/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
** Memory allocation functions used throughout sqlite.
**
**
** $Id: malloc.cpp 1282 2008-11-13 09:31:33Z LarsPson $
*/
#include "sqliteInt.h"
#include <stdarg.h>
#include <ctype.h>
/*
** This routine runs when the memory allocator sees that the
** total memory allocation is about to exceed the soft heap
** limit.
*/
static void softHeapLimitEnforcer(
void *NotUsed,
sqlite3_int64 inUse,
int allocSize
){
sqlite3_release_memory(allocSize);
}
/*
** Set the soft heap-size limit for the current thread. Passing a
** zero or negative value indicates no limit.
*/
EXPORT_C void sqlite3_soft_heap_limit(int n){
sqlite3_uint64 iLimit;
int overage;
if( n<0 ){
iLimit = 0;
}else{
iLimit = n;
}
if( iLimit>0 ){
sqlite3_memory_alarm(softHeapLimitEnforcer, 0, iLimit);
}else{
sqlite3_memory_alarm(0, 0, 0);
}
overage = sqlite3_memory_used() - n;
if( overage>0 ){
sqlite3_release_memory(overage);
}
}
/*
** Release memory held by SQLite instances created by the current thread.
*/
EXPORT_C int sqlite3_release_memory(int n){
#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
return sqlite3PagerReleaseMemory(n);
#else
return SQLITE_OK;
#endif
}
/*
** Allocate and zero memory.
*/
void *sqlite3MallocZero(unsigned n){
void *p = sqlite3_malloc(n);
if( p ){
memset(p, 0, n);
}
return p;
}
/*
** Allocate and zero memory. If the allocation fails, make
** the mallocFailed flag in the connection pointer.
*/
void *sqlite3DbMallocZero(sqlite3 *db, unsigned n){
void *p = sqlite3DbMallocRaw(db, n);
if( p ){
memset(p, 0, n);
}
return p;
}
/*
** Allocate and zero memory. If the allocation fails, make
** the mallocFailed flag in the connection pointer.
*/
void *sqlite3DbMallocRaw(sqlite3 *db, unsigned n){
void *p = 0;
if( !db || db->mallocFailed==0 ){
p = sqlite3_malloc(n);
if( !p && db ){
db->mallocFailed = 1;
}
}
return p;
}
/*
** Resize the block of memory pointed to by p to n bytes. If the
** resize fails, set the mallocFailed flag inthe connection object.
*/
void *sqlite3DbRealloc(sqlite3 *db, void *p, int n){
void *pNew = 0;
if( db->mallocFailed==0 ){
pNew = sqlite3_realloc(p, n);
if( !pNew ){
db->mallocFailed = 1;
}
}
return pNew;
}
/*
** Attempt to reallocate p. If the reallocation fails, then free p
** and set the mallocFailed flag in the database connection.
*/
void *sqlite3DbReallocOrFree(sqlite3 *db, void *p, int n){
void *pNew;
pNew = sqlite3DbRealloc(db, p, n);
if( !pNew ){
sqlite3_free(p);
}
return pNew;
}
/*
** Make a copy of a string in memory obtained from sqliteMalloc(). These
** functions call sqlite3MallocRaw() directly instead of sqliteMalloc(). This
** is because when memory debugging is turned on, these two functions are
** called via macros that record the current file and line number in the
** ThreadData structure.
*/
char *sqlite3StrDup(const char *z){
char *zNew;
int n;
if( z==0 ) return 0;
n = strlen(z)+1;
zNew = (char*)sqlite3_malloc(n);
if( zNew ) memcpy(zNew, z, n);
return zNew;
}
char *sqlite3StrNDup(const char *z, int n){
char *zNew;
if( z==0 ) return 0;
zNew = (char*)sqlite3_malloc(n+1);
if( zNew ){
memcpy(zNew, z, n);
zNew[n] = 0;
}
return zNew;
}
char *sqlite3DbStrDup(sqlite3 *db, const char *z){
char *zNew = sqlite3StrDup(z);
if( z && !zNew ){
db->mallocFailed = 1;
}
return zNew;
}
char *sqlite3DbStrNDup(sqlite3 *db, const char *z, int n){
char *zNew = sqlite3StrNDup(z, n);
if( z && !zNew ){
db->mallocFailed = 1;
}
return zNew;
}
/*
** Create a string from the 2nd and subsequent arguments (up to the
** first NULL argument), store the string in memory obtained from
** sqliteMalloc() and make the pointer indicated by the 1st argument
** point to that string. The 1st argument must either be NULL or
** point to memory obtained from sqliteMalloc().
*/
void sqlite3SetString(char **pz, ...){
va_list ap;
int nByte;
const char *z;
char *zResult;
assert( pz!=0 );
nByte = 1;
va_start(ap, pz);
while( (z = va_arg(ap, const char*))!=0 ){
nByte += strlen(z);
}
va_end(ap);
sqlite3_free(*pz);
*pz = zResult = (char*)sqlite3_malloc(nByte);
if( zResult==0 ){
return;
}
*zResult = 0;
va_start(ap, pz);
while( (z = va_arg(ap, const char*))!=0 ){
int n = strlen(z);
memcpy(zResult, z, n);
zResult += n;
}
zResult[0] = 0;
va_end(ap);
}
/*
** This function must be called before exiting any API function (i.e.
** returning control to the user) that has called sqlite3_malloc or
** sqlite3_realloc.
**
** The returned value is normally a copy of the second argument to this
** function. However, if a malloc() failure has occured since the previous
** invocation SQLITE_NOMEM is returned instead.
**
** If the first argument, db, is not NULL and a malloc() error has occured,
** then the connection error-code (the value returned by sqlite3_errcode())
** is set to SQLITE_NOMEM.
*/
int sqlite3ApiExit(sqlite3* db, int rc){
/* If the db handle is not NULL, then we must hold the connection handle
** mutex here. Otherwise the read (and possible write) of db->mallocFailed
** is unsafe, as is the call to sqlite3Error().
*/
assert( !db || sqlite3_mutex_held(db->mutex) );
if( db && db->mallocFailed ){
sqlite3Error(db, SQLITE_NOMEM, 0);
db->mallocFailed = 0;
rc = SQLITE_NOMEM;
}
return rc & (db ? db->errMask : 0xff);
}