diff -r a0f57508af73 -r a3a4c0de738e ui/uiengine/medialists/inc/glxlistwindow.h --- a/ui/uiengine/medialists/inc/glxlistwindow.h Sat Jul 10 00:59:39 2010 +0530 +++ b/ui/uiengine/medialists/inc/glxlistwindow.h Fri Jul 23 20:41:04 2010 +0530 @@ -108,7 +108,7 @@ * classes implement MGlxWindowObjectFactory, since vtable would not * be valid in the destructor */ - IMPORT_C void Cleanup(); + IMPORT_C void CleanupL(); /** * Updates range offset. The range is the span of indexes that defined @@ -128,16 +128,16 @@ * Sets the focus. * @param aFocusIndex index of the object to be focused in the list */ - /* @todo depricated */ IMPORT_C void SetFocusIndex( TInt aFocusIndex ); - IMPORT_C void SetFocusIndex( TInt aFocusIndex, TInt aTotalSize ); + /* @todo depricated */ IMPORT_C void SetFocusIndexL( TInt aFocusIndex ); + IMPORT_C void SetFocusIndexL( TInt aFocusIndex, TInt aTotalSize ); /** * Adds objects to the list. Updates window if necessary. * The function assumes that the underlying data structure has * already changed. */ - /* @todo depricated */ IMPORT_C void AddObjects( TInt aFirstNewIndex, TInt aLastNewIndex ); - IMPORT_C void AddObjects( TInt aFocusIndex, TInt aTotalSize, + /* @todo depricated */ IMPORT_C void AddObjectsL( TInt aFirstNewIndex, TInt aLastNewIndex ); + IMPORT_C void AddObjectsL( TInt aFocusIndex, TInt aTotalSize, TInt aFirstNewIndex, TInt aLastNewIndex ); /** @@ -145,8 +145,8 @@ * The function assumes that the underlying data structure has * already changed. */ - /* @todo depricated */ IMPORT_C void RemoveObjects( TInt aFirstRemovedIndex, TInt aLastRemovedIndex ); - IMPORT_C void RemoveObjects( TInt aFocusIndex, TInt aTotalSize, + /* @todo depricated */ IMPORT_C void RemoveObjectsL( TInt aFirstRemovedIndex, TInt aLastRemovedIndex ); + IMPORT_C void RemoveObjectsL( TInt aFocusIndex, TInt aTotalSize, TInt aFirstRemovedIndex, TInt aLastRemovedIndex ); /** @@ -192,9 +192,9 @@ }; /** Update the window based on the change */ - void Update( const TChange& aChange ); + void UpdateL( const TChange& aChange ); /** Move objects from main window to working window, or object pool if not needed */ - void PopulateExistingAndUnuseOld( const TChange& aChange ); + void PopulateExistingAndUnuseOldL( const TChange& aChange ); /** Populate main window with items from object pool */ void PopulateNew(); /** Make working window the main window and vice versa */