diff -r 000000000000 -r 4e91876724a2 photosgallery/common/inc/glxsingletonstore.inl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/photosgallery/common/inc/glxsingletonstore.inl Thu Dec 17 08:45:44 2009 +0200 @@ -0,0 +1,79 @@ +/* +* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: TLS store for singleton objects +* +*/ + + + + +#include +#include + +// ----------------------------------------------------------------------------- +// Return new or existing instance +// ----------------------------------------------------------------------------- +// +template +T* CGlxSingletonStore::InstanceL( T* (*aFactoryFuncL)() ) + { + // Get new or existing pointer to store. + // InstanceL stores the pointer in TLS + CGlxSingletonStore* store = InstanceLC(); + + // Try to find existing object of type T + TInt count = store->iSingletons.Count(); + TInt i = 0; + T* obj = NULL; + while (i < count && !obj) + { + obj = dynamic_cast(store->iSingletons[i].iObject); + if (obj) + { + // Found an existing object of type T + GLX_LOG_INFO1("CGlxSingletonStore::InstanceL, Found existing object %x", obj); + // Add another reference + store->iSingletons[i].iReferenceCount++; + } + i++; + } + + // Create new object if one did not exist + if ( !obj ) + { + // If these calls leave, Cleanup stack will make sure tls + // pointer is cleared, if there are no other clients for CGlxSingletonStore + // class + + // Reserve space in the array so that can safely append + store->iSingletons.ReserveL( count + 1 ); + + // Create a new object via provided factory function + obj = aFactoryFuncL(); + + // Give ownership of the new object to store + TSingleton singleton; + singleton.iObject = obj; + singleton.iReferenceCount = 1; + store->iSingletons.Append(singleton); + + GLX_LOG_INFO1 ("CGlxSingletonStore::InstanceL, Created new object %x", obj); + } + + // Remove singleton store from cleanup stack + CleanupStack::Pop(store); + + return obj; + } +