startupservices/Startup/data/operatoranimation.rss
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 02 Feb 2010 10:12:00 +0200
changeset 0 2e3d3ce01487
permissions -rw-r--r--
Revision: 201002 Kit: 201005

/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies). 
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:  It contains resources for operator animation variation.
*
*/


//  RESOURCE IDENTIFIER
NAME    OANI

//  INCLUDES
#include <uikon.rh>
#include <avkon.rh>

/**
* Instructions for enabling operator variated animation:
*
* - Add #include of *.mbg file
* - Follow instruction to fill in appropriate value for r_anim_duration,
*   r_operator_image and r_operator_array.
* - Recompile operatoranimation.rss resource file. Note: if you use abld script
*   check that date has been modified; it might be required to remove
*   previous compiled resource file.
* - You can rename compiled resource file for specific locale, just like
*   in case of normal resources.
* - When making ROM image, make sure that the necessary compiled operator 
*   resource files are included and the operator animation file exists.
* - Test that ROM image works OK for each locale.
*/

//Fill in mbg file here, such as #include <operatoranimation.mbg>

//  RESOURCE DEFINITIONS 

RESOURCE RSS_SIGNATURE { }

STRUCT ANIM_DURATION
   {
   WORD time;
   }

RESOURCE ANIM_DURATION r_anim_duration
   {
   //fill in duration of time needed to display animation
   time = 0; //milliseconds
   }
    
RESOURCE BMPANIM_DATA r_operator_image
    {
    //fill in time in ms
    frameinterval = 0;

    playmode = EAknBitmapAnimationPlayModePlay;

    //fill in path for mbm file
    //such as "Z:\\System\\data\\operatoranimation.mbm" or
    //        "Z:\\resource\\apps\\operatoranimation.mbm"
    bmpfile = "";

    frames = r_operator_array;
    }


// -----------------------------------------------------------------------------
//
// r_operator_array
//
// -----------------------------------------------------------------------------
//
RESOURCE ARRAY r_operator_array 
    {
    items = 
        {
		//fill in array item
        };
    }

// End of File