--- a/iaupdate/IAD/ui/src/iaupdateapplication.cpp Thu Oct 14 14:11:30 2010 +0300
+++ b/iaupdate/IAD/ui/src/iaupdateapplication.cpp Wed Oct 20 14:52:56 2010 +0300
@@ -24,31 +24,38 @@
IAUpdateApplication::IAUpdateApplication( int argc, char* argv[] ) :
HbApplication( argc, argv ),
- mEngine (new IAUpdateEngine),
- mMainWindow (new IAUpdateMainWindow(mEngine))
- {
-
- // get mainview
- IAUpdateMainView* mainView = mMainWindow->GetMainView();
-
- // get settig view
- CIAUpdateSettingDialog* settingView = mMainWindow->GetSettingView();
-
- // Connect view change signals to the view change slots
- //connect(&(*mEngine), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView()));
- connect(&(*settingView), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView()));
- connect(&(*mainView), SIGNAL(toSettingView()), &(*mMainWindow), SLOT(toSettingView()));
- connect(&(*mEngine), SIGNAL(refresh(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)),
- &(*mMainWindow), SLOT(refreshMainView(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)));
- connect(&(*mEngine), SIGNAL(refreshProgress()),
- &(*mMainWindow), SLOT(refreshMainViewProgress()));
- connect(&(*mEngine), SIGNAL(setUpdatesRefreshing(bool)),
- &(*mMainWindow), SLOT(setRefreshingAnimation(bool)));
- connect(&(*mEngine), SIGNAL(updateCompleted()),
- &(*mMainWindow), SLOT(updateCompleted()));
- }
+ mEngine (new IAUpdateEngine)
+{
+ connect(&(*mEngine), SIGNAL(createUI()),
+ &(*this), SLOT(createUI()));
+}
IAUpdateApplication::~IAUpdateApplication()
{
delete mEngine;
}
+
+void IAUpdateApplication::createUI()
+{
+ if (mMainWindow.isNull())
+ {
+ mMainWindow = (QSharedPointer<IAUpdateMainWindow>) new IAUpdateMainWindow(mEngine);
+ // get mainview
+ IAUpdateMainView* mainView = mMainWindow->GetMainView();
+
+ // get setting view
+ CIAUpdateSettingDialog* settingView = mMainWindow->GetSettingView();
+
+ // Connect view change signals to the view change slots
+ connect(&(*settingView), SIGNAL(toMainView()), &(*mMainWindow), SLOT(toMainView()));
+ connect(&(*mainView), SIGNAL(toSettingView()), &(*mMainWindow), SLOT(toSettingView()));
+ connect(&(*mEngine), SIGNAL(refresh(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)),
+ &(*mMainWindow), SLOT(refreshMainView(const RPointerArray<MIAUpdateNode>&, const RPointerArray<MIAUpdateFwNode>&,int)));
+ connect(&(*mEngine), SIGNAL(refreshProgress()),
+ &(*mMainWindow), SLOT(refreshMainViewProgress()));
+ connect(&(*mEngine), SIGNAL(setUpdatesRefreshing(bool)),
+ &(*mMainWindow), SLOT(setRefreshingAnimation(bool)));
+ connect(&(*mEngine), SIGNAL(updateCompleted()),
+ &(*mMainWindow), SLOT(updateCompleted()));
+ }
+}