/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
// INCLUDES
#include "SystemInfoBeep.h"
// -----------------------------------------------------------------------------
// CSystemInfoBeep::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
CSystemInfoBeep* CSystemInfoBeep::NewL()
{
CSystemInfoBeep* self = new (ELeave) CSystemInfoBeep();
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop();
return self;
};
// -----------------------------------------------------------------------------
// CSystemInfoBeep::CSystemInfoBeep
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
CSystemInfoBeep::CSystemInfoBeep()
: iState( EBeepIdle )
{
}
// -----------------------------------------------------------------------------
// CSystemInfoBeep::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
void CSystemInfoBeep::ConstructL()
{
iToneUtil = CMdaAudioToneUtility::NewL( *this );
}
// -----------------------------------------------------------------------------
// CSystemInfoBeep::~CSystemInfoBeep
// Destructor
// -----------------------------------------------------------------------------
CSystemInfoBeep::~CSystemInfoBeep()
{
delete iToneUtil;
}
// -----------------------------------------------------------------------------
// CSystemInfoBeep::Play
// -----------------------------------------------------------------------------
void CSystemInfoBeep::Play( TInt aFrequency, TTimeIntervalMicroSeconds aDuration )
{
if ( iState == EBeepPreparing )
{
iToneUtil->CancelPrepare();
}
else if ( iState == EBeepPlaying )
{
iToneUtil->CancelPlay();
}
iState = EBeepPreparing;
iToneUtil->PrepareToPlayTone( aFrequency, aDuration );
}
// -----------------------------------------------------------------------------
// CSystemInfoBeep::MatoPrepareComplete
// -----------------------------------------------------------------------------
void CSystemInfoBeep::MatoPrepareComplete( TInt aError )
{
if ( aError == KErrNone )
{
iState = EBeepPlaying;
iToneUtil->Play();
}
else
{
iState = EBeepIdle;
}
}
// -----------------------------------------------------------------------------
// CSystemInfoBeep::MatoPlayComplete
// -----------------------------------------------------------------------------
void CSystemInfoBeep::MatoPlayComplete( TInt /*aError*/ )
{
iState = EBeepIdle;
}