--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/tzpcside/tzcompiler/Source/TZNode.cpp Tue Feb 02 10:12:00 2010 +0200
@@ -0,0 +1,88 @@
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// DST TZ Database Compiler
+//
+//
+
+#include "TZNode.h"
+#include <iostream>
+
+//============================================================================
+// CTZElement::~CTZElement
+//============================================================================
+CTZElement::~CTZElement()
+ {
+ for (int i = 0; i < NodeList().size();++i)
+ {
+ delete NodeList()[i];
+ }
+ }
+//============================================================================
+// CTZElement::CheckNode
+// Checks to see that the node actually contains information and is valid for
+// assembly. Invalid nodes may be generated if a file contains a comment
+// on a line beginning with empty tabs. If this happens, a node with empty
+// tab elements will be generated.
+//============================================================================
+bool CTZElement::CheckNode() const
+ {
+ char startChar;
+ int size = iNodeList.size();
+ for (int x = 0; x < size;x++)
+ {
+ startChar = iNodeList[x]->iValue[0]; //First character of attribute
+ if ((startChar != '\t') && (startChar != KCharOlsonStartOfComment) && (startChar != ' '))
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+bool CTZAttribute::CheckNode() const
+ {
+ char startChar = iValue[0]; //First character of attribute
+ if ((startChar != '\t') && (startChar != KCharOlsonStartOfComment) && (startChar != ' '))
+ {
+ return true;
+ }
+ return false;
+ }
+
+//============================================================================
+// CTZElement::AddAttribute
+// Adds an attribute to the current node
+//============================================================================
+void CTZElement::AddAttribute(const char* aValue)
+ {
+ CTZNode* aAttribute = new CTZAttribute();
+ aAttribute->iParent = this;
+ aAttribute->iValue = aValue;
+ iNodeList.push_back(aAttribute);
+ }
+
+//============================================================================
+// CTZElement::AddChildElement
+// Creates a new CTZElement as a child node of the current element.
+//============================================================================
+CTZNode* CTZElement::CreateChildElement()
+ {
+ CTZElement* childElement = new CTZElement();
+ childElement->iParent = this;
+ iNodeList.push_back(childElement);
+ return childElement;
+ }
+//============================================================================
+// End of file
+//============================================================================