diff -r 058b1fc1663a -r 8a173132b0aa scrsaver/scrsaverplugins/BmpAnimScrPlugin/inc/CBmpAnimSettings.h --- a/scrsaver/scrsaverplugins/BmpAnimScrPlugin/inc/CBmpAnimSettings.h Mon Jan 18 20:19:52 2010 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,183 +0,0 @@ -/* -* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies). -* All rights reserved. -* This component and the accompanying materials are made available -* under the terms of "Eclipse Public License v1.0" -* which accompanies this distribution, and is available -* at the URL "http://www.eclipse.org/legal/epl-v10.html". -* -* Initial Contributors: -* Nokia Corporation - initial contribution. -* -* Contributors: -* -* Description: Loads and stores the bitmap animator settings -* -*/ - - - -#ifndef C_CBMPANIMSETTINGS_H -#define C_CBMPANIMSETTINGS_H - -#include -#include "CBmpAnimIniData.h" - -// Default plugin name -_LIT(KPluginName, "BitmapAnimator"); -const TInt KMaxPluginNameLength = 30; - -// BmpAnim settings -class CBmpAnimSettings : public CBase - { -public: - // User constructor - static CBmpAnimSettings* NewL(); - - // Construction & destruction -private: - CBmpAnimSettings(); - void ConstructL(); -public: - virtual ~CBmpAnimSettings(); - -public: // Access functions - // Load the current settings from file (may be used from outside, - // hence public). Usually just called from ConstructL(), tho - TBool LoadSettingsL(); - - // Save settings - TBool SaveSettingsL(); - - // Get running time (-1 = not defined) - inline TInt RunningTime(); - - // Get loop count (-1 = not defined) - inline TInt LoopCount(); - - // Get suspend time (-1 = indefinitely) - inline TInt SuspendTime(); - - // Get / set default timing - inline TInt Timing(); - inline void SetTiming(TInt aTiming); - - // Get plugin name - inline TDesC& PluginName(); - - // Get bitmap file name - inline TDesC& BitmapFilename(); - - // Get landscape bitmap file name - inline TDesC& BitmapFilenameLandscape(); - - // Get/set lights on time (secs) - inline TInt Lights(); - inline void SetLights(TInt aSecs); - - // Landscape used? - inline TInt UseLandscape(); - - // Should bitmaps be scaled to screen - inline TInt ScaleBmps(); - -private: // Utility functions - // Opens the settings file (initialises the settings reader) - TInt OpenSettings(); - - // Figures out the bitmap file name - void LoadBitmapFileName(TBool aLandscape = EFalse); - -private: - // Settings file handler - CBmpAnimIniData* iIniData; - - // Time to run the animation. Overrides loop count - TInt iRunningTime; - - // Number of loops to be run. Used if run time is undefined - TInt iLoopCount; - - // Time to suspend the animation. -1 = indefinitely - TInt iSuspendTime; - - // Time to display each image. Individual image timing overrides this. - TInt iTiming; - - // Plugin name - TBuf iPluginName; - - // Bitmap file name - TFileName iMbmFileName; - - // Landscale bitmap file name - TFileName iMbmFileNameL; - - // Lights on time (secs) - TInt iLights; - - // Landscape images used (0 = no) - TInt iUseLandscape; - - // Bitmaps scaled to screen size (0 = no) - TInt iScaleBmps; - }; - - -// --- inlines --- - -// Get run time (-1 = not defined) -inline TInt CBmpAnimSettings::RunningTime() - { return iRunningTime; } - - -// Get loop count (-1 = not defined) -inline TInt CBmpAnimSettings::LoopCount() - { return iLoopCount; } - - -// Get suspend time (-1 = indefinitely) -inline TInt CBmpAnimSettings::SuspendTime() - { return iSuspendTime; } - - -// Get default timing -inline TInt CBmpAnimSettings::Timing() - { return iTiming; } - -// Set default timing -inline void CBmpAnimSettings::SetTiming(TInt aTiming) - { iTiming = aTiming; } - - -// Get default bitmap file -inline TDesC16& CBmpAnimSettings::PluginName() - { return iPluginName; } - - -// Get default bitmap file -inline TDesC16& CBmpAnimSettings::BitmapFilename() - { return iMbmFileName; } - -// Get landscape bitmap file -inline TDesC16& CBmpAnimSettings::BitmapFilenameLandscape() - { return iMbmFileNameL; } - -// Get lights on time (secs) -inline TInt CBmpAnimSettings::Lights() - { return iLights; } - - -// Set lights on time (secs) -inline void CBmpAnimSettings::SetLights(TInt aSecs) - { iLights = aSecs; } - -// Use landscape? -inline TInt CBmpAnimSettings::UseLandscape() - { return iUseLandscape; } - -// Scale bitmaps? -inline TInt CBmpAnimSettings::ScaleBmps() - { return iScaleBmps; } - -#endif // C_CBMPANIMSETTINGS_H