videoeditorengine/vedengine/videoprocessor/src/Yuv2rgb16.cpp
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     1 /*
       
     2 * Copyright (c) 2010 Ixonos Plc.
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of the "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - Initial contribution
       
    11 *
       
    12 * Contributors:
       
    13 * Ixonos Plc
       
    14 *
       
    15 * Description:  
       
    16 * Implementation of class CYuv2Rgb16.
       
    17 * YUV to EColor64K colorspace converter concrete classes.
       
    18 *
       
    19 */
       
    20 
       
    21 
       
    22 
       
    23 #include "yuv2rgb16.h"
       
    24 
       
    25 // ---------------------------------------------------------
       
    26 // CYuv2Rgb16::CYuv2Rgb16()
       
    27 // Standard C++ constructor.
       
    28 // ---------------------------------------------------------
       
    29 //
       
    30 CYuv2Rgb16::CYuv2Rgb16()
       
    31 {
       
    32     iWidth = iHeight = 0;
       
    33 }
       
    34 
       
    35 // ---------------------------------------------------------
       
    36 // CYuv2Rgb16::~CYuv2Rgb16()
       
    37 // Destructor
       
    38 // ---------------------------------------------------------
       
    39 //
       
    40 CYuv2Rgb16::~CYuv2Rgb16()
       
    41 {
       
    42 }
       
    43 
       
    44 
       
    45 // ---------------------------------------------------------
       
    46 // CYuv2Rgb16::ConstructL()
       
    47 // Symbian 2nd phase constructor can leave.
       
    48 // ---------------------------------------------------------
       
    49 //
       
    50 void CYuv2Rgb16::ConstructL(TUint aWidth, TUint aHeight, TUint /*aMaxWidth*/, TUint /*aMaxHeight*/)
       
    51 {
       
    52     iWidth = aWidth;
       
    53     iHeight = aHeight;
       
    54 }
       
    55 
       
    56 // ---------------------------------------------------------
       
    57 // CYuv2Rgb16::Convert()
       
    58 // Converts a YUV frame to a EColor64K frame
       
    59 // ---------------------------------------------------------
       
    60 //
       
    61 void CYuv2Rgb16::Convert(const TUint8 *aYBuf, const TUint8 *aUBuf,
       
    62                          const TUint8 *aVBuf,
       
    63                          TUint aBufWidth, TUint aBufHeight,
       
    64                          TUint8 *aTarget, TUint aTargetScanlineLength)
       
    65 {
       
    66 
       
    67 
       
    68     TUint cols;
       
    69     TUint rows = iHeight;       
       
    70     
       
    71     __ASSERT_ALWAYS((aBufWidth >= iWidth) && (aBufHeight >= iHeight),
       
    72         User::Invariant());
       
    73         
       
    74     // Convert all rows, two at a time
       
    75     while ( rows )  
       
    76     {
       
    77         // Convert all pixels in this row, two at a time
       
    78         cols = iWidth;
       
    79         
       
    80         TUint8* target1 = aTarget;
       
    81         TUint8* target2 = aTarget + aTargetScanlineLength;
       
    82         const TUint8* YPtr1 = aYBuf;  
       
    83         const TUint8* YPtr2 = aYBuf + aBufWidth;        
       
    84         const TUint8* UPtr = aUBuf;
       
    85         const TUint8* VPtr = aVBuf;
       
    86 
       
    87         TUint    y, u, v;
       
    88         TInt rDiff, gDiff, bDiff;
       
    89         TInt     r, g, b;
       
    90        
       
    91         while ( cols )
       
    92         {
       
    93             y = *(YPtr1)++;
       
    94             u = *(UPtr)++ - 128;
       
    95             v = *(VPtr)++ - 128;
       
    96 
       
    97             rDiff = UvToRDiff(v, u);
       
    98             gDiff = UvToGDiff(v, u);
       
    99             bDiff = UvToBDiff(v, u);
       
   100 
       
   101             // Convert upper left pixel            
       
   102             r = (TInt)y + rDiff;
       
   103             r = r<0 ? 0 : r>255 ? 0xF800 : (r<<8)&0xF800;
       
   104             g = (TInt)y - gDiff;
       
   105             g = g<0 ? 0 : g>255 ? 0x07E0 : (g<<3)&0x07E0;
       
   106             b = (TInt)y + bDiff;
       
   107             b = b<0 ? 0 : b>255 ? 0x001F : (b>>3)&0x001F;
       
   108 
       
   109             // Write the pixel in RGB format
       
   110             *(TUint16*)target1 = (TUint16)(r | g | b);
       
   111             target1 += 2;
       
   112 
       
   113             // Convert upper right pixel
       
   114             y = *(YPtr1)++;
       
   115 
       
   116             r = (TInt)y + rDiff;
       
   117             r = r<0 ? 0 : r>255 ? 0xF800 : (r<<8)&0xF800;
       
   118             g = (TInt)y - gDiff;
       
   119             g = g<0 ? 0 : g>255 ? 0x07E0 : (g<<3)&0x07E0;
       
   120             b = (TInt)y + bDiff;
       
   121             b = b<0 ? 0 : b>255 ? 0x001F : (b>>3)&0x001F;
       
   122 
       
   123             *(TUint16*)target1 = (TUint16)(r | g | b);
       
   124             target1 += 2;
       
   125 
       
   126             // Convert lower left pixel
       
   127             y = *(YPtr2)++;
       
   128 
       
   129             r = (TInt)y + rDiff;
       
   130             r = r<0 ? 0 : r>255 ? 0xF800 : (r<<8)&0xF800;
       
   131             g = (TInt)y - gDiff;
       
   132             g = g<0 ? 0 : g>255 ? 0x07E0 : (g<<3)&0x07E0;
       
   133             b = (TInt)y + bDiff;
       
   134             b = b<0 ? 0 : b>255 ? 0x001F : (b>>3)&0x001F;
       
   135 
       
   136             *(TUint16*)target2 = (TUint16)(r | g | b);
       
   137             target2 += 2;
       
   138                 
       
   139             // Convert lower right pixel
       
   140             y = *(YPtr2)++;
       
   141 
       
   142             r = (TInt)y + rDiff;
       
   143             r = r<0 ? 0 : r>255 ? 0xF800 : (r<<8)&0xF800;
       
   144             g = (TInt)y - gDiff;
       
   145             g = g<0 ? 0 : g>255 ? 0x07E0 : (g<<3)&0x07E0;
       
   146             b = (TInt)y + bDiff;
       
   147             b = b<0 ? 0 : b>255 ? 0x001F : (b>>3)&0x001F;
       
   148 
       
   149             *(TUint16*)target2 = (TUint16)(r | g | b);
       
   150             target2 += 2;
       
   151 
       
   152             // Next two pixels                                   
       
   153             cols -= 2;
       
   154         }
       
   155         
       
   156         // Next rows
       
   157         rows -= 2;
       
   158         aYBuf += 2*aBufWidth;
       
   159         aUBuf += aBufWidth/2;
       
   160         aVBuf += aBufWidth/2;
       
   161         aTarget += 2*aTargetScanlineLength;
       
   162     }
       
   163 }