38 //connect(&(*mEngine), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView())); |
38 //connect(&(*mEngine), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView())); |
39 connect(&(*settingView), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView())); |
39 connect(&(*settingView), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView())); |
40 connect(&(*mainView), SIGNAL(toSettingView()), &(*mMainWindow), SLOT(toSettingView())); |
40 connect(&(*mainView), SIGNAL(toSettingView()), &(*mMainWindow), SLOT(toSettingView())); |
41 connect(&(*mEngine), SIGNAL(refresh(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)), |
41 connect(&(*mEngine), SIGNAL(refresh(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)), |
42 &(*mMainWindow), SLOT(refreshMainView(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int))); |
42 &(*mMainWindow), SLOT(refreshMainView(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int))); |
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43 connect(&(*mEngine), SIGNAL(refreshProgress()), |
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44 &(*mMainWindow), SLOT(refreshMainViewProgress())); |
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45 connect(&(*mEngine), SIGNAL(setUpdatesRefreshing(bool)), |
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46 &(*mMainWindow), SLOT(setRefreshingAnimation(bool))); |
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47 connect(&(*mEngine), SIGNAL(updateCompleted()), |
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48 &(*mMainWindow), SLOT(updateCompleted())); |
43 } |
49 } |
44 |
50 |
45 IAUpdateApplication::~IAUpdateApplication() |
51 IAUpdateApplication::~IAUpdateApplication() |
46 { |
52 { |
47 delete mEngine; |
53 delete mEngine; |