--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/vtengines/videoteleng/Src/State/CVtEngStateConnected.cpp Wed Jun 23 18:14:26 2010 +0300
@@ -0,0 +1,159 @@
+/*
+* Copyright (c) 2004-2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Base class for states
+*
+*/
+
+
+// INCLUDE FILES
+#include "CVtEngStateConnected.h"
+#include <cvtlogger.h>
+#include "CVtEngOperation.h"
+#include "CVtEngSettings.h"
+#include "VtEngUtils.h"
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CVtEngStateConnected::CVtEngStateConnected
+// C++ constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CVtEngStateConnected::CVtEngStateConnected(
+ CVtEngStateManager& aStateManager,
+ CVtEngEventManager& aEventManager )
+ : CVtEngStateBase( aStateManager, aEventManager )
+ {
+ }
+
+// Destructor
+CVtEngStateConnected::~CVtEngStateConnected()
+ {
+ __VTPRINT( DEBUG_DESTRUCT, "~StateConnected")
+ }
+
+
+// -----------------------------------------------------------------------------
+// CVtEngStateConnected::UpdateL
+// Updates state.
+//
+// -----------------------------------------------------------------------------
+//
+void CVtEngStateConnected::UpdateL()
+ {
+ __VTPRINTENTER( "StateConnected.Update")
+ const MVtCtlCallControl::TVtCtlState bearerstate =
+ SessionHandler().RealState();
+ MVtProtocolCommand::TVtProtocolState state( MediaHandler().ProtoState() );
+
+
+ CVtEngStateBase* newState = NULL;
+ if ( bearerstate != MVtCtlCallControl::EConnected )
+ {
+ // we've lost bearer connection, go to idle
+ newState = NewStateL( MVtEngSessionInfo::EIdle );
+ }
+ else if ( state == MVtProtocolCommand::EConnected )
+ {
+ // protocol is open (should always go through neg.state but just in case)
+ // change to open state
+ newState = NewStateL( MVtEngSessionInfo::EOpen );
+ }
+ else if ( state == MVtProtocolCommand::EDisconnecting ||
+ state == MVtProtocolCommand::EResetting )
+ {
+ // change to clearing state
+ newState = NewStateL( MVtEngSessionInfo::EClearing );
+ }
+ else
+ {
+ // protocol is set up so connect now if ready
+ newState = NegotiatingOrConnectedStateL( ETrue );
+ }
+ if ( newState )
+ {
+ newState->OpenL( this );
+ }
+ __VTPRINTEXIT( "StateConnected.Update")
+ }
+
+// -----------------------------------------------------------------------------
+// CVtEngStateConnected::DoOpenL
+// State transition to connected state.
+//
+// -----------------------------------------------------------------------------
+//
+void CVtEngStateConnected::DoOpenL()
+ {
+ __VTPRINTENTER( "StateConnected.Open")
+ NotifyStateChange( MVtEngSessionInfo::EConnected );
+ //start monitor incoming call
+ __VTPRINTEXIT( "StateConnected.Open")
+ }
+
+// -----------------------------------------------------------------------------
+// CVtEngStateConnected::ValidateCommand
+// Returns if a command is valid in idle state.
+//
+// -----------------------------------------------------------------------------
+//
+TBool CVtEngStateConnected::ValidateCommand(
+ const TVtEngCommandId aCommandId )
+ {
+ __VTPRINT( DEBUG_DETAIL |DEBUG_GEN, "StateConnected.Validate")
+ TBool okToPerform( EFalse );
+ switch ( aCommandId )
+ {
+ case KVtEngSetSource:
+ case KVtEngPrepareViewFinder:
+ case KVtEngStartViewFinder:
+ case KVtEngPauseViewFinder:
+ case KVtEngStopViewFinder:
+ case KVtEngPrepareRemoteRenderDSA:
+ case KVtEngPrepareRemoteRenderDP:
+ case KVtEngPrepareRemoteRenderNGA:
+ okToPerform = ETrue;
+ break;
+ default:
+ okToPerform = CVtEngStateBase::ValidateCommand( aCommandId );
+ break;
+ }
+ return okToPerform;
+ }
+
+// -----------------------------------------------------------------------------
+// CVtEngStateConnected::State
+// Returns session state.
+//
+// -----------------------------------------------------------------------------
+//
+MVtEngSessionInfo::TSessionState CVtEngStateConnected::State() const
+ {
+ return MVtEngSessionInfo::EConnected;
+ }
+
+// -----------------------------------------------------------------------------
+// CVtEngStateConnected::HandleL
+// Handles an operation when behavior is state dependent.
+//
+// -----------------------------------------------------------------------------
+//
+TBool CVtEngStateConnected::HandleL( CVtEngOperation& aOp )
+ {
+ TBool handled( CVtEngStateBase::HandleL( aOp ));
+ return handled;
+ }
+
+// End of File