/*
* Copyright (c) 2004-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Base class for states
*
*/
// INCLUDE FILES
#include "CVtEngStateConnected.h"
#include <cvtlogger.h>
#include "CVtEngOperation.h"
#include "CVtEngSettings.h"
#include "VtEngUtils.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CVtEngStateConnected::CVtEngStateConnected
// C++ constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CVtEngStateConnected::CVtEngStateConnected(
CVtEngStateManager& aStateManager,
CVtEngEventManager& aEventManager )
: CVtEngStateBase( aStateManager, aEventManager )
{
}
// Destructor
CVtEngStateConnected::~CVtEngStateConnected()
{
__VTPRINT( DEBUG_DESTRUCT, "~StateConnected")
}
// -----------------------------------------------------------------------------
// CVtEngStateConnected::UpdateL
// Updates state.
//
// -----------------------------------------------------------------------------
//
void CVtEngStateConnected::UpdateL()
{
__VTPRINTENTER( "StateConnected.Update")
const MVtCtlCallControl::TVtCtlState bearerstate =
SessionHandler().RealState();
MVtProtocolCommand::TVtProtocolState state( MediaHandler().ProtoState() );
CVtEngStateBase* newState = NULL;
if ( bearerstate != MVtCtlCallControl::EConnected )
{
// we've lost bearer connection, go to idle
newState = NewStateL( MVtEngSessionInfo::EIdle );
}
else if ( state == MVtProtocolCommand::EConnected )
{
// protocol is open (should always go through neg.state but just in case)
// change to open state
newState = NewStateL( MVtEngSessionInfo::EOpen );
}
else if ( state == MVtProtocolCommand::EDisconnecting ||
state == MVtProtocolCommand::EResetting )
{
// change to clearing state
newState = NewStateL( MVtEngSessionInfo::EClearing );
}
else
{
// protocol is set up so connect now if ready
newState = NegotiatingOrConnectedStateL( ETrue );
}
if ( newState )
{
newState->OpenL( this );
}
__VTPRINTEXIT( "StateConnected.Update")
}
// -----------------------------------------------------------------------------
// CVtEngStateConnected::DoOpenL
// State transition to connected state.
//
// -----------------------------------------------------------------------------
//
void CVtEngStateConnected::DoOpenL()
{
__VTPRINTENTER( "StateConnected.Open")
NotifyStateChange( MVtEngSessionInfo::EConnected );
//start monitor incoming call
__VTPRINTEXIT( "StateConnected.Open")
}
// -----------------------------------------------------------------------------
// CVtEngStateConnected::ValidateCommand
// Returns if a command is valid in idle state.
//
// -----------------------------------------------------------------------------
//
TBool CVtEngStateConnected::ValidateCommand(
const TVtEngCommandId aCommandId )
{
__VTPRINT( DEBUG_DETAIL |DEBUG_GEN, "StateConnected.Validate")
TBool okToPerform( EFalse );
switch ( aCommandId )
{
case KVtEngSetSource:
case KVtEngPrepareViewFinder:
case KVtEngStartViewFinder:
case KVtEngPauseViewFinder:
case KVtEngStopViewFinder:
case KVtEngPrepareRemoteRenderDSA:
case KVtEngPrepareRemoteRenderDP:
case KVtEngPrepareRemoteRenderNGA:
okToPerform = ETrue;
break;
default:
okToPerform = CVtEngStateBase::ValidateCommand( aCommandId );
break;
}
return okToPerform;
}
// -----------------------------------------------------------------------------
// CVtEngStateConnected::State
// Returns session state.
//
// -----------------------------------------------------------------------------
//
MVtEngSessionInfo::TSessionState CVtEngStateConnected::State() const
{
return MVtEngSessionInfo::EConnected;
}
// -----------------------------------------------------------------------------
// CVtEngStateConnected::HandleL
// Handles an operation when behavior is state dependent.
//
// -----------------------------------------------------------------------------
//
TBool CVtEngStateConnected::HandleL( CVtEngOperation& aOp )
{
TBool handled( CVtEngStateBase::HandleL( aOp ));
return handled;
}
// End of File