/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: The AppUi file for screensaver application.
*
*/
#include <eikenv.h>
#include "screensavershareddatai.h"
#include "screensaverappui.h"
#include "screensaverengine.h"
//
// CScreensaverAppUi
//
// -----------------------------------------------------------------------------
// CScreensaverAppUi::ConstructL
// -----------------------------------------------------------------------------
//
void CScreensaverAppUi::ConstructL()
{
SCRLOGGER_WRITEF(_L("SCR:CScreensaverAppUi::ConstructL start") );
SCRLOGGER_CREATE;
// Choose orientation based on screensaverconfig
#if defined(SS_ALWAYSPORTRAIT)
BaseConstructL(EAppOrientationPortrait);
#elif defined(SS_ALWAYSLANDSCAPE)
BaseConstructL(EAppOrientationLandscape);
#else
// Not specified - follows device setting
BaseConstructL();
#endif
SetKeyEventFlags( CAknAppUiBase::EDisableSendKeyShort | CAknAppUiBase::EDisableSendKeyLong );
iModel = CScreensaverEngine::NewL();
CreateViewL();
iEikonEnv->SetSystem( ETrue );
HideApplicationFromFSW();
}
// -----------------------------------------------------------------------------
// CScreensaverAppUi::~CScreensaverAppUi
// -----------------------------------------------------------------------------
//
CScreensaverAppUi::~CScreensaverAppUi()
{
delete iModel;
iModel = NULL;
SCRLOGGER_DELETE;
}
// -----------------------------------------------------------------------------
// CScreensaverAppUi::Model
// -----------------------------------------------------------------------------
//
CScreensaverEngine& CScreensaverAppUi::Model() const
{
return *iModel;
}
// -----------------------------------------------------------------------------
// CScreensaverAppUi::HandleCommandL
// -----------------------------------------------------------------------------
//
void CScreensaverAppUi::HandleCommandL( TInt aCommand )
{
switch ( aCommand )
{
case EEikCmdExit:
Exit();
break;
default:
break;
}
}
// -----------------------------------------------------------------------------
// CScreensaverAppUi::GetView
// -----------------------------------------------------------------------------
//
CScreensaverView* CScreensaverAppUi::ScreensaverView()
{
return iView;
}
// -----------------------------------------------------------------------------
// CScreensaverAppUi::CreateViewL
// -----------------------------------------------------------------------------
//
void CScreensaverAppUi::CreateViewL()
{
SCRLOGGER_WRITEF(_L("SCR:CScreensaverAppUi::CreateViewL start") );
iView = CScreensaverView::NewL();
AddViewL( iView ); // transfer ownership to CAknViewAppUi
SetDefaultViewL( *iView );
}
// -----------------------------------------------------------------------------
// CScreensaverAppUi::HandleKeyEventL
// -----------------------------------------------------------------------------
//
TKeyResponse CScreensaverAppUi::HandleKeyEventL( const TKeyEvent& aKeyEvent,
TEventCode aType )
{
SCRLOGGER_WRITEF(_L("SCR:CScreensaverAppUi::HandleKeyEventL start") );
// Stop on keyup instead of keydown, otherwise the underlying
// app might get orphaned key up events and soil its pants. EXCEPT
// in preview mode stop on keydown, because the keup from starting
// the preview might be received here, and preview stopped before
// it even properly started
TBool stop = EFalse;
if ( !iView )
{
return EKeyWasConsumed;
}
iModel->NotifyKeyEventReceived();
if ( aType == EEventKey && aKeyEvent.iCode == EKeyNo )
{
stop = ETrue;
}
else
{
if ( iModel->ScreenSaverIsPreviewing() )
{
if ( aType == EEventKeyDown )
{
stop = ETrue;
}
}
else
{
if ( aType == EEventKeyUp )
{
//stop = ETrue;
}
}
}
if ( stop )
{
iModel->StopScreenSaver();
}
return EKeyWasConsumed;
}
// -----------------------------------------------------------------------------
// CScreensaverAppUi::HandleScreenDeviceChangedL
// Stops screensaver as soon as screen device changes. Resourcechange
// about e.g. resulting layout change comes annoyingly late
// -----------------------------------------------------------------------------
//
void CScreensaverAppUi::HandleScreenDeviceChangedL()
{
#if defined(SS_FASTSTOPONSCREENDEVICECHANGE)
// Slightly faster stop when screendevice changes. Instead of
// letting the created user activity stop, do it here.
// NOTE that if forced orientation is not used and there is an
// application that changes screen orientation for itself (e.g.
// viewfinder), screensaver will die here when activated if fast
// stop is used.
#if !defined(SS_ALWAYSPORTRAIT) && !defined(SS_ALWAYSLANDSCAPE)
// Do not stop, if forced orientation is used!
// Screensaver may cause a screen device change when activated,
// and will promptly commit suicide here
iModel->StopScreenSaver();
#endif
#endif
CAknViewAppUi::HandleScreenDeviceChangedL();
}
// -----------------------------------------------------------------------------
// CScreensaverAppUi::HandleWsEventL
// -----------------------------------------------------------------------------
//
void CScreensaverAppUi::HandleWsEventL( const TWsEvent& aEvent,
CCoeControl* aDestination )
{
SCRLOGGER_WRITEF(_L("SCR:CScreensaverAppUi::HandleWsEventL start") );
// First, let parent class handle the event
CAknViewAppUi::HandleWsEventL( aEvent, aDestination );
// In case of a pointer event, also stop screensaver
if ( aEvent.Type() == EEventPointer )
{
iModel->StopScreenSaver();
}
}
//End of file