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1 /* |
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2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: This module contains the implementation of IAUpdateDepUtils class |
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15 * member functions. |
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16 * |
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17 */ |
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18 |
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19 |
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20 |
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21 // INCLUDES |
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22 #include "iaupdatedeputils.h" |
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23 #include "iaupdatebasenode.h" |
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24 #include "iaupdateanynode.h" |
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25 #include "iaupdatenode.h" |
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26 |
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27 |
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28 // --------------------------------------------------------------------------- |
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29 // IAUpdateDepUtils::GetDependenciesL |
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30 // |
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31 // --------------------------------------------------------------------------- |
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32 // |
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33 void IAUpdateDepUtils::GetDependenciesL( const MIAUpdateNode& aNode, |
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34 const RPointerArray<MIAUpdateAnyNode>& aAllNodes, |
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35 RPointerArray<MIAUpdateNode>& aDependencyNodes ) |
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36 { |
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37 RPointerArray<MIAUpdateNode> dependencies; |
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38 CleanupClosePushL( dependencies ); |
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39 // Include hidden nodes here. So, we can check the whole hierarchy |
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40 // of dependencies. Maybe there are some hidden nodes in the middle of the |
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41 // hierarchy. So, this way we can be sure that visible dependencies after |
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42 // those hidden nodes are also counted here. |
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43 // Notice, ownership of the nodes is not transferred here. |
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44 aNode.GetDependenciesL( dependencies, ETrue ); |
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45 for ( TInt i = 0; i < dependencies.Count(); ++i ) |
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46 { |
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47 MIAUpdateNode* dependencyNode( dependencies[ i ] ); |
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48 if ( dependencyNode != &aNode ) //skip if dependency is node itself |
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49 { |
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50 TInt nodeInd = aAllNodes.Find( dependencyNode ); |
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51 if ( nodeInd >= 0 ) // be sure that dependency is shown in UI |
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52 { |
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53 if ( !aAllNodes[ nodeInd ]->Base().IsSelected() ) |
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54 { // dependency is umarked |
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55 if ( aDependencyNodes.Find( dependencyNode ) == KErrNotFound )//skip if dependency already in a list |
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56 { |
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57 aDependencyNodes.AppendL( dependencyNode ); |
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58 GetDependenciesL( *dependencyNode, aAllNodes, aDependencyNodes ); |
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59 } |
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60 } |
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61 } |
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62 else if ( dependencyNode->Base().Hidden() ) |
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63 { |
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64 // Hidden nodes are not included into the list but |
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65 // still their dependencies need to be checked. |
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66 // Notice, that some nodes in the middle of the |
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67 // dependency chain may be hidden. But, some of |
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68 // their dependencies may still be visible. So, |
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69 // those dependencies should be shown in the UI |
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70 // in a normal way. |
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71 GetDependenciesL( *dependencyNode, aAllNodes, aDependencyNodes ); |
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72 } |
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73 } |
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74 } |
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75 CleanupStack::PopAndDestroy( &dependencies ); |
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76 } |
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77 |
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78 // --------------------------------------------------------------------------- |
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79 // IAUpdateDepUtils::GetDependantsL |
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80 // |
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81 // --------------------------------------------------------------------------- |
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82 // |
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83 void IAUpdateDepUtils::GetDependantsL( const MIAUpdateNode& aNode, |
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84 const RPointerArray<MIAUpdateAnyNode>& aAllNodes, |
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85 RPointerArray<MIAUpdateNode>& aDependantNodes ) |
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86 { |
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87 RPointerArray<MIAUpdateNode> dependants; |
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88 CleanupClosePushL( dependants ); |
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89 // Include hidden nodes here. So, we can check the whole hierarchy |
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90 // of dependants. Maybe there are some hidden nodes in the middle of the |
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91 // hierarchy. So, this way we can be sure that visible dependants after |
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92 // those hidden nodes are also counted here. |
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93 // Notice, ownership of the nodes is not transferred here. |
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94 aNode.GetDependantsL( dependants, ETrue ); |
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95 for ( TInt i = 0; i < dependants.Count(); ++i ) |
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96 { |
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97 MIAUpdateNode* dependantNode = dependants[ i ]; |
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98 if ( dependantNode != &aNode ) //skip if dependant is node itself |
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99 { |
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100 TInt nodeInd = aAllNodes.Find( dependantNode ); |
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101 if ( nodeInd >= 0 ) // be sure that dependant is shown in UI |
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102 { |
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103 if ( aAllNodes[ nodeInd ]->Base().IsSelected() ) |
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104 { // dependant is marked |
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105 if ( aDependantNodes.Find( dependantNode ) == KErrNotFound )//skip if dependant already in a list |
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106 { |
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107 aDependantNodes.AppendL( dependantNode ); |
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108 GetDependantsL( *dependantNode, aAllNodes, aDependantNodes ); |
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109 } |
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110 } |
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111 } |
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112 else if ( dependantNode->Base().Hidden() ) |
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113 { |
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114 // Hidden nodes are not included into the list but |
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115 // still their dependants need to be checked. |
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116 // Notice, that some nodes in the middle of the |
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117 // dependant chain may be hidden. But, some of |
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118 // their dependants may still be visible. So, |
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119 // those dependants should be shown in the UI |
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120 // in a normal way. |
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121 GetDependantsL( *dependantNode, aAllNodes, aDependantNodes ); |
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122 } |
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123 } |
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124 } |
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125 CleanupStack::PopAndDestroy( &dependants ); |
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126 } |