Modify MMP files to build OpenVG ref. impl. from stemkit and add to bld.inf.
/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
*
* Contributors:
*
* Description:
* Implementation of OpenVG interface
*/
#include <openvg.h>
#include "openvginternal.h"
extern "C" {
EXPORT_C VGErrorCode vgGetError(void) __SOFTFP
{
return do_vgGetError();
}
EXPORT_C void vgFlush(void) __SOFTFP
{
return do_vgFlush();
}
EXPORT_C void vgFinish(void) __SOFTFP
{
return do_vgFinish();
}
EXPORT_C void vgSetf (VGParamType type, VGfloat value) __SOFTFP
{
return do_vgSetf(type,value);
}
EXPORT_C void vgSeti (VGParamType type, VGint value) __SOFTFP
{
return do_vgSeti(type,value);
}
EXPORT_C void vgSetfv(VGParamType type, VGint count ,const VGfloat* values) __SOFTFP
{
return do_vgSetfv(type,count,values);
}
EXPORT_C void vgSetiv(VGParamType type, VGint count ,const VGint* values) __SOFTFP
{
return do_vgSetiv(type,count,values);
}
EXPORT_C VGfloat vgGetf(VGParamType type) __SOFTFP
{
return do_vgGetf(type);
}
EXPORT_C VGint vgGeti(VGParamType type) __SOFTFP
{
return do_vgGeti(type);
}
EXPORT_C VGint vgGetVectorSize(VGParamType type) __SOFTFP
{
return do_vgGetVectorSize(type);
}
EXPORT_C void vgGetfv(VGParamType type, VGint count ,VGfloat* values) __SOFTFP
{
return do_vgGetfv(type,count,values);
}
EXPORT_C void vgGetiv(VGParamType type, VGint count ,VGint* values) __SOFTFP
{
return do_vgGetiv(type,count,values);
}
EXPORT_C void vgSetParameterf(VGHandle object ,VGint paramType ,VGfloat value) __SOFTFP
{
return do_vgSetParameterf(object,paramType,value);
}
EXPORT_C void vgSetParameteri(VGHandle object ,VGint paramType ,VGint value) __SOFTFP
{
return do_vgSetParameteri(object,paramType,value);
}
EXPORT_C void vgSetParameterfv(VGHandle object ,VGint paramType ,VGint count ,const VGfloat* values) __SOFTFP
{
return do_vgSetParameterfv(object,paramType,count,values);
}
EXPORT_C void vgSetParameteriv(VGHandle object ,VGint paramType ,VGint count ,const VGint* values) __SOFTFP
{
return do_vgSetParameteriv(object,paramType,count,values);
}
EXPORT_C VGfloat vgGetParameterf(VGHandle object ,VGint paramType) __SOFTFP
{
return do_vgGetParameterf(object,paramType);
}
EXPORT_C VGint vgGetParameteri(VGHandle object ,VGint paramType) __SOFTFP
{
return do_vgGetParameteri(object,paramType);
}
EXPORT_C VGint vgGetParameterVectorSize(VGHandle object ,VGint paramType) __SOFTFP
{
return do_vgGetParameterVectorSize(object,paramType);
}
EXPORT_C void vgGetParameterfv(VGHandle object ,VGint paramType ,VGint count ,VGfloat* values) __SOFTFP
{
return do_vgGetParameterfv(object,paramType,count,values);
}
EXPORT_C void vgGetParameteriv(VGHandle object ,VGint paramType ,VGint count ,VGint* values) __SOFTFP
{
return do_vgGetParameteriv(object,paramType,count,values);
}
EXPORT_C void vgLoadIdentity(void) __SOFTFP
{
return do_vgLoadIdentity();
}
EXPORT_C void vgLoadMatrix(const VGfloat* m) __SOFTFP
{
return do_vgLoadMatrix(m);
}
EXPORT_C void vgGetMatrix(VGfloat* m) __SOFTFP
{
return do_vgGetMatrix(m);
}
EXPORT_C void vgMultMatrix(const VGfloat* m) __SOFTFP
{
return do_vgMultMatrix(m);
}
EXPORT_C void vgTranslate(VGfloat tx, VGfloat ty) __SOFTFP
{
return do_vgTranslate(tx,ty);
}
EXPORT_C void vgScale(VGfloat sx, VGfloat sy) __SOFTFP
{
return do_vgScale(sx,sy);
}
EXPORT_C void vgShear(VGfloat shx, VGfloat shy) __SOFTFP
{
return do_vgShear(shx,shy);
}
EXPORT_C void vgRotate(VGfloat angle) __SOFTFP
{
return do_vgRotate(angle);
}
EXPORT_C void vgMask(VGHandle mask, VGMaskOperation operation ,VGint x, VGint y ,VGint width, VGint height) __SOFTFP
{
return do_vgMask(mask,operation,x,y,width,height);
}
EXPORT_C void vgRenderToMask(VGPath path ,VGbitfield paintModes ,VGMaskOperation operation) __SOFTFP
{
return do_vgRenderToMask(path,paintModes,operation);
}
EXPORT_C VGMaskLayer vgCreateMaskLayer(VGint width, VGint height) __SOFTFP
{
return do_vgCreateMaskLayer(width,height);
}
EXPORT_C void vgDestroyMaskLayer(VGMaskLayer maskLayer) __SOFTFP
{
return do_vgDestroyMaskLayer(maskLayer);
}
EXPORT_C void vgFillMaskLayer(VGMaskLayer maskLayer ,VGint x, VGint y ,VGint width, VGint height ,VGfloat value) __SOFTFP
{
return do_vgFillMaskLayer(maskLayer,x,y,width,height,value);
}
EXPORT_C void vgCopyMask(VGMaskLayer maskLayer ,VGint sx, VGint sy ,VGint dx, VGint dy ,VGint width, VGint height) __SOFTFP
{
return do_vgCopyMask(maskLayer,sx,sy,dx,dy,width,height);
}
EXPORT_C void vgClear(VGint x, VGint y ,VGint width, VGint height) __SOFTFP
{
return do_vgClear(x,y,width,height);
}
EXPORT_C VGPath vgCreatePath(VGint pathFormat ,VGPathDatatype datatype ,VGfloat scale, VGfloat bias ,VGint segmentCapacityHint ,VGint coordCapacityHint ,VGbitfield capabilities) __SOFTFP
{
return do_vgCreatePath(pathFormat,datatype,scale,bias,segmentCapacityHint,coordCapacityHint,capabilities);
}
EXPORT_C void vgClearPath(VGPath path, VGbitfield capabilities) __SOFTFP
{
return do_vgClearPath(path,capabilities);
}
EXPORT_C void vgDestroyPath(VGPath path) __SOFTFP
{
return do_vgDestroyPath(path);
}
EXPORT_C void vgRemovePathCapabilities(VGPath path ,VGbitfield capabilities) __SOFTFP
{
return do_vgRemovePathCapabilities(path,capabilities);
}
EXPORT_C VGbitfield vgGetPathCapabilities(VGPath path) __SOFTFP
{
return do_vgGetPathCapabilities(path);
}
EXPORT_C void vgAppendPath(VGPath dstPath, VGPath srcPath) __SOFTFP
{
return do_vgAppendPath(dstPath,srcPath);
}
EXPORT_C void vgAppendPathData(VGPath dstPath ,VGint numSegments ,const VGubyte* pathSegments ,const void* pathData) __SOFTFP
{
return do_vgAppendPathData(dstPath,numSegments,pathSegments,pathData);
}
EXPORT_C void vgModifyPathCoords(VGPath dstPath ,VGint startIndex ,VGint numSegments ,const void* pathData) __SOFTFP
{
return do_vgModifyPathCoords(dstPath,startIndex,numSegments,pathData);
}
EXPORT_C void vgTransformPath(VGPath dstPath, VGPath srcPath) __SOFTFP
{
return do_vgTransformPath(dstPath,srcPath);
}
EXPORT_C VGboolean vgInterpolatePath(VGPath dstPath ,VGPath startPath ,VGPath endPath ,VGfloat amount) __SOFTFP
{
return do_vgInterpolatePath(dstPath,startPath,endPath,amount);
}
EXPORT_C VGfloat vgPathLength(VGPath path ,VGint startSegment ,VGint numSegments) __SOFTFP
{
return do_vgPathLength(path,startSegment,numSegments);
}
EXPORT_C void vgPointAlongPath(VGPath path ,VGint startSegment ,VGint numSegments ,VGfloat distance ,VGfloat* x, VGfloat* y ,VGfloat* tangentX ,VGfloat* tangentY) __SOFTFP
{
return do_vgPointAlongPath(path,startSegment,numSegments,distance,x,y,tangentX,tangentY);
}
EXPORT_C void vgPathBounds(VGPath path ,VGfloat* minX ,VGfloat* minY ,VGfloat* width ,VGfloat* height) __SOFTFP
{
return do_vgPathBounds(path,minX,minY,width,height);
}
EXPORT_C void vgPathTransformedBounds(VGPath path ,VGfloat* minX ,VGfloat* minY ,VGfloat* width ,VGfloat* height) __SOFTFP
{
return do_vgPathTransformedBounds(path,minX,minY,width,height);
}
EXPORT_C void vgDrawPath(VGPath path, VGbitfield paintModes) __SOFTFP
{
return do_vgDrawPath(path,paintModes);
}
EXPORT_C VGPaint vgCreatePaint(void) __SOFTFP
{
return do_vgCreatePaint();
}
EXPORT_C void vgDestroyPaint(VGPaint paint) __SOFTFP
{
return do_vgDestroyPaint(paint);
}
EXPORT_C void vgSetPaint(VGPaint paint, VGbitfield paintModes) __SOFTFP
{
return do_vgSetPaint(paint,paintModes);
}
EXPORT_C VGPaint vgGetPaint(VGPaintMode paintMode) __SOFTFP
{
return do_vgGetPaint(paintMode);
}
EXPORT_C void vgSetColor(VGPaint paint, VGuint rgba) __SOFTFP
{
return do_vgSetColor(paint,rgba);
}
EXPORT_C VGuint vgGetColor(VGPaint paint) __SOFTFP
{
return do_vgGetColor(paint);
}
EXPORT_C void vgPaintPattern(VGPaint paint, VGImage pattern) __SOFTFP
{
return do_vgPaintPattern(paint,pattern);
}
EXPORT_C VGImage vgCreateImage(VGImageFormat format ,VGint width, VGint height ,VGbitfield allowedQuality) __SOFTFP
{
return do_vgCreateImage(format,width,height,allowedQuality);
}
EXPORT_C void vgDestroyImage(VGImage image) __SOFTFP
{
return do_vgDestroyImage(image);
}
EXPORT_C void vgClearImage(VGImage image ,VGint x, VGint y ,VGint width, VGint height) __SOFTFP
{
return do_vgClearImage(image,x,y,width,height);
}
EXPORT_C void vgImageSubData(VGImage image ,const void* data ,VGint dataStride ,VGImageFormat dataFormat ,VGint x, VGint y ,VGint width, VGint height) __SOFTFP
{
return do_vgImageSubData(image,data,dataStride,dataFormat,x,y,width,height);
}
EXPORT_C void vgGetImageSubData(VGImage image ,void* data ,VGint dataStride ,VGImageFormat dataFormat ,VGint x, VGint y ,VGint width, VGint height) __SOFTFP
{
return do_vgGetImageSubData(image,data,dataStride,dataFormat,x,y,width,height);
}
EXPORT_C VGImage vgChildImage(VGImage parent ,VGint x, VGint y ,VGint width, VGint height) __SOFTFP
{
return do_vgChildImage(parent,x,y,width,height);
}
EXPORT_C VGImage vgGetParent(VGImage image) __SOFTFP
{
return do_vgGetParent(image);
}
EXPORT_C void vgCopyImage(VGImage dst, VGint dx, VGint dy ,VGImage src, VGint sx, VGint sy ,VGint width, VGint height ,VGboolean dither) __SOFTFP
{
return do_vgCopyImage(dst,dx,dy,src,sx,sy,width,height,dither);
}
EXPORT_C void vgDrawImage(VGImage image) __SOFTFP
{
return do_vgDrawImage(image);
}
EXPORT_C void vgSetPixels(VGint dx, VGint dy ,VGImage src, VGint sx, VGint sy ,VGint width, VGint height) __SOFTFP
{
return do_vgSetPixels(dx,dy,src,sx,sy,width,height);
}
EXPORT_C void vgWritePixels(const void* data, VGint dataStride ,VGImageFormat dataFormat ,VGint dx, VGint dy ,VGint width, VGint height) __SOFTFP
{
return do_vgWritePixels(data,dataStride,dataFormat,dx,dy,width,height);
}
EXPORT_C void vgGetPixels(VGImage dst, VGint dx, VGint dy ,VGint sx, VGint sy ,VGint width, VGint height) __SOFTFP
{
return do_vgGetPixels(dst,dx,dy,sx,sy,width,height);
}
EXPORT_C void vgReadPixels(void* data, VGint dataStride ,VGImageFormat dataFormat ,VGint sx, VGint sy ,VGint width, VGint height) __SOFTFP
{
return do_vgReadPixels(data,dataStride,dataFormat,sx,sy,width,height);
}
EXPORT_C void vgCopyPixels(VGint dx, VGint dy ,VGint sx, VGint sy ,VGint width, VGint height) __SOFTFP
{
return do_vgCopyPixels(dx,dy,sx,sy,width,height);
}
EXPORT_C VGFont vgCreateFont(VGint glyphCapacityHint) __SOFTFP
{
return do_vgCreateFont(glyphCapacityHint);
}
EXPORT_C void vgDestroyFont(VGFont font) __SOFTFP
{
return do_vgDestroyFont(font);
}
EXPORT_C void vgSetGlyphToPath(VGFont font ,VGuint glyphIndex ,VGPath path ,VGboolean isHinted ,const VGfloat glyphOrigin [2] ,const VGfloat escapement[2]) __SOFTFP
{
return do_vgSetGlyphToPath(font,glyphIndex,path,isHinted,glyphOrigin,escapement);
}
EXPORT_C void vgSetGlyphToImage(VGFont font ,VGuint glyphIndex ,VGImage image ,const VGfloat glyphOrigin [2] ,const VGfloat escapement[2]) __SOFTFP
{
return do_vgSetGlyphToImage(font,glyphIndex,image,glyphOrigin,escapement);
}
EXPORT_C void vgClearGlyph(VGFont font ,VGuint glyphIndex) __SOFTFP
{
return do_vgClearGlyph(font,glyphIndex);
}
EXPORT_C void vgDrawGlyph(VGFont font ,VGuint glyphIndex ,VGbitfield paintModes ,VGboolean allowAutoHinting) __SOFTFP
{
return do_vgDrawGlyph(font,glyphIndex,paintModes,allowAutoHinting);
}
EXPORT_C void vgDrawGlyphs(VGFont font ,VGint glyphCount ,const VGuint* glyphIndices ,const VGfloat* adjustments_x ,const VGfloat* adjustments_y ,VGbitfield paintModes ,VGboolean allowAutoHinting) __SOFTFP
{
return do_vgDrawGlyphs(font,glyphCount,glyphIndices,adjustments_x,adjustments_y,paintModes,allowAutoHinting);
}
EXPORT_C void vgColorMatrix(VGImage dst, VGImage src ,const VGfloat* matrix) __SOFTFP
{
return do_vgColorMatrix(dst,src,matrix);
}
EXPORT_C void vgConvolve(VGImage dst, VGImage src ,VGint kernelWidth, VGint kernelHeight ,VGint shiftX, VGint shiftY ,const VGshort* kernel ,VGfloat scale ,VGfloat bias ,VGTilingMode tilingMode) __SOFTFP
{
return do_vgConvolve(dst,src,kernelWidth,kernelHeight,shiftX,shiftY,kernel,scale,bias,tilingMode);
}
EXPORT_C void vgSeparableConvolve(VGImage dst, VGImage src ,VGint kernelWidth ,VGint kernelHeight ,VGint shiftX, VGint shiftY ,const VGshort* kernelX ,const VGshort* kernelY ,VGfloat scale ,VGfloat bias ,VGTilingMode tilingMode) __SOFTFP
{
return do_vgSeparableConvolve(dst,src,kernelWidth,kernelHeight,shiftX,shiftY,kernelX,kernelY,scale,bias,tilingMode);
}
EXPORT_C void vgGaussianBlur(VGImage dst, VGImage src ,VGfloat stdDeviationX ,VGfloat stdDeviationY ,VGTilingMode tilingMode) __SOFTFP
{
return do_vgGaussianBlur(dst,src,stdDeviationX,stdDeviationY,tilingMode);
}
EXPORT_C void vgLookup(VGImage dst, VGImage src ,const VGubyte* redLUT ,const VGubyte* greenLUT ,const VGubyte* blueLUT ,const VGubyte* alphaLUT ,VGboolean outputLinear ,VGboolean outputPremultiplied) __SOFTFP
{
return do_vgLookup(dst,src,redLUT,greenLUT,blueLUT,alphaLUT,outputLinear,outputPremultiplied);
}
EXPORT_C void vgLookupSingle(VGImage dst, VGImage src ,const VGuint* lookupTable ,VGImageChannel sourceChannel ,VGboolean outputLinear ,VGboolean outputPremultiplied) __SOFTFP
{
return do_vgLookupSingle(dst,src,lookupTable,sourceChannel,outputLinear,outputPremultiplied);
}
EXPORT_C VGHardwareQueryResult vgHardwareQuery (VGHardwareQueryType key ,VGint setting) __SOFTFP
{
return do_vgHardwareQuery(key,setting);
}
EXPORT_C const VGubyte * vgGetString(VGStringID name) __SOFTFP
{
return do_vgGetString(name);
}
}