/*
* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Collection info class
*
*/
#include "glxcollectioninfo.h"
// -----------------------------------------------------------------------------
// NewL
// -----------------------------------------------------------------------------
//
EXPORT_C CGlxCollectionInfo* CGlxCollectionInfo::NewL(TUint32 aCollectionId)
{
CGlxCollectionInfo* self = new (ELeave) CGlxCollectionInfo(aCollectionId);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// Destructor
// -----------------------------------------------------------------------------
//
EXPORT_C CGlxCollectionInfo::~CGlxCollectionInfo()
{
delete iTitle;
}
// -----------------------------------------------------------------------------
// Id
// -----------------------------------------------------------------------------
//
EXPORT_C TUint32 CGlxCollectionInfo::Id() const
{
return iItemId;
}
// -----------------------------------------------------------------------------
// Exists
// -----------------------------------------------------------------------------
//
EXPORT_C TBool CGlxCollectionInfo::Exists() const
{
return iExists;
}
// -----------------------------------------------------------------------------
// Title
// -----------------------------------------------------------------------------
//
EXPORT_C const TDesC& CGlxCollectionInfo::Title() const
{
if (iTitle)
{
return *iTitle;
}
else
{
return KNullDesC;
}
}
// -----------------------------------------------------------------------------
// SetExists
// -----------------------------------------------------------------------------
//
void CGlxCollectionInfo::SetExists(TBool aExists)
{
iExists = aExists;
}
// -----------------------------------------------------------------------------
// SetTitleL
// -----------------------------------------------------------------------------
//
void CGlxCollectionInfo::SetTitleL(const TDesC& aTitle)
{
delete iTitle;
iTitle = NULL;
iTitle = aTitle.AllocL();
}
// -----------------------------------------------------------------------------
// Constructor
// -----------------------------------------------------------------------------
//
CGlxCollectionInfo::CGlxCollectionInfo(TInt aCollectionId)
: iItemId(aCollectionId)
{
}
// -----------------------------------------------------------------------------
// Second stage constructor
// -----------------------------------------------------------------------------
//
void CGlxCollectionInfo::ConstructL()
{
}