// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __ASALTALARMALERTOBSERVERT_H__
#define __ASALTALARMALERTOBSERVERT_H__
// System includes
#include <e32std.h>
#include <asshddefs.h>
//
// ----> MASAltAlarmAlertObserver (header)
//
/**
* Mixin class which represents an observer of command instructions
* from the Alarm Alert Server (which runs in the EikSrv thread).
*/
class MASAltAlarmAlertObserver
{
//
public: // FROM MASAltAlarmAlertObserver
//
enum TAcknowledgeType
{
/**
* Dismiss the currently notifying alarm
*/
EAcknowledgeCurrentAlarm = 0,
/**
* Dismiss the currently notifying alarm, and any others that
* are awaiting notification.
*/
EAcknowledgeAllAlarms
};
//
public: // FROM MASAltAlarmAlertObserver
//
/**
* Stop any sound calculations for the current alarm. This effectively initates
* a callback to the Alarm Alert Server informing it to stop playing sound
* for the current alarm.
* If the given alarm is not playing sound, the silence operation is ignored.
*
* @param aAlarmId Alarm Id of the alarm to silence.
*/
virtual void ASAltSilenceCurrentAlarm(TAlarmId aAlarmId) = 0;
/**
* Dismiss the current alarm
*
* @param aType The type of alarm to dismiss (just the currently playing alarm with the given
* alarm id, or all alarms that may be alerting).
* @param aAlarmId If aType is EAcknowledgeCurrentAlarm, Alarm Id of the alarm to acknowledge.
*/
virtual void ASAltAcknowledgeAlarm(TAcknowledgeType aType, TAlarmId aAlarmId) = 0;
/**
* Snooze the current alarm, preventing any sound from taking place. The alarm
* notification furniture will also be removed from display.
*
* @param aTimeWhenAlarmToReAwaken Time that the alarm snooze will reawaken.
* @param aAlarmId Alarm Id of the alarm to snooze.
* @return KErrNone if no error
*/
virtual TInt ASAltSnoozeAlarmUntil(const TTime& aTimeWhenAlarmToReAwaken, TAlarmId aAlarmId) = 0;
/**
* Silence all alarm sounds until the specified time. Note that no sound will
* occur for any alarms until the resumption time is reached.
*
* @param aTimeWhenSoundsShouldResume The time when the sound should start playing again
*/
virtual void ASAltQuietPeriodUntil(const TTime& aTimeWhenSoundsShouldResume) = 0;
/**
* Pause the alarm sound until the specified time. The alarm state does not change.
*
* @param aTimeWhenSoundSoundResume The time when the sound should start playing again
* @param aAlarmId Alarm Id of the alarm that will have sound paused.
*/
virtual void ASAltPauseSoundUntil(const TTime& aTimeWhenSoundSoundResume, TAlarmId aAlarmId) = 0;
};
#endif