networkingutils/ipadministrationtool/src/uniload.cpp
branchRCL_3
changeset 19 4ca382093dae
parent 5 6beaa9cf4752
child 20 493058e57c8c
--- a/networkingutils/ipadministrationtool/src/uniload.cpp	Mon Feb 22 17:54:00 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,90 +0,0 @@
-// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
-// All rights reserved.
-// This component and the accompanying materials are made available
-// under the terms of "Eclipse Public License v1.0"
-// which accompanies this distribution, and is available
-// at the URL "http://www.eclipse.org/legal/epl-v10.html".
-//
-// Initial Contributors:
-// Nokia Corporation - initial contribution.
-//
-// Contributors:
-//
-// Description:
-// uniload.cpp - universal file load (work for narrow or wide builds)
-//
-
-#include "uniload.h"
-
-HBufC *UnicodeLoad::LoadL(RFs &aFs, const TDesC &aName)
-	{
-	RFile pf;
-	TInt size;
-	User::LeaveIfError(pf.Open(aFs, aName, EFileShareAny));
-	pf.Size(size);
-	//
-	// For narrow build, this allocates exactly right amount
-	// of space, for Unicode build, this allocates the size
-	// doubled in bytes, which is exactly what we want, if
-	// we need to widen the narrow Ascii control file (this
-	// is assumed to be the default case). For UNICODE file
-	// in UNICODE environment, this allocates too much space.
-	//
-	HBufC *data = HBufC::New(size);
-
-	if (data == NULL)
-		{
-		pf.Close();
-		User::Leave(KErrNoMemory);
-		}
-	//
-	// buf is "native" pointer, either 16 or 8 wide
-	//
-	TPtr buf(data->Des());
-#ifdef __WINS__
-	buf.Set(data->Des());		// VC6 kludge
-#endif
-	//
-	// ptr is always 8 wide
-	//
-	TPtr8 ptr((TUint8 *)buf.Ptr(), size, size);
-	pf.Read(ptr);
-	pf.Close();
-
-	if (size >= 2 && ptr[0] == 0xFF && ptr[1] == 0xFE)
-		{
-		//
-		// The file is presented as UNICODE text
-		// (for now, only one byte order supported)
-		//
-		size -= 2;
-#ifdef _UNICODE
-		Mem::Copy((TUint8 *)ptr.Ptr(), ptr.Ptr() + 2, size);
-		buf.SetLength(size / 2);	// True number of Unicode characters.
-#else
-		// Trying to load a Unicode file for Narrow build
-		size = size / 2;
-		for (TInt i = 1; i < size; ++i)
-			{
-			if (ptr[2*i] != 0)
-				ptr[i] = 0x01;	// Substitute too wide stuff with 0x1
-			else
-				ptr[i] = ptr[2*i + 1];
-			}
-		buf.SetLength(size); 
-#endif
-		}
-	else
-		{
-		//
-		// The file is narrow, 8 bit characters
-		//
-		buf.SetLength(size); 
-#ifdef _UNICODE
-		// Must "widen" the characters for unicode.
-		for (TInt i = size; --i >= 0; )
-			buf[i] = ptr[i];
-#endif
-		}
-	return data;
-	}