iaupdate/IAD/ui/src/iaupdateapplication.cpp
changeset 77 d1838696558c
parent 44 329d304c1aa1
child 80 9dcba1ee99f7
equal deleted inserted replaced
75:2d2d25361590 77:d1838696558c
    38     //connect(&(*mEngine), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView()));
    38     //connect(&(*mEngine), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView()));
    39     connect(&(*settingView), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView()));
    39     connect(&(*settingView), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView()));
    40     connect(&(*mainView), SIGNAL(toSettingView()), &(*mMainWindow), SLOT(toSettingView()));
    40     connect(&(*mainView), SIGNAL(toSettingView()), &(*mMainWindow), SLOT(toSettingView()));
    41     connect(&(*mEngine), SIGNAL(refresh(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)),
    41     connect(&(*mEngine), SIGNAL(refresh(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)),
    42             &(*mMainWindow), SLOT(refreshMainView(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)));
    42             &(*mMainWindow), SLOT(refreshMainView(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)));
       
    43     connect(&(*mEngine), SIGNAL(refreshProgress()),
       
    44             &(*mMainWindow), SLOT(refreshMainViewProgress()));
       
    45     connect(&(*mEngine), SIGNAL(setUpdatesRefreshing(bool)),
       
    46             &(*mMainWindow), SLOT(setRefreshingAnimation(bool)));
       
    47     connect(&(*mEngine), SIGNAL(updateCompleted()),
       
    48             &(*mMainWindow), SLOT(updateCompleted()));
    43     }
    49     }
    44 
    50 
    45 IAUpdateApplication::~IAUpdateApplication()
    51 IAUpdateApplication::~IAUpdateApplication()
    46 {
    52 {
    47     delete mEngine;    
    53     delete mEngine;