diff -r 058b1fc1663a -r 8a173132b0aa scrsaver/scrsaverplugins/BmpAnimScrPlugin/inc/CBmpAnimModel.h --- a/scrsaver/scrsaverplugins/BmpAnimScrPlugin/inc/CBmpAnimModel.h Mon Jan 18 20:19:52 2010 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,109 +0,0 @@ -/* -* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies). -* All rights reserved. -* This component and the accompanying materials are made available -* under the terms of "Eclipse Public License v1.0" -* which accompanies this distribution, and is available -* at the URL "http://www.eclipse.org/legal/epl-v10.html". -* -* Initial Contributors: -* Nokia Corporation - initial contribution. -* -* Contributors: -* -* Description: Takes care of storing and serving the bitmaps -* to be animated along with their properties -* -*/ - - - -#ifndef C_CBMPANIMMODEL_H -#define C_CBMPANIMMODEL_H - -#include "CBmpAnimItem.h" -#include "CBmpAnimSettings.h" - -// 5 seems like a reasonable granularity -const TInt KBmpAnimItemArrayGranularity = 5; - -// BmpAnim model. Contains BmpAnim items, serves the items to BmpAnim plugin -class CBmpAnimModel : public CBase - { -public: - // Default constructor & destructor - CBmpAnimModel(); - virtual ~CBmpAnimModel(); - -public: - // Two-phase constructor, initialises member arrays and stuff - virtual void ConstructL(CBmpAnimSettings* aSettings); - -public: // Access functions - // Number of items query - TInt NumberOfItems() const; - - // Add an item to the end of the array - void AppendItemL(CBmpAnimItem* aItem); - - // Insert an item at . Space must be reserved. - void InsertItemL(TInt aIndex, CBmpAnimItem* aItem); - - // Delete item at . - void DeleteItemL(TInt aIndex); - - // Delete all items - void DeleteAll(); - - // Get item at position - CBmpAnimItem* ItemAt(TInt aIndex) const; - - // Get current item index - inline TInt CurrentItemIndex() const; - - // Set current item index - inline void SetCurrentItemIndex(TInt aIndex); - - // Get next item in animation sequence. aWrapped is ETrue, if the - // next item caused a wrap to the beginning of sequence - CBmpAnimItem* NextItem(TBool& aWrapped); - - // Reserve space for items - void SetReserveL(TInt aCount); - - // Get settings - inline CBmpAnimSettings* Settings() const; - -private: // Utility functions - -private: - // Item array - CArrayPtrFlat* iItems; - - // Current item index - TInt iCurrentItem; - - CBmpAnimSettings* iSettings; - }; - - -// --- inlines --- - -// Get current item index -inline TInt CBmpAnimModel::CurrentItemIndex() const - { return iCurrentItem; } - - -// Set current item index -inline void CBmpAnimModel::SetCurrentItemIndex(TInt aIndex) - { - iCurrentItem = aIndex; - } - -// Get settings -inline CBmpAnimSettings* CBmpAnimModel::Settings() const - { return iSettings; } - -#endif // C_CBMPANIMMODEL_H - -// End of file