/*
* Copyright (c) 2004-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Negotiating state
*
*/
// INCLUDE FILES
#include "CVtEngStateNegotiating.h"
#include <cvtlogger.h>
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CVtEngStateNegotiating::CVtEngStateNegotiating
// C++ constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CVtEngStateNegotiating::CVtEngStateNegotiating(
CVtEngStateManager& aStateManager,
CVtEngEventManager& aEventManager )
: CVtEngStateBase( aStateManager, aEventManager )
{
}
// Destructor
CVtEngStateNegotiating::~CVtEngStateNegotiating()
{
__VTPRINT( DEBUG_DESTRUCT, "~Stateneg")
}
// -----------------------------------------------------------------------------
// CVtEngStateNegotiating::UpdateL
// Updates state
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CVtEngStateNegotiating::UpdateL()
{
__VTPRINTENTER( "StateNegotiate.Update" )
const MVtCtlCallControl::TVtCtlState bearerstate =
SessionHandler().RealState();
const MVtProtocolCommand::TVtProtocolState state( MediaHandler().ProtoState() );
CVtEngStateBase* newState = NULL;
if ( bearerstate != MVtCtlCallControl::EConnected ||
state == MVtProtocolCommand::ESetup ) // <- connect failed
{
newState = NewStateL( MVtEngSessionInfo::EClearing );
}
else if ( state == MVtProtocolCommand::EConnected )
{
// change to open state
newState = NewStateL( MVtEngSessionInfo::EOpen );
}
else if ( state == MVtProtocolCommand::ESetup )
{
// should not usually happen unless connect fails
newState = NewStateL( MVtEngSessionInfo::EConnected );
}
if ( newState )
{
newState->OpenL( this );
}
__VTPRINTEXIT( "StateNegotiate.Update" )
}
// -----------------------------------------------------------------------------
// CVtEngStateNegotiating::OpenL
// State transition to negotiating.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CVtEngStateNegotiating::DoOpenL( )
{
__VTPRINTENTER( "StateNegotiate.Open" )
NotifyStateChange( MVtEngSessionInfo::ENegotiating);
__VTPRINTEXIT( "StateNegotiate.Open" )
}
// -----------------------------------------------------------------------------
// CVtEngStateNegotiating::ValidateCommand
// Returns if a command is valid in negotiating state.
//
// -----------------------------------------------------------------------------
//
TBool CVtEngStateNegotiating::ValidateCommand(
const TVtEngCommandId aCommandId )
{
__VTPRINT( DEBUG_DETAIL | DEBUG_GEN, "StateNegotiate.Validate")
TBool okToPerform( EFalse );
switch ( aCommandId )
{
case KVtEngPrepareViewFinder:
case KVtEngPrepareRemoteRenderDSA:
case KVtEngPrepareRemoteRenderDP:
case KVtEngPrepareRemoteRender:
case KVtEngPrepareRemoteRenderNGA:
case KVtEngStartRenderRemote: // cached to settings
case KVtEngSetSource:
case KVtEngPrepareCamera:
case KVtEngSetZoomStep:
case KVtEngStartViewFinder:
case KVtEngStopViewFinder:
case KVtEngTerminateSession:
okToPerform = ETrue;
break;
default:
okToPerform = CVtEngStateBase::ValidateCommand( aCommandId );
break;
}
return okToPerform;
}
// -----------------------------------------------------------------------------
// CVtEngStateNegotiating::State
// Returns session state.
//
// -----------------------------------------------------------------------------
//
MVtEngSessionInfo::TSessionState CVtEngStateNegotiating::State() const
{
return MVtEngSessionInfo::ENegotiating;
}
// -----------------------------------------------------------------------------
// CVtEngStateNegotiating::HandleL
// Handles an operation when behavior is state dependent.
//
// -----------------------------------------------------------------------------
//
TBool CVtEngStateNegotiating::HandleL( CVtEngOperation& aOp )
{
__VTPRINTENTER( "StateNegotiate.HandleL" )
TBool handled( CVtEngStateBase::HandleL( aOp ) );
if ( !handled )
{
switch ( aOp.Command() )
{
case KVtEngStartRenderRemote:
SetVideoEnabled( ETrue );
handled = ETrue;
break;
case KVtEngTerminateSession:
TerminateSessionL( aOp );
break;
}
}
__VTPRINTEXITR( "StateNegotiate.HandleL %d", handled )
return handled;
}
// End of File