Add missing docml files.
/*
* Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This file contains the header file of the CIAUpdateManager class
*
*/
#ifndef IA_UPDATE_MANAGER_H
#define IA_UPDATE_MANAGER_H
//INCLUDES
#include <e32base.h>
#include <e32std.h>
#include <coemain.h>
//FORWARD DECLARATIONS
class IAUpdateClient;
class CIAUpdateParameters;
class MIAUpdateObserver;
class CEikonEnv;
/**
* CIAUpdateManager object provides methods for update actions.
* Updating will be targeted to the update items that qualify the requirements
* of CIAUpdateParameters objects. In asynchronous actions, the callback
* functions of MIAUpdateObserver objects will be informed about the progress
* of update actions.
*
* @see MIAUpdateObserver
* @see CIAUpdateParameters
* @see CIAUpdate
*
* @since S60 v3.2
*/
NONSHARABLE_CLASS( CIAUpdateManager ) : public CBase, public MCoeForegroundObserver
{
public:
static CIAUpdateManager* NewL( MIAUpdateObserver& aObserver );
static CIAUpdateManager* NewLC( MIAUpdateObserver& aObserver );
~CIAUpdateManager();
void CheckUpdates( const CIAUpdateParameters& aUpdateParameters );
void ShowUpdates( const CIAUpdateParameters& aUpdateParameters );
void UpdateQuery();
void Update( const CIAUpdateParameters& aUpdateParameters );
private:
CIAUpdateManager();
void ConstructL( MIAUpdateObserver& aObserver );
// Prevent these if not implemented
CIAUpdateManager( const CIAUpdateManager& aObject );
CIAUpdateManager& operator =( const CIAUpdateManager& aObject );
private: // Functions from MCoeForegroundObserver
/**
* Handles the application coming to the foreground.
*/
void HandleGainingForeground();
/**
* Handles the application going into the background.
*/
void HandleLosingForeground();
private: // data
// Handles the client server communication.
IAUpdateClient* iUpdateClient;
CEikonEnv* iEikEnv; //not owned
};
#endif // IA_UPDATE_IMPL_H