diff -r 72396548277c -r aa2fa096cbfb ui/viewmanagement/statehandler/inc/glxstatemanager.h --- a/ui/viewmanagement/statehandler/inc/glxstatemanager.h Fri May 28 21:11:54 2010 +0530 +++ b/ui/viewmanagement/statehandler/inc/glxstatemanager.h Fri Jun 11 17:53:15 2010 +0530 @@ -45,83 +45,157 @@ friend class TestGlxStateManager; public : + /* + * Constructor + */ GlxStateManager(); + + /* + * Destructor + */ virtual ~GlxStateManager(); + + /* + * Fuction to launch the application from some external world + */ void launchFromExternal(); + + /* + * Clean the all externel data + */ void cleanupExternal(); - //internal exposed function + /* + * Move the views to the multiple item selection state + */ void enterMarkingMode(); + + /* + * Exit from the multiselection state + */ void exitMarkingMode(); + + /* + * Execute the commant on multiple selected item + */ bool executeCommand(qint32 commandId); + + /* + * when application goes into background or come back to foreground + * set and reset the background thumbnail generation property + */ + bool eventFilter(QObject *obj, QEvent *ev); -signals : +signals : + /* + * Send the user activities ( command ) to the external world + */ void externalCommand(int cmdId); + + /* + * TO send the signal to initialise the rest of items + * which is not created in the launch sequence + */ void setupItemsSignal(); public slots: + /* + * To launch the application + */ void launchApplication(); + + /* + * To handle the user action, view switching etc + */ void actionTriggered(qint32 id); + + /* + * To create the items which is not created in the aluch sequence + */ void setupItems(); + + /* + * call back function to monitor the change in thumbnail manager + */ void updateTNProgress( int count); public : -/* - * It will create a new state and replace the current state with new state in the stack. - * It will use in the case of state switching. - * use -1 if state does not have internal state - */ + /* + * It will create a new state and replace the current state with new state in the stack. + * It will use in the case of state switching. + * use -1 if state does not have internal state + */ void changeState(qint32 newStateId, int internalState ); -/* - * Go back to previous state - */ + + /* + * Go back to previous state + */ void previousState(); -/* - * Go back to a state in hierarchy and pop all the state upto that level. - * if state is not found, then all the state from the hierachy is removed and create a new state on level 0 - * This function will be use in the case when more then one back is required in single event. - */ + /* + * Go back to a state in hierarchy and pop all the state upto that level. + * if state is not found, then all the state from the hierachy is removed and create a new state on level 0 + * This function will be use in the case when more then one back is required in single event. + */ void goBack(qint32 stateId, int internalState); -/* - * Create a new state and current state should be pushed into stack. - * use -1 if state does not have internal state - */ + /* + * Create a new state and current state should be pushed into stack. + * use -1 if state does not have internal state + */ void nextState(qint32 newStateId, int internalState ); -/* - * It will delete the current model - */ + /* + * It will delete the current model + */ void removeCurrentModel(); -/* - * It will delete the all model used by state manager - */ + /* + * It will delete the all model used by state manager + */ void cleanAllModel(); private: -/* - * Factory function to create the state. - */ + + /* + * Launch the harvesting and TN generation progress bar dialog + */ + void launchProgressDialog(); + + /* + * remove the harvesting and TN generation progress bar dialog + */ + void vanishProgressDialog(); + + /* + * Factory function to create the state. + */ GlxState * createState(qint32 state); -/* - * Factory function to create the model. - */ + + /* + * Factory function to create the model. + */ void createModel(qint32 stateId, NavigationDir dir = NO_DIR); -/* - * Factory function to create the grid model. - */ + + /* + * Factory function to create the grid model. + */ void createGridModel(int internalState, NavigationDir dir = NO_DIR); -/* - * To set the fullscreen context based on the currrent orientation - */ + + /* + * To set the fullscreen context based on the currrent orientation + */ void setFullScreenContext(); + + /* + * Apllication event handler function + */ void eventHandler(qint32 &id); -/* - * A function to care the exit for application, in the case when application launch from internal and external - */ + + /* + * A function to care the exit for application, in the case when application launch from internal and external + */ void exitApplication(); private: