// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// CScreensaverActivityManager class
//
//
#include "screensaveractivitymanager.h"
CScreensaverActivityManager* CScreensaverActivityManager::NewL(TInt aPriority)
{
CScreensaverActivityManager* self = new (ELeave) CScreensaverActivityManager(aPriority);
CleanupStack::PushL(self);
self->ConstructL();
CActiveScheduler::Add(self);
CleanupStack::Pop(self);
return self;
}
CScreensaverActivityManager::CScreensaverActivityManager(TInt aPriority)
: CTimer(aPriority), iInactiveCallback(0,0), iActiveCallback(0,0), iState(EStNotActive)
{
}
CScreensaverActivityManager::~CScreensaverActivityManager()
{
}
void CScreensaverActivityManager::Start(TTimeIntervalSeconds aInterval,
TCallBack aInactiveCallback, TCallBack aActiveCallback)
{
iInterval = aInterval;
iInactiveCallback = aInactiveCallback;
iActiveCallback = aActiveCallback;
if (iInterval.Int() < 0)
{
iInterval = TTimeIntervalSeconds(0);
}
// Cancel outstanding timer, if any
CTimer::Cancel();
if (iState == EStNotActive || iState == EStMonForInactivity)
{
// Begin or contine monitoring for user inactivity
MonitorInactivity();
}
else
{
// Continue monitoring for user activity
Inactivity(0);
}
}
void CScreensaverActivityManager::SetInactivityTimeout(TTimeIntervalSeconds aInterval)
{
if (iState <= EStNotActive)
{
}
Start(aInterval, iInactiveCallback, iActiveCallback);
}
void CScreensaverActivityManager::MonitorInactivity()
{
if (User::InactivityTime() >= iInterval)
{
// Already inactive enough, monitor for activity
iState = EStMonForActivity;
// Monitor for activity, set timer before callback to avoid missing any
// user activity should callback take some time.
Inactivity(0);
// Inform client that the inactivity interval has ended.
(void) iInactiveCallback.CallBack();
}
else
{
// Monitor for Inactivity
iState = EStMonForInactivity;
Inactivity(iInterval);
}
}
void CScreensaverActivityManager::RunL()
{
if (iStatus == KErrNone)
{
if (iState == EStMonForInactivity)
{
// Looking for Inactivity, found it
// Monitor for activity, set timer before callback to avoid missing
// any user activity should callback take some time.
iState = EStMonForActivity;
Inactivity(0);
// Inform client that the inactivity interval has ended.
(void) iInactiveCallback.CallBack();
}
else if (iState == EStMonForActivity)
{
// Looking for activity, found it
// Monitor for activity unless MonitorInactivity overrides it
iState = EStMonForInactivity;
MonitorInactivity();
(void) iActiveCallback.CallBack();
}
else
{ // Must never happen, indicates internal state of object incorrect.
}
}
}
TBool CScreensaverActivityManager::IsMonitoringForActivity()
{
return ( iState == EStMonForActivity );
}