Got rid of some trivial warnings (nested comments and tokens after #endif).
/*
* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: The effect manager interface
*
*/
#ifndef __MSHWEFFECTMANAGER_H__
#define __MSHWEFFECTMANAGER_H__
// INCLUDES
#include <e32std.h>
#include <e32base.h>
// FORWARD DECLARATIONS
class MShwEffect;
class TShwEffectInfo;
// CLASS DECLARATION
/**
* MShwEffectManager
* @internal reviewed 07/06/2007 by Loughlin
*/
class MShwEffectManager
{
public:
/**
* The order that the effects are shown.
*/
enum TShwEffectOrder
{
EEffectOrderLinear,
EEffectOrderRandom,
EEffectOrderProgrammed
};
protected:
/**
* Destructor. Dont allow deleting objects through this interface.
*/
virtual ~MShwEffectManager() {};
public: // the API
/**
* This method is used by the framework to give the effect manager the
* ownership of the effect objects.
* @param aEffect a effect
*/
virtual void AddEffectL( MShwEffect* aEffect ) = 0;
/**
* @return the current effect object.
*/
virtual MShwEffect* CurrentEffect() = 0;
/**
* @param aIndex the direction that the list is traversed to retrieve
* the effect. A positive value gets a "next" effect,
* negative gets "previous".
* @return the next effect object. Note! this may be the same as current
*/
virtual MShwEffect* Effect(TInt aDirection) = 0;
/**
* Tells the effect manager to proceed to the next or previous effect.
* @param aDirection, positive for "next" or negative
* for "previous" effect.
*/
virtual void ProceedToEffect( TInt aDirection ) = 0;
/**
* Sets the effect order.
* @param aOrder the order in which the effects are retrieved.
*/
virtual void SetEffectOrder( TShwEffectOrder aOrder ) = 0;
/**
* @return the effect order.
*/
virtual TShwEffectOrder EffectOrder() = 0;
/**
* Sets the programmable effect order.
* Note that the effect order must be set to
* EShwEffectOrderProgrammable for the parameter to be stored.
* @param aEffects array of effects
*/
virtual void SetProgrammedEffects( RArray< TShwEffectInfo >&
aEffects ) = 0;
/**
* Sets the default effect to use.
* @param aInfo effect info
*/
virtual void SetDefaultEffectL(TShwEffectInfo aInfo) = 0;
/**
* Gets the active effects.
* This array will contain pointers to all the effects that
* are used in this show
* @param aEffects array of effects
*/
virtual void GetActiveEffectsL( RPointerArray< MShwEffect >&
aEffects ) = 0;
};
#endif // __MSHWEFFECTMANAGER_H__