -----------------------------------------------------------------------------
// SetStyle
// -----------------------------------------------------------------------------
inline void TShwTimedValue::SetStyle( TAlfInterpolationStyle aStyle )
{
iTimedValue.SetStyle( aStyle );
}
// -----------------------------------------------------------------------------
// Set
// -----------------------------------------------------------------------------
inline void TShwTimedValue::Set( TReal32 /*aValue */)
{
// this version set sets the value always, even in pause
// iTimedValue.Set( aValue );
}
// -----------------------------------------------------------------------------
// Set
// -----------------------------------------------------------------------------
inline void TShwTimedValue::Set( TReal32 /*aValue*/, TInt /*aTime*/ )
{
// we dont set the value in pause unless aTime is zero
// as while paused we dont animate.
//if( ( !iPaused ) || ( 0 == aTime ) )
// {
//iTimedValue.Set( aValue, aTime );
// }
}
// -----------------------------------------------------------------------------
// Now
// -----------------------------------------------------------------------------
inline TReal32 TShwTimedValue::Now()
{
return iTimedValue.ValueNow();
}
// -----------------------------------------------------------------------------
// Target
// -----------------------------------------------------------------------------
inline TReal32 TShwTimedValue::Target()
{
return iTimedValue.Target();
}
// -----------------------------------------------------------------------------
// Changed
// -----------------------------------------------------------------------------
inline TBool TShwTimedValue::Changed() const
{
//return iTimedValue.Changed();
//!Hack to supress compiler warnings
//function no longer used
//needs to be refactored/removed
return ETrue;
}
// -----------------------------------------------------------------------------
// ClearChanged
// -----------------------------------------------------------------------------
inline void TShwTimedValue::ClearChanged()
{
// iTimedValue.ClearChanged();
}
// -----------------------------------------------------------------------------
// Pause
// -----------------------------------------------------------------------------
inline void TShwTimedValue::Pause()
{
if ( !iPaused )
{
iPaused = ETrue;
// remember the target
iTargetValue = iTimedValue.Target();
// remember the remaining time
//iRemainingTime = iTimedValue.RemainingTime();
// stop the timed value by setting its value to current
//iTimedValue.Set( iTimedValue.Now() );
}
}
// -----------------------------------------------------------------------------
// Resume
// -----------------------------------------------------------------------------
inline void TShwTimedValue::Resume()
{
if ( iPaused )
{
iPaused = EFalse;
// resume the timed value
// set the target to be the original target
// iTimedValue.Set( iTargetValue, iRemainingTime );
}
}
// -----------------------------------------------------------------------------
// TShwTimedSize
// -----------------------------------------------------------------------------
inline TShwTimedSize::TShwTimedSize()
{
// TShwTimedValue objects reset themselves
}
// -----------------------------------------------------------------------------
// SetStyle
// -----------------------------------------------------------------------------
inline void TShwTimedSize::SetStyle( TAlfInterpolationStyle aStyle )
{
iWidth.SetStyle( aStyle );
iHeight.SetStyle( aStyle );
}
// -----------------------------------------------------------------------------
// Set
// -----------------------------------------------------------------------------
inline void TShwTimedSize::Set( TAlfRealSize aValue )
{
iWidth.Set( aValue.iWidth );
iHeight.Set( aValue.iHeight );
}
// -----------------------------------------------------------------------------
// Set
// -----------------------------------------------------------------------------
inline void TShwTimedSize::Set( TAlfRealSize aValue, TInt aTime )
{
iWidth.Set( aValue.iWidth, aTime );
iHeight.Set( aValue.iHeight, aTime );
}
// -----------------------------------------------------------------------------
// Now
// -----------------------------------------------------------------------------
inline TAlfRealSize TShwTimedSize::Now()
{
return TAlfRealSize( iWidth.Now(), iHeight.Now() );
}
// -----------------------------------------------------------------------------
// Changed
// -----------------------------------------------------------------------------
inline TBool TShwTimedSize::Changed() const
{
return iWidth.Changed() || iHeight.Changed();
}
// -----------------------------------------------------------------------------
// ClearChanged
// -----------------------------------------------------------------------------
inline void TShwTimedSize::ClearChanged()
{
iWidth.ClearChanged();
iHeight.ClearChanged();
}
// -----------------------------------------------------------------------------
// Pause
// -----------------------------------------------------------------------------
inline void TShwTimedSize::Pause()
{
iWidth.Pause();
iHeight.Pause();
}
// -----------------------------------------------------------------------------
// Resume
// -----------------------------------------------------------------------------
inline void TShwTimedSize::Resume()
{
iWidth.Resume();
iHeight.Resume();
}