3
|
1 |
/*
|
|
2 |
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|
3 |
* All rights reserved.
|
|
4 |
* This component and the accompanying materials are made available
|
|
5 |
* under the terms of "Eclipse Public License v1.0"
|
|
6 |
* which accompanies this distribution, and is available
|
|
7 |
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
|
|
8 |
*
|
|
9 |
* Initial Contributors:
|
|
10 |
* Nokia Corporation - initial contribution.
|
|
11 |
*
|
|
12 |
* Contributors: Juha Kauppinen, Mika Hokkanen
|
|
13 |
*
|
|
14 |
* Description: Photo Browser
|
|
15 |
*
|
|
16 |
*/
|
|
17 |
|
|
18 |
#include "DrawUtility.h"
|
|
19 |
#include "debug.h"
|
|
20 |
|
|
21 |
const KTNSize = 10;
|
|
22 |
|
|
23 |
/*--------------------------------------------------------------------------*/
|
|
24 |
// Class constants
|
|
25 |
|
|
26 |
// Mesh data
|
|
27 |
|
|
28 |
// Triangle count
|
|
29 |
const int CDrawUtility::iTriCount = 4;
|
|
30 |
|
|
31 |
// Vertices
|
|
32 |
const GLfixed CDrawUtility::iVertices[4*3]=
|
|
33 |
{
|
|
34 |
// Tetrahedron coordinates
|
|
35 |
10*(1<<16), 10*(1<<16), 10*(1<<16),
|
|
36 |
-10*(1<<16), -10*(1<<16), 10*(1<<16),
|
|
37 |
-10*(1<<16), 10*(1<<16), -10*(1<<16),
|
|
38 |
10*(1<<16), -10*(1<<16), -10*(1<<16),
|
|
39 |
};
|
|
40 |
|
|
41 |
// Normals
|
|
42 |
const GLfixed CDrawUtility::iNormals[4*3]=
|
|
43 |
{
|
|
44 |
// Tetrahedron normals
|
|
45 |
/*
|
|
46 |
Normal is a vector with unit lenght (length=1)
|
|
47 |
Unit lenght vector = vector/lenght
|
|
48 |
|
|
49 |
Calculate normals from corners, makes gouraud shading
|
|
50 |
Vector: (1,1,1)
|
|
51 |
Lenght = SQRT( 1*1 + 1*1 + 1*1 ) = SQRT(3) = 1.732050808
|
|
52 |
1/Lenght = 0.577350269
|
|
53 |
In fixed point: 0.577350269*(1<<16) = 37837
|
|
54 |
*/
|
|
55 |
37837, 37837, 37837,
|
|
56 |
-37837, -37837, 37837,
|
|
57 |
-37837, 37837, -37837,
|
|
58 |
37837, -37837, -37837,
|
|
59 |
};
|
|
60 |
|
|
61 |
// Indexes define which vertices make a triangle
|
|
62 |
// These are just indexes to iVertices table
|
|
63 |
const GLushort CDrawUtility::iIndices[4*3]=
|
|
64 |
{
|
|
65 |
0,2,3,
|
|
66 |
0,1,3,
|
|
67 |
0,1,2,
|
|
68 |
2,1,3,
|
|
69 |
};
|
|
70 |
|
|
71 |
/*--------------------------------------------------------------------------*/
|
|
72 |
// NewL
|
|
73 |
//
|
|
74 |
//CDrawableInterface* CDrawUtility::NewL(void)
|
|
75 |
CDrawUtility* CDrawUtility::NewL(CImagicContainerBrowser* aContainer)
|
|
76 |
{
|
|
77 |
// Create object
|
|
78 |
CDrawUtility* self = new(ELeave) CDrawUtility();
|
|
79 |
|
|
80 |
// Call 2nd stage constructor
|
|
81 |
CleanupStack::PushL(self);
|
|
82 |
self->ConstructL(aContainer);
|
|
83 |
CleanupStack::Pop(self);
|
|
84 |
|
|
85 |
return self;
|
|
86 |
}
|
|
87 |
|
|
88 |
/*--------------------------------------------------------------------------*/
|
|
89 |
// Constructor
|
|
90 |
//
|
|
91 |
CDrawUtility::CDrawUtility() :
|
|
92 |
//CDrawableInterface(),
|
|
93 |
iAngleX(0),
|
|
94 |
iAngleY(0),
|
|
95 |
iAngleZ(0)
|
|
96 |
{
|
|
97 |
// Nothing here
|
|
98 |
}
|
|
99 |
|
|
100 |
/*--------------------------------------------------------------------------*/
|
|
101 |
// Second stage constructor
|
|
102 |
//
|
|
103 |
void CDrawUtility::ConstructL(CImagicContainerBrowser* aContainer)
|
|
104 |
{
|
|
105 |
iContainer = aContainer;
|
|
106 |
iRotation = 0;
|
|
107 |
iRotationTarget = 0;
|
|
108 |
|
|
109 |
float ambient[4]={0.3,0.3,0.3, 1};
|
|
110 |
float diffuse[4]={1, 1, 1, 1};
|
|
111 |
glLightfv(GL_LIGHT0,GL_AMBIENT, ambient);
|
|
112 |
glLightfv(GL_LIGHT0,GL_DIFFUSE, diffuse);
|
|
113 |
}
|
|
114 |
|
|
115 |
/*--------------------------------------------------------------------------*/
|
|
116 |
// Destructor
|
|
117 |
//
|
|
118 |
CDrawUtility::~CDrawUtility()
|
|
119 |
{
|
|
120 |
// Nothing here
|
|
121 |
}
|
|
122 |
|
|
123 |
/*--------------------------------------------------------------------------*/
|
|
124 |
// Makes sure that angle is on valid range
|
|
125 |
//
|
|
126 |
void CDrawUtility::LimitAngle(TInt &Angle)
|
|
127 |
{
|
|
128 |
while (Angle<0)
|
|
129 |
Angle+=360;
|
|
130 |
while (Angle>360)
|
|
131 |
Angle-=360;
|
|
132 |
}
|
|
133 |
|
|
134 |
/*--------------------------------------------------------------------------*/
|
|
135 |
// Update animation
|
|
136 |
// Returns true if screen should be redrawn
|
|
137 |
//
|
|
138 |
TBool CDrawUtility::Update(void)
|
|
139 |
{
|
|
140 |
// Rotate
|
|
141 |
iAngleX+=4;
|
|
142 |
iAngleY+=2;
|
|
143 |
iAngleZ-=2;
|
|
144 |
|
|
145 |
// Check limist
|
|
146 |
LimitAngle(iAngleX);
|
|
147 |
LimitAngle(iAngleY);
|
|
148 |
LimitAngle(iAngleZ);
|
|
149 |
|
|
150 |
// Since this is loading animation, this doesn't want screen to be updated
|
|
151 |
return EFalse;
|
|
152 |
}
|
|
153 |
|
|
154 |
|
|
155 |
|
|
156 |
/*--------------------------------------------------------------------------*/
|
|
157 |
// Draws Zoom image thumbnail
|
|
158 |
//
|
|
159 |
void CDrawUtility::DrawZoomIcon( const CImageData* aImageData,
|
|
160 |
const TSize aScreenSize,
|
|
161 |
float aDrawOneByOneX,
|
|
162 |
float aDrawOneByOneY,
|
|
163 |
TReal aDrawOnebyOneW,
|
|
164 |
TReal aDrawOnebyOneH,
|
|
165 |
TBool aShowLocationRect)
|
|
166 |
{
|
|
167 |
|
|
168 |
iScrAspectratio = (TReal)aScreenSize.iWidth/(TReal)aScreenSize.iHeight;
|
|
169 |
|
|
170 |
if(aImageData->iGridData.iGlLQ128TextIndex != 0)
|
|
171 |
{
|
|
172 |
iDrawOneByOneX = aDrawOneByOneX;
|
|
173 |
iDrawOneByOneY = aDrawOneByOneY;
|
|
174 |
iDrawOnebyOneW = aDrawOnebyOneW;
|
|
175 |
iDrawOnebyOneH = aDrawOnebyOneH;
|
|
176 |
|
|
177 |
iAspectRatio = aImageData->GetAspectRatio();
|
|
178 |
iScrSize = aScreenSize;
|
|
179 |
|
|
180 |
//Define thumbnail size dependinf on screen orientation
|
|
181 |
if(iAspectRatio > 1)
|
|
182 |
{
|
|
183 |
iThumbSize.iWidth=(iScrSize.iWidth/KTNSize);
|
|
184 |
iThumbSize.iHeight=iThumbSize.iWidth/iAspectRatio;
|
|
185 |
iZoomRectSize.iWidth = iScrSize.iWidth/KTNSize;
|
|
186 |
iZoomRectSize.iHeight = iZoomRectSize.iWidth/iScrAspectratio;
|
|
187 |
}
|
|
188 |
else
|
|
189 |
{
|
|
190 |
iThumbSize.iWidth=(iScrSize.iHeight/KTNSize);
|
|
191 |
iThumbSize.iHeight=iThumbSize.iWidth/iAspectRatio;
|
|
192 |
iZoomRectSize.iHeight = iScrSize.iHeight/KTNSize;
|
|
193 |
iZoomRectSize.iWidth = iZoomRectSize.iHeight*iScrAspectratio;
|
|
194 |
}
|
|
195 |
|
|
196 |
GLfixed vertices[8];
|
|
197 |
SetPictureVertices(vertices, iAspectRatio);
|
|
198 |
|
|
199 |
glColor4f(1,1,1, 1);
|
|
200 |
|
|
201 |
// Set OpenGL state
|
|
202 |
glDepthMask(GL_FALSE);
|
|
203 |
glDisable(GL_DEPTH_TEST);
|
|
204 |
glEnable(GL_TEXTURE_2D);
|
|
205 |
glVertexPointer( 2, GL_FIXED, 0, vertices );
|
|
206 |
|
|
207 |
glPushMatrix();
|
|
208 |
|
|
209 |
// Set ortho to match screen size
|
|
210 |
glLoadIdentity();
|
|
211 |
glOrthof(0,aScreenSize.iWidth, aScreenSize.iHeight,0, -50,50);
|
|
212 |
|
|
213 |
//Move to top right corner and leave some space around "frame"
|
|
214 |
if(iContainer->GetScreenOrientation())
|
|
215 |
{
|
|
216 |
iRotationTarget = 0 - (TReal)aImageData->GetOrientation();
|
|
217 |
|
|
218 |
if(iAspectRatio > 1 && iRotationTarget == 0)
|
|
219 |
glTranslatef(iThumbSize.iWidth+4, iScrSize.iHeight-iThumbSize.iHeight-4, 1);
|
|
220 |
else if(iAspectRatio < 1 && iRotationTarget == 0)
|
|
221 |
glTranslatef((iThumbSize.iWidth)*iAspectRatio+4, iScrSize.iHeight-iThumbSize.iWidth-4, 1);
|
|
222 |
else// if(iAspectRatio < 1 && iRotationTarget == 0)
|
|
223 |
glTranslatef((iThumbSize.iHeight)+4, iScrSize.iHeight-iThumbSize.iWidth-4, 1);
|
|
224 |
}
|
|
225 |
else
|
|
226 |
{
|
|
227 |
iRotationTarget = -90 - (TReal)aImageData->GetOrientation();
|
|
228 |
|
|
229 |
if(iAspectRatio > 1 && iRotationTarget == -90)
|
|
230 |
glTranslatef(iScrSize.iWidth-iThumbSize.iHeight-4, iScrSize.iHeight-iThumbSize.iWidth-4, 1);
|
|
231 |
else if(iAspectRatio < 1 && iRotationTarget == -90)
|
|
232 |
glTranslatef(iScrSize.iWidth-(iThumbSize.iHeight*iAspectRatio)-4, iScrSize.iHeight-(iThumbSize.iWidth*iAspectRatio)-4, 1);
|
|
233 |
else// if(iAspectRatio < 1 && iRotationTarget == -90)
|
|
234 |
glTranslatef(iScrSize.iWidth-(iThumbSize.iHeight*iAspectRatio)-4, iScrSize.iHeight-(iThumbSize.iHeight)-4, 1);
|
|
235 |
}
|
|
236 |
|
|
237 |
iContainer->Interpolate(iRotation, iRotationTarget, 0.60);
|
|
238 |
glRotatef(iRotation, 0,0,1);
|
|
239 |
|
|
240 |
DrawFrame(0);
|
|
241 |
|
|
242 |
glBindTexture(GL_TEXTURE_2D, aImageData->iGridData.iGlLQ128TextIndex);
|
|
243 |
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
|
244 |
|
|
245 |
// Restore OpenGL state
|
|
246 |
glDepthMask(GL_TRUE);
|
|
247 |
glEnable(GL_DEPTH_TEST);
|
|
248 |
glEnable(GL_TEXTURE_2D);
|
|
249 |
|
|
250 |
//glDisable(GL_BLEND);
|
|
251 |
if(aShowLocationRect)
|
|
252 |
DrawZoomFrame(iRotationTarget);
|
|
253 |
|
|
254 |
glDisableClientState(GL_VERTEX_ARRAY);
|
|
255 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
256 |
glPopMatrix();
|
|
257 |
}
|
|
258 |
}
|
|
259 |
|
|
260 |
//Shows rectangle for zoomed are
|
|
261 |
void CDrawUtility::DrawZoomFrame(float aRotationTarget)
|
|
262 |
{
|
|
263 |
DP0_IMAGIC(_L("CImagicContainerBrowser::DrawFaceFrame++"));
|
|
264 |
DP1_IMAGIC(_L("CImagicContainerBrowser::DrawZoomFrame - aRotationTarget: %f"),aRotationTarget);
|
|
265 |
|
|
266 |
GLfixed vertices[8];
|
|
267 |
glPushMatrix();
|
|
268 |
glDisable(GL_TEXTURE_2D);
|
|
269 |
glTranslatef(0, 0, 0.01f);
|
|
270 |
glColor4f(0,0.7,0,1);
|
|
271 |
glLineWidth(2.0f);
|
|
272 |
glVertexPointer(2, GL_FIXED, 0, vertices);
|
|
273 |
|
|
274 |
TReal xPos = iDrawOneByOneX*(TReal)iThumbSize.iWidth*2;
|
|
275 |
TReal yPos = iDrawOneByOneY*(TReal)iThumbSize.iHeight*2*iAspectRatio;
|
|
276 |
|
|
277 |
//float x,y;
|
|
278 |
TInt x,y;
|
|
279 |
TInt rotationTarget = aRotationTarget;
|
|
280 |
rotationTarget%=360;
|
|
281 |
|
|
282 |
if(rotationTarget == 0)
|
|
283 |
{
|
|
284 |
glTranslatef(-xPos, yPos, 0);
|
|
285 |
if(iAspectRatio > 1)
|
|
286 |
{
|
|
287 |
x=iDrawOnebyOneW*iZoomRectSize.iWidth * (1<<16);
|
|
288 |
y=iDrawOnebyOneW*iZoomRectSize.iHeight * (1<<16);
|
|
289 |
}
|
|
290 |
else
|
|
291 |
{
|
|
292 |
x=iDrawOnebyOneH*iZoomRectSize.iWidth * (1<<16);
|
|
293 |
y=iDrawOnebyOneH*iZoomRectSize.iHeight * (1<<16);
|
|
294 |
}
|
|
295 |
|
|
296 |
}
|
|
297 |
else if(rotationTarget == -90)
|
|
298 |
{
|
|
299 |
glTranslatef(-yPos, -xPos, 0);
|
|
300 |
if(iAspectRatio > 1)
|
|
301 |
{
|
|
302 |
y=iDrawOnebyOneH*iScrAspectratio*iZoomRectSize.iWidth * (1<<16);
|
|
303 |
x=iDrawOnebyOneH*iScrAspectratio*iZoomRectSize.iHeight * (1<<16);
|
|
304 |
}
|
|
305 |
else
|
|
306 |
{
|
|
307 |
y=iDrawOnebyOneH*iZoomRectSize.iWidth * (1<<16);
|
|
308 |
x=iDrawOnebyOneH*iZoomRectSize.iHeight * (1<<16);
|
|
309 |
}
|
|
310 |
}
|
|
311 |
else if(rotationTarget == -180)
|
|
312 |
{
|
|
313 |
glTranslatef(xPos, -yPos, 0);
|
|
314 |
if(iAspectRatio > 1)
|
|
315 |
{
|
|
316 |
x=iDrawOnebyOneW*iZoomRectSize.iWidth * (1<<16);
|
|
317 |
y=iDrawOnebyOneW*iZoomRectSize.iHeight * (1<<16);
|
|
318 |
}
|
|
319 |
else
|
|
320 |
{
|
|
321 |
x=iDrawOnebyOneH*iZoomRectSize.iWidth * (1<<16);
|
|
322 |
y=iDrawOnebyOneH*iZoomRectSize.iHeight * (1<<16);
|
|
323 |
}
|
|
324 |
}
|
|
325 |
else if(rotationTarget == -270)
|
|
326 |
{
|
|
327 |
glTranslatef(yPos, xPos, 0);
|
|
328 |
if(iAspectRatio > 1)
|
|
329 |
{
|
|
330 |
y=iDrawOnebyOneH*iScrAspectratio*iZoomRectSize.iWidth * (1<<16);
|
|
331 |
x=iDrawOnebyOneH*iScrAspectratio*iZoomRectSize.iHeight * (1<<16);
|
|
332 |
}
|
|
333 |
else
|
|
334 |
{
|
|
335 |
y=iDrawOnebyOneH*iZoomRectSize.iWidth * (1<<16);
|
|
336 |
x=iDrawOnebyOneH*iZoomRectSize.iHeight * (1<<16);
|
|
337 |
}
|
|
338 |
}
|
|
339 |
|
|
340 |
TInt tnSizeFixedH = iThumbSize.iHeight*(1<<16);
|
|
341 |
TInt tnSizeFixedW = iThumbSize.iWidth*(1<<16);
|
|
342 |
|
|
343 |
if(y > tnSizeFixedH)
|
|
344 |
y=tnSizeFixedH;
|
|
345 |
if(x > tnSizeFixedW)
|
|
346 |
x=tnSizeFixedW;
|
|
347 |
|
|
348 |
vertices[0*2+0] = -x; vertices[0*2+1] = -y;
|
|
349 |
vertices[1*2+0] = x; vertices[1*2+1] = -y;
|
|
350 |
vertices[2*2+0] = x; vertices[2*2+1] = y;
|
|
351 |
vertices[3*2+0] = -x; vertices[3*2+1] = y;
|
|
352 |
|
|
353 |
glDrawArrays(GL_LINE_LOOP,0,4);
|
|
354 |
|
|
355 |
glColor4f(1,1,1,1);
|
|
356 |
glEnable(GL_TEXTURE_2D);
|
|
357 |
glPopMatrix();
|
|
358 |
|
|
359 |
DP0_IMAGIC(_L("CImagicContainerBrowser::DrawZoomFrame--"));
|
|
360 |
}
|
|
361 |
|
|
362 |
/*----------------------------------------------------------------------*/
|
|
363 |
// Draws background frame
|
|
364 |
//
|
|
365 |
void CDrawUtility::DrawFrame(TInt aIndex)
|
|
366 |
{
|
|
367 |
|
|
368 |
// Draw frame around selected image
|
|
369 |
glPushMatrix();
|
|
370 |
glDisable(GL_TEXTURE_2D);
|
|
371 |
|
|
372 |
//Frame size
|
|
373 |
float scale=1.09;
|
|
374 |
glColor4f(1,1,1, 1);
|
|
375 |
|
|
376 |
glTranslatef(0,0,-0.03);
|
|
377 |
glScalef(scale,scale,scale);
|
|
378 |
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
|
379 |
|
|
380 |
//glDisable(GL_BLEND);
|
|
381 |
glEnable(GL_TEXTURE_2D);
|
|
382 |
glPopMatrix();
|
|
383 |
}
|
|
384 |
|
|
385 |
void CDrawUtility::SetPictureVertices(GLfixed* aVertices, TReal aAspectRatio)
|
|
386 |
{
|
|
387 |
//DP0_IMAGIC(_L("CImagicContainerBrowser::SetPictureVertices"));
|
|
388 |
|
|
389 |
GLfixed vx = (iThumbSize.iWidth)*(1<<16);
|
|
390 |
GLfixed vy = (iThumbSize.iWidth)*(1<<16);
|
|
391 |
|
|
392 |
|
|
393 |
if(aAspectRatio > 1)
|
|
394 |
{
|
|
395 |
vy = ((iThumbSize.iWidth)/aAspectRatio)*(1<<16);
|
|
396 |
}
|
|
397 |
else
|
|
398 |
{
|
|
399 |
vx = ((iThumbSize.iWidth)*aAspectRatio)*(1<<16);
|
|
400 |
}
|
|
401 |
|
|
402 |
|
|
403 |
aVertices[0*2+0] = -vx;
|
|
404 |
aVertices[0*2+1] = vy;
|
|
405 |
|
|
406 |
aVertices[1*2+0] = vx;
|
|
407 |
aVertices[1*2+1] = vy;
|
|
408 |
|
|
409 |
aVertices[2*2+0] = -vx;
|
|
410 |
aVertices[2*2+1] = -vy;
|
|
411 |
|
|
412 |
aVertices[3*2+0] = vx;
|
|
413 |
aVertices[3*2+1] = -vy;
|
|
414 |
|
|
415 |
}
|
|
416 |
|
|
417 |
#if 1
|
|
418 |
|
|
419 |
/*--------------------------------------------------------------------------*/
|
|
420 |
// Draw moving arrow
|
|
421 |
//
|
|
422 |
void CDrawUtility::DrawMovingArrow(TBool aPrevArrow, TBool aUpDownArrow, const TSize& aScreenSize)
|
|
423 |
{
|
|
424 |
//Define shape of direction array
|
|
425 |
const GLfixed vertices[4*2] =
|
|
426 |
{
|
|
427 |
0*1<<16, 0*1<<16,
|
|
428 |
10*1<<16, 7*1<<16,
|
|
429 |
7*1<<16, 0*1<<16,
|
|
430 |
10*1<<16,-7*1<<16,
|
|
431 |
};
|
|
432 |
//Define colors of direction array
|
|
433 |
const GLubyte colors[4*4] =
|
|
434 |
{
|
|
435 |
//61,174,227, 128,
|
|
436 |
/*255,255,255, 255,
|
|
437 |
81,194,247, 255,
|
|
438 |
61,174,227, 255,
|
|
439 |
41,154,207, 255,*/
|
|
440 |
255,255,255, 255,
|
|
441 |
128,128,128, 255,
|
|
442 |
50,50,50, 255,
|
|
443 |
128,128,128, 255,
|
|
444 |
};
|
|
445 |
//And order of drawing
|
|
446 |
const GLushort indices[2*3]=
|
|
447 |
{
|
|
448 |
0,1,2,
|
|
449 |
2,3,0,
|
|
450 |
};
|
|
451 |
|
|
452 |
TReal scale = 1;
|
|
453 |
if(aScreenSize.iHeight > 320 || aScreenSize.iWidth > 320)
|
|
454 |
{
|
|
455 |
scale = 1.5;
|
|
456 |
}
|
|
457 |
|
|
458 |
// Set OpenGL state
|
|
459 |
// Shade model
|
|
460 |
glShadeModel(GL_SMOOTH);
|
|
461 |
glDepthMask(GL_FALSE);
|
|
462 |
glDisable(GL_DEPTH_TEST);
|
|
463 |
glDisable(GL_TEXTURE_2D);
|
|
464 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
465 |
glEnableClientState(GL_COLOR_ARRAY);
|
|
466 |
glPushMatrix();
|
|
467 |
|
|
468 |
#ifdef ENABLE_ALPHA
|
|
469 |
// Setup alpha
|
|
470 |
glEnable(GL_ALPHA_TEST);
|
|
471 |
glEnable(GL_BLEND);
|
|
472 |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
473 |
#endif
|
|
474 |
// Set ortho to match screen size
|
|
475 |
glLoadIdentity();
|
|
476 |
glOrthof(0,aScreenSize.iWidth, aScreenSize.iHeight,0, -100,100);
|
|
477 |
glPushMatrix();
|
|
478 |
|
|
479 |
// Move to arrow position
|
|
480 |
int ArrowDistance=5;
|
|
481 |
if(aPrevArrow)
|
|
482 |
{
|
|
483 |
glTranslatef(ArrowDistance,aScreenSize.iHeight/2,0);
|
|
484 |
glVertexPointer(2,GL_FIXED,0, vertices);
|
|
485 |
glColorPointer(4,GL_UNSIGNED_BYTE,0, colors);
|
|
486 |
glScalef(scale,scale,scale);
|
|
487 |
glDrawElements(GL_TRIANGLES, 2*3, GL_UNSIGNED_SHORT, indices);
|
|
488 |
glScalef(1/scale,1/scale,1/scale);
|
|
489 |
glTranslatef(aScreenSize.iWidth-2*ArrowDistance,0/*aScreenSize.iHeight/2*/,0);
|
|
490 |
// Flip arrow around so it points to right
|
|
491 |
glRotatef(180,0,0,1);
|
|
492 |
// Also flip it on X
|
|
493 |
//glRotatef(180,1,0,0);
|
|
494 |
glVertexPointer(2,GL_FIXED,0, vertices);
|
|
495 |
glColorPointer(4,GL_UNSIGNED_BYTE,0, colors);
|
|
496 |
glScalef(scale,scale,scale);
|
|
497 |
glDrawElements(GL_TRIANGLES, 2*3, GL_UNSIGNED_SHORT, indices);
|
|
498 |
glScalef(1/scale,1/scale,1/scale);
|
|
499 |
|
|
500 |
glPopMatrix();
|
|
501 |
glPushMatrix();
|
|
502 |
}
|
|
503 |
|
|
504 |
if(aUpDownArrow)
|
|
505 |
{
|
|
506 |
glTranslatef(aScreenSize.iWidth/2, ArrowDistance,0);
|
|
507 |
//glTranslatef(aScreenSize.iWidth/2,(aScreenSize.iHeight)-ArrowDistance,0);
|
|
508 |
// Flip arrow around so it points to right
|
|
509 |
glRotatef(90,0,0,1);
|
|
510 |
// Also flip it on X
|
|
511 |
//glRotatef(180,1,0,0);
|
|
512 |
// Draw arrow
|
|
513 |
glVertexPointer(2,GL_FIXED,0, vertices);
|
|
514 |
glColorPointer(4,GL_UNSIGNED_BYTE,0, colors);
|
|
515 |
glScalef(scale,scale,scale);
|
|
516 |
glDrawElements(GL_TRIANGLES, 2*3, GL_UNSIGNED_SHORT, indices);
|
|
517 |
glScalef(1/scale,1/scale,1/scale);
|
|
518 |
|
|
519 |
glTranslatef(aScreenSize.iHeight-ArrowDistance*2,0,0);
|
|
520 |
glRotatef(180,0,0,1);
|
|
521 |
|
|
522 |
// Draw arrow
|
|
523 |
glVertexPointer(2,GL_FIXED,0, vertices);
|
|
524 |
glColorPointer(4,GL_UNSIGNED_BYTE,0, colors);
|
|
525 |
glScalef(scale,scale,scale);
|
|
526 |
glDrawElements(GL_TRIANGLES, 2*3, GL_UNSIGNED_SHORT, indices);
|
|
527 |
glScalef(1,1,1);
|
|
528 |
}
|
|
529 |
|
|
530 |
glPopMatrix();
|
|
531 |
#ifdef ENABLE_ALPHA
|
|
532 |
// Remove alpha
|
|
533 |
glDisable(GL_BLEND);
|
|
534 |
glDisable(GL_ALPHA_TEST);
|
|
535 |
#endif
|
|
536 |
// Restore OpenGL state
|
|
537 |
glDepthMask(GL_TRUE);
|
|
538 |
glEnable(GL_DEPTH_TEST);
|
|
539 |
glEnable(GL_TEXTURE_2D);
|
|
540 |
glShadeModel(GL_FLAT);
|
|
541 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
542 |
glDisableClientState(GL_COLOR_ARRAY);
|
|
543 |
glPopMatrix();
|
|
544 |
}
|
|
545 |
|
|
546 |
/*--------------------------------------------------------------------------*/
|
|
547 |
// Draw animation
|
|
548 |
//
|
|
549 |
void CDrawUtility::Draw(const TSize &aScreenSize)
|
|
550 |
{
|
|
551 |
// Set OpenGL state
|
|
552 |
glEnable(GL_LIGHTING);
|
|
553 |
glEnable(GL_LIGHT0);
|
|
554 |
glDepthMask(GL_FALSE);
|
|
555 |
glDisable(GL_DEPTH_TEST);
|
|
556 |
glDisable(GL_TEXTURE_2D);
|
|
557 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
558 |
glEnableClientState(GL_NORMAL_ARRAY);
|
|
559 |
glPushMatrix();
|
|
560 |
|
|
561 |
// Set ortho to match screen size
|
|
562 |
glLoadIdentity();
|
|
563 |
glOrthof(0,aScreenSize.iWidth, aScreenSize.iHeight,0, -100,100);
|
|
564 |
|
|
565 |
// Move to top right corner
|
|
566 |
glTranslatef(aScreenSize.iWidth-40,40,0);
|
|
567 |
|
|
568 |
/*
|
|
569 |
// Calculate prespective values
|
|
570 |
GLfloat aspectRatio = (GLfloat)(aScreenSize.iWidth) / (GLfloat)(aScreenSize.iHeight);
|
|
571 |
const float near = 0.001;
|
|
572 |
const float far = 100.0;
|
|
573 |
const float top = 0.414*near;
|
|
574 |
const float bottom = -top;
|
|
575 |
const float left = aspectRatio * bottom;
|
|
576 |
const float right = aspectRatio * top;
|
|
577 |
|
|
578 |
// Set perspective
|
|
579 |
glLoadIdentity();
|
|
580 |
glFrustumf(left,right, bottom,top, near,far);
|
|
581 |
glTranslatef(0,0,-40);
|
|
582 |
*/
|
|
583 |
// Update light direction
|
|
584 |
float direction[4]={1, 0, -1, 0};
|
|
585 |
glLightfv(GL_LIGHT0,GL_POSITION, direction);
|
|
586 |
glColor4f(1,1,1, 1);
|
|
587 |
// Apply rotations
|
|
588 |
glRotatef(iAngleX, 1,0,0);
|
|
589 |
glRotatef(iAngleY, 0,1,0);
|
|
590 |
glRotatef(iAngleZ, 0,0,1);
|
|
591 |
|
|
592 |
// Draw tetrahedron
|
|
593 |
glVertexPointer(3,GL_FIXED,0, iVertices);
|
|
594 |
glNormalPointer(GL_FIXED,0, iNormals);
|
|
595 |
glDrawElements(GL_TRIANGLES, iTriCount*3,GL_UNSIGNED_SHORT,iIndices);
|
|
596 |
|
|
597 |
// Restore OpenGL state
|
|
598 |
glDepthMask(GL_TRUE);
|
|
599 |
glEnable(GL_DEPTH_TEST);
|
|
600 |
glDisable(GL_LIGHTING);
|
|
601 |
glEnable(GL_TEXTURE_2D);
|
|
602 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
603 |
glDisableClientState(GL_NORMAL_ARRAY);
|
|
604 |
glPopMatrix();
|
|
605 |
}
|
|
606 |
#endif
|
|
607 |
|
|
608 |
/*--------------------------------------------------------------------------*/
|
|
609 |
// Draw moving arrow
|
|
610 |
//
|
|
611 |
void CDrawUtility::DrawMenuIndicators(const TSize& aScreenSize)
|
|
612 |
{
|
|
613 |
//Define shape of direction array
|
|
614 |
const GLfixed vertices[4*2] =
|
|
615 |
{
|
|
616 |
0*1<<16, 0*1<<16,
|
|
617 |
10*1<<16, 7*1<<16,
|
|
618 |
7*1<<16, 0*1<<16,
|
|
619 |
10*1<<16,-7*1<<16,
|
|
620 |
};
|
|
621 |
//Define colors of direction array
|
|
622 |
const GLubyte colors[4*4] =
|
|
623 |
{
|
|
624 |
//61,174,227, 128,
|
|
625 |
255,255,255, 255,
|
|
626 |
81,194,247, 255,
|
|
627 |
61,174,227, 255,
|
|
628 |
41,154,207, 255,
|
|
629 |
};
|
|
630 |
//And order of drawing
|
|
631 |
const GLushort indices[2*3]=
|
|
632 |
{
|
|
633 |
0,1,2,
|
|
634 |
2,3,0,
|
|
635 |
};
|
|
636 |
|
|
637 |
TReal scale = 1;
|
|
638 |
if(aScreenSize.iHeight > 320 || aScreenSize.iWidth > 320)
|
|
639 |
{
|
|
640 |
scale = 1.5;
|
|
641 |
}
|
|
642 |
|
|
643 |
// Set OpenGL state
|
|
644 |
// Shade model
|
|
645 |
glShadeModel(GL_SMOOTH);
|
|
646 |
glDepthMask(GL_FALSE);
|
|
647 |
glDisable(GL_DEPTH_TEST);
|
|
648 |
glDisable(GL_TEXTURE_2D);
|
|
649 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
650 |
glEnableClientState(GL_COLOR_ARRAY);
|
|
651 |
glPushMatrix();
|
|
652 |
|
|
653 |
#ifdef ENABLE_ALPHA
|
|
654 |
// Setup alpha
|
|
655 |
glEnable(GL_ALPHA_TEST);
|
|
656 |
glEnable(GL_BLEND);
|
|
657 |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
658 |
#endif
|
|
659 |
// Set ortho to match screen size
|
|
660 |
glLoadIdentity();
|
|
661 |
glOrthof(0,aScreenSize.iWidth, aScreenSize.iHeight,0, -100,100);
|
|
662 |
glPushMatrix();
|
|
663 |
|
|
664 |
// Move to arrow position
|
|
665 |
TInt ArrowDistance=20;
|
|
666 |
|
|
667 |
glTranslatef(aScreenSize.iWidth - ArrowDistance, aScreenSize.iHeight/2, 0);
|
|
668 |
|
|
669 |
//glTranslatef(ArrowDistance, aScreenSize.iWidth/2,0);
|
|
670 |
glVertexPointer(2,GL_FIXED,0, vertices);
|
|
671 |
glColorPointer(4,GL_UNSIGNED_BYTE,0, colors);
|
|
672 |
glScalef(scale,scale,scale);
|
|
673 |
glDrawElements(GL_TRIANGLES, 2*3, GL_UNSIGNED_SHORT, indices);
|
|
674 |
glScalef(1/scale,1/scale,1/scale);
|
|
675 |
glTranslatef(aScreenSize.iWidth-2*ArrowDistance, 0, 0);
|
|
676 |
|
|
677 |
// Flip arrow around so it points to right
|
|
678 |
glRotatef(180,0,0,1);
|
|
679 |
|
|
680 |
glVertexPointer(2,GL_FIXED,0, vertices);
|
|
681 |
glColorPointer(4,GL_UNSIGNED_BYTE,0, colors);
|
|
682 |
glScalef(scale,scale,scale);
|
|
683 |
glDrawElements(GL_TRIANGLES, 2*3, GL_UNSIGNED_SHORT, indices);
|
|
684 |
glScalef(1/scale,1/scale,1/scale);
|
|
685 |
|
|
686 |
|
|
687 |
|
|
688 |
glPopMatrix();
|
|
689 |
|
|
690 |
#ifdef ENABLE_ALPHA
|
|
691 |
// Remove alpha
|
|
692 |
glDisable(GL_BLEND);
|
|
693 |
glDisable(GL_ALPHA_TEST);
|
|
694 |
#endif
|
|
695 |
// Restore OpenGL state
|
|
696 |
glDepthMask(GL_TRUE);
|
|
697 |
glEnable(GL_DEPTH_TEST);
|
|
698 |
glEnable(GL_TEXTURE_2D);
|
|
699 |
glShadeModel(GL_FLAT);
|
|
700 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
701 |
glDisableClientState(GL_COLOR_ARRAY);
|
|
702 |
glPopMatrix();
|
|
703 |
}
|
|
704 |
|
|
705 |
/*--------------------------------------------------------------------------*/
|
|
706 |
// Draw icon texture
|
|
707 |
//
|
|
708 |
void CDrawUtility::DrawIcon(const TSize &aScreenSize, GLuint aTexIndex)
|
|
709 |
{
|
|
710 |
if(aTexIndex != 0)
|
|
711 |
{
|
|
712 |
GLfixed vertices[8];
|
|
713 |
SetPictureVertices(vertices, 1);
|
|
714 |
|
|
715 |
glColor4f(1,1,1, 0.75);
|
|
716 |
|
|
717 |
// Set OpenGL state
|
|
718 |
glDepthMask(GL_FALSE);
|
|
719 |
glDisable(GL_DEPTH_TEST);
|
|
720 |
glEnable(GL_TEXTURE_2D);
|
|
721 |
|
|
722 |
//Enable alpha blending
|
|
723 |
glEnable(GL_BLEND);
|
|
724 |
glEnable(GL_ALPHA_TEST);
|
|
725 |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR);
|
|
726 |
|
|
727 |
|
|
728 |
glVertexPointer( 2, GL_FIXED, 0, vertices );
|
|
729 |
|
|
730 |
glPushMatrix();
|
|
731 |
|
|
732 |
// Set ortho to match screen size
|
|
733 |
glLoadIdentity();
|
|
734 |
glOrthof(0,aScreenSize.iWidth, aScreenSize.iHeight,0, -50,50);
|
|
735 |
|
|
736 |
// Move to top right corner
|
|
737 |
//glTranslatef(29, 29, 1);
|
|
738 |
glTranslatef(0, 0, 0);
|
|
739 |
|
|
740 |
//#ifdef _S60_5x_ACCELEROMETER_
|
|
741 |
if(iContainer->GetScreenOrientation())
|
|
742 |
{
|
|
743 |
iRotationTarget = 0;
|
|
744 |
}
|
|
745 |
else
|
|
746 |
{
|
|
747 |
iRotationTarget = -90;
|
|
748 |
}
|
|
749 |
iContainer->Interpolate(iRotation, iRotationTarget, 0.25);
|
|
750 |
glRotatef(iRotation, 0,0,1);
|
|
751 |
//#endif
|
|
752 |
|
|
753 |
glBindTexture(GL_TEXTURE_2D, aTexIndex);
|
|
754 |
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
|
755 |
|
|
756 |
// Restore OpenGL state
|
|
757 |
glDepthMask(GL_TRUE);
|
|
758 |
glEnable(GL_DEPTH_TEST);
|
|
759 |
glEnable(GL_TEXTURE_2D);
|
|
760 |
|
|
761 |
glDisable(GL_BLEND);
|
|
762 |
glDisable(GL_ALPHA_TEST);
|
|
763 |
|
|
764 |
glDisableClientState(GL_VERTEX_ARRAY);
|
|
765 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
766 |
|
|
767 |
glPopMatrix();
|
|
768 |
}
|
|
769 |
}
|
|
770 |
|
|
771 |
|
|
772 |
void CDrawUtility::DrawIcon2(const TSize &aScreenSize, GLuint aTexIndex, TReal aAlpha)
|
|
773 |
{
|
|
774 |
|
|
775 |
iScrAspectratio = (TReal)aScreenSize.iWidth/(TReal)aScreenSize.iHeight;
|
|
776 |
|
|
777 |
GLfixed vertices[8];
|
|
778 |
SetPictureVertices(vertices, 0.3);
|
|
779 |
|
|
780 |
//glColor4f(1,1,1, 1);
|
|
781 |
glColor4f(1,1,1, aAlpha);
|
|
782 |
// Set OpenGL state
|
|
783 |
glDepthMask(GL_FALSE);
|
|
784 |
glDisable(GL_DEPTH_TEST);
|
|
785 |
glEnable(GL_TEXTURE_2D);
|
|
786 |
|
|
787 |
//Enable alpha blending
|
|
788 |
glEnable(GL_BLEND);
|
|
789 |
glEnable(GL_ALPHA_TEST);
|
|
790 |
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR);
|
|
791 |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
792 |
|
|
793 |
glVertexPointer( 2, GL_FIXED, 0, vertices );
|
|
794 |
|
|
795 |
glPushMatrix();
|
|
796 |
|
|
797 |
// Set ortho to match screen size
|
|
798 |
glLoadIdentity();
|
|
799 |
glOrthof(0,aScreenSize.iWidth, aScreenSize.iHeight,0, -50,50);
|
|
800 |
|
|
801 |
|
|
802 |
glTranslatef(iScrSize.iWidth-7, iScrSize.iHeight-25, 1);
|
|
803 |
iContainer->Interpolate(iRotation, iRotationTarget, 0.60);
|
|
804 |
//glRotatef(90, 0,0,1);
|
|
805 |
glBindTexture(GL_TEXTURE_2D, aTexIndex);
|
|
806 |
glScalef(0.5, 0.5, 0.5);
|
|
807 |
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
|
808 |
glScalef(2, 2, 2);
|
|
809 |
glTranslatef(0, -iScrSize.iHeight+50, 1);
|
|
810 |
glScalef(0.5, 0.5, 0.5);
|
|
811 |
glBindTexture(GL_TEXTURE_2D, aTexIndex);
|
|
812 |
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
|
|
813 |
glScalef(2, 2, 2);
|
|
814 |
|
|
815 |
// Restore OpenGL state
|
|
816 |
glDepthMask(GL_TRUE);
|
|
817 |
glEnable(GL_DEPTH_TEST);
|
|
818 |
glEnable(GL_TEXTURE_2D);
|
|
819 |
|
|
820 |
glDisable(GL_BLEND);
|
|
821 |
glDisable(GL_ALPHA_TEST);
|
|
822 |
|
|
823 |
//glDisable(GL_BLEND);
|
|
824 |
/*if(aShowLocationRect)
|
|
825 |
DrawZoomFrame(iRotationTarget);*/
|
|
826 |
|
|
827 |
glDisableClientState(GL_VERTEX_ARRAY);
|
|
828 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
829 |
glPopMatrix();
|
|
830 |
|
|
831 |
}
|