Rework addition of Symbian splash screen to reduce the source impact (uses SVG from Bug 2414)
Notes: by using the OPTION SOURCEDIR parameter in the mifconv extension instructions, I can
arrange to use the same source file name in sfimage, without having to export over the original
Nokia file. This means that the name inside splashscreen.mbg is the same, which removes the need
for the conditional compilation in SplashScreen.cpp, and gets rid of sf_splashscreen.mmp.
// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include "ASTstAlarmTest.h"
#include "testserver.h"
#ifdef __WINS__
const TUid KServerUid2={0x1000008D};
const TUid KServerUid3={0x101F502A};
#endif
//
// ----> ASTstAlarmTest (source)
//
//*************************************************************************************
EXPORT_C ASTstAlarmTest::ASTstAlarmTest()
: iTest(KAlarmTestCodeTitle)
{
iAlarmServer = RASCliSession();
iInitialHomeTime.HomeTime();
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::Close()
{
ASTstAlarmTest* tlsSelf = reinterpret_cast<ASTstAlarmTest*>(Dll::Tls());
delete tlsSelf;
Dll::SetTls(NULL);
}
//*************************************************************************************
EXPORT_C ASTstAlarmTest& ASTstAlarmTest::Self()
{
ASTstAlarmTest* tlsSelf = reinterpret_cast<ASTstAlarmTest*>(Dll::Tls());
if (!tlsSelf)
{
tlsSelf = new ASTstAlarmTest;
ASSERT(tlsSelf != NULL);
Dll::SetTls(tlsSelf);
}
return *tlsSelf;
}
//
//
//
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::operator()(TInt aResult, TInt aLineNum, const TText* aFileName)
{
if (!aResult)
resetHomeTimeL();
iTest.operator()(aResult, aLineNum, aFileName);
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::operator()(TInt aResult, TInt aLineNum)
{
if (!aResult)
resetHomeTimeL();
iTest.operator()(aResult, aLineNum);
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::operator()(TInt aResult)
{
if (!aResult)
resetHomeTimeL();
iTest.operator()(aResult);
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::Title()
{
iTest.Title();
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::Start(const TDesC& aHeading)
{
iTest.Start(aHeading);
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::Next(const TDesC& aHeading)
{
iTest.Next(aHeading);
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::EndL()
{
iTest.End();
resetHomeTimeL();
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::UpLevel()
{
iTest.End();
}
//
//
//
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::TestClearStoreL()
//
// Clear any settings that may have been stored
// Method could leave when trying to get list of all alarm categories in use within the alarm server.
//
{
iTest(iAlarmServer.Handle() != KNullHandle);
// Delete all alarms
RArray<TAlarmCategory> categories;
iAlarmServer.GetAvailableCategoryListL(categories);
TInt count = categories.Count();
for(TInt i=0; i<count; i++)
{
const TAlarmCategory category = categories[i];
iTest(iAlarmServer.AlarmDeleteAllByCategory(category, EFalse) == KErrNone);
}
categories.Close();
// Restore alarm sound
iAlarmServer.SetAlarmSoundState(EAlarmGlobalSoundStateOn);
// Check there aren't any queued alarms (not a particularly good
// test, but better than nothing).
count = iAlarmServer.NumberOfAlarmsActiveInQueue();
iTest(!count);
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::WaitForNotificationBufferToBeEmptied(TRequestStatus& aStatus, TAlarmId& aAlarmId)
{
if (aStatus == KRequestPending)
return;
iAlarmServer.NotifyChange(aStatus, aAlarmId);
User::After(KTimeToWait);
if (aStatus == KRequestPending)
return;
User::WaitForRequest(aStatus);
// Because of event bufferring inside the Alarm Server
// We need to wait until there aren't any more events
// in the buffer, and then attempt to cancel the request.
//
// Trying to cancel a request when the server has
// already completed the message (because something
// was in the buffer) results in the server panicking
// the client.
FOREVER
{
iTest(aStatus >= EAlarmChangeEventState && aStatus <= EAlarmChangeEventLast);
iAlarmServer.NotifyChange(aStatus, aAlarmId);
//
// Wait a second so that we can tell if this really is
// waiting for an event, or just for the Alarm Server
// process to be given some scheduling time by the
// kernel
User::After(KTimeToWait);
// If its still pending, then we should attempt
// to cancel the request. Otherwise, if its not
// pending, then the Alarm Server probably just
// completed the request based upon the contents
// of the event buffer.
if (aStatus == KRequestPending)
break;
else
{
// Eat the request and try again
User::WaitForRequest(aStatus);
}
}
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::WaitForEvent(TInt aEvent, TRequestStatus& aStatus, TAlarmId& aAlarmId)
{
FOREVER
{
iAlarmServer.NotifyChange(aStatus, aAlarmId);
User::WaitForRequest(aStatus);
if (aStatus == aEvent)
return;
}
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::TestEventBuffer(TInt aExpected, TRequestStatus& aStatus, TAlarmId& aAlarmId)
//
// Check there the notification of this thread. Because notifications
// in the new Alarm Server are bufferred, then the first notification
// may not be the one we are looking for. Therefore we continue to
// request notifications until the buffer is exhausted, at which point,
// if we haven't yet seent the notification we were looking for, we
// panic.
//
{
if (aStatus != aExpected)
{
// Need to exhaust the event buffer
// If the buffer is empty (server side) then the current
// request will still be outstanding, therefore the test
// has failed.
User::After(KTimeToWait);
iTest(aStatus != KRequestPending);
// Eat current request
User::WaitForRequest(aStatus);
// Now go through each item in the buffer, requesting them
// one by one
FOREVER
{
iAlarmServer.NotifyChange(aStatus, aAlarmId);
User::After(KTimeToWait);
iTest(aStatus != KRequestPending);
User::WaitForRequest(aStatus);
if (aStatus == aExpected)
break;
}
}
// Request another notification
if (aStatus != KRequestPending)
{
// Eat all the rest
WaitForNotificationBufferToBeEmptied(aStatus, aAlarmId);
}
}
//*************************************************************************************
EXPORT_C TInt ASTstAlarmTest::CountOrphanedAlarmsL()
//
// Return the number of orphaned alarms
// Method could leave while getting the list of unique identifiers of all the alarms in the alarm server.
//
{
TASShdAlarm alarm;
//
RArray<TAlarmId> ids;
iAlarmServer.GetAlarmIdListL(ids); // Method could leave while getting the list of unique identifiers of all the alarms in the alarm server.
TInt ret = 0;
const TInt count = ids.Count();
for(TInt i=0; i<count; i++)
{
const TAlarmId id = ids[i];
const TInt error = iAlarmServer.GetAlarmDetails(id, alarm);
// Alarm might have been deleted by another thread? Unlikely,
// but best to check
if (error == KErrNone && alarm.HasBecomeOrphaned())
++ret;
}
ids.Close();
//
return ret;
}
//*************************************************************************************
EXPORT_C void ASTstAlarmTest::TestStartServers(TAny*
#if defined (__WINS__)
instructionSet
#endif
)
{
#ifdef __WINS__
const TUidType serverUid(KNullUid,KServerUid2,KServerUid3);
_LIT(KConsoleAlarmAlertServerImg,"ConsoleAlarmAlertServer");
RProcess server;
TInt ret;
if ( instructionSet != NULL)
{
TBuf<256> cmdline;
RArray<TInt>* temp = static_cast<RArray<TInt>*>(instructionSet);
TInt len = temp->Count();
for(TInt i=0;i<len;i++)
{
cmdline.Append((*temp)[i]);
}
ret=server.Create(KConsoleAlarmAlertServerImg,cmdline,serverUid);
iTest(ret == KErrNone);
}
else
{
ret=server.Create(KConsoleAlarmAlertServerImg,KNullDesC,serverUid);
iTest(ret == KErrNone);
}
TRequestStatus stat;
server.Rendezvous(stat);
if (stat!=KRequestPending)
{
server.Kill(0); // abort startup
}
else
{
server.Resume(); // logon OK - start the server
}
#endif // __WINS__
// Start the alarm server
const TInt r = iAlarmServer.Connect();
if (r != KErrNone)
{
_LIT(KStartupFailure, "Couldn't connect to AS");
User::Panic(KStartupFailure, 0);
}
}
void ASTstAlarmTest::resetHomeTimeL()
{
RPIMTestServer serv;
User::LeaveIfError(serv.Connect());
serv.SetHomeTime(iInitialHomeTime);
serv.Close();
}
//
// ----> Global Methods (source)
//
//*************************************************************************************