--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/iaupdate/IAD/launcher/inc/iaupdatelaunchermanager.h Wed Sep 01 12:22:02 2010 +0100
@@ -0,0 +1,103 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: This file contains the header file of the CIAUpdateLauncherManager class
+*
+*/
+
+
+
+#ifndef IA_UPDATE_LAUNCHER_MANAGER_H
+#define IA_UPDATE_LAUNCHER_MANAGER_H
+
+
+//INCLUDES
+#include <e32base.h>
+#include <e32std.h>
+#include <coemain.h>
+
+#include "iaupdatelauncherclient.h"
+
+/**
+ *
+ */
+class CIAUpdateLauncherManager : public CActive
+ {
+
+public:
+
+ /**
+ * Symbian two phased constructor.
+ */
+ static CIAUpdateLauncherManager* NewL( TBool& aRefreshFromNetworkDenied );
+
+ /**
+ * Symbian two phased constructor.
+ */
+ static CIAUpdateLauncherManager* NewLC( TBool& aRefreshFromNetworkDenied );
+
+
+ /**
+ * Destructor
+ */
+ virtual ~CIAUpdateLauncherManager();
+
+
+
+
+private: // CActive
+
+ /**
+ * @see CActive::DoCancel
+ */
+ void DoCancel();
+
+ /**
+ * When the server side has finished operation, the CActive object will
+ * be informed about it, and as a result RunL will be called. This function
+ * well inform the observer that the operation has been completed.
+ * @see CActive::RunL
+ */
+ void RunL();
+
+
+private:
+
+ /**
+ * private C++ constructor
+ */
+ CIAUpdateLauncherManager();
+
+ /**
+ * @see NewL
+ */
+ void ConstructL( TBool& aRefreshFromNetworkDenied );
+
+
+private:
+
+ // Prevent these if not implemented
+ CIAUpdateLauncherManager( const CIAUpdateLauncherManager& aObject );
+ CIAUpdateLauncherManager& operator =( const CIAUpdateLauncherManager& aObject );
+
+
+private: // data
+
+ // Handles the client server communication.
+ RIAUpdateLauncherClient iUpdateClient;
+
+ CEikonEnv* iEikEnv; //not owned
+
+ };
+
+#endif // IA_UPDATE_LAUNCHER_MANAGER_H