Rework addition of Symbian splash screen to reduce the source impact (uses SVG from Bug 2414)
Notes: by using the OPTION SOURCEDIR parameter in the mifconv extension instructions, I can
arrange to use the same source file name in sfimage, without having to export over the original
Nokia file. This means that the name inside splashscreen.mbg is the same, which removes the need
for the conditional compilation in SplashScreen.cpp, and gets rid of sf_splashscreen.mmp.
/*
* Copyright (c) 2005-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of CGSAccHeadphonesContainer class
*
*/
#include <e32cmn.h> // For accessoriescrkeys.h
#include <accessoriescrkeys.h>
#include <gsaccessoryplugin.rsg>
#include <gsfwviewuids.h> // for KUidGS
#include <gslistbox.h>
#include <csxhelp/cp.hlp.hrh>
#include "gsaccessoryplugin.hrh"
#include "gsaccessorypluginmodel.h"
#include "gsaccprofilelist.h"
#include "gsaccheadphonescontainer.h"
#include "trace.h"
// ========================= MEMBER FUNCTIONS ================================
// ---------------------------------------------------------------------------
// CGSAccHeadphonesContainer::CGSAccHeadphonesContainer()
// ---------------------------------------------------------------------------
//
CGSAccHeadphonesContainer::CGSAccHeadphonesContainer(
CGSAccessoryPluginModel& aModel )
: CGSAccBaseContainer( aModel )
{
FUNC_LOG;
}
// ---------------------------------------------------------------------------
// CGSAccHeadphonesContainer::~CGSAccHeadphonesContainer()
// ---------------------------------------------------------------------------
//
CGSAccHeadphonesContainer::~CGSAccHeadphonesContainer()
{
FUNC_LOG;
}
// ---------------------------------------------------------------------------
// CGSAccHeadphonesContainer::UpdateListBoxL( TInt aFeatureId )
// ---------------------------------------------------------------------------
//
void CGSAccHeadphonesContainer::UpdateListBoxL( TInt aFeatureId )
{
FUNC_LOG;
if ( aFeatureId == KGSSettIdHPDP )
{
RefreshDefaultProfileL();
}
iListBox->HandleItemAdditionL();
}
// ---------------------------------------------------------------------------
// CGSAccHeadphonesContainer::ConstructL()
// ---------------------------------------------------------------------------
//
void CGSAccHeadphonesContainer::ConstructL( const TRect& aRect )
{
FUNC_LOG;
CreateListBoxL();
BaseConstructL( aRect, R_ACC_HEADPHONES_TITLE, R_ACC_HEADPHONES_LBX ); // Needs the listbox
}
// ---------------------------------------------------------------------------
// CGSAccHeadphonesContainer::ConstructListBoxL()
// ---------------------------------------------------------------------------
//
void CGSAccHeadphonesContainer::ConstructListBoxL( TInt aResLbxId )
{
FUNC_LOG;
CGSAccBaseContainer::ConstructListBoxL( aResLbxId );
RefreshDefaultProfileL();
MakeItemVisibleL( KGSSettIdHPDP );
}
// ---------------------------------------------------------------------------
// CGSAccHeadphonesContainer::GetHelpContext() const
// ---------------------------------------------------------------------------
//
void CGSAccHeadphonesContainer::GetHelpContext( TCoeHelpContext& aContext ) const
{
aContext.iMajor = KUidGS;
aContext.iContext = KSET_HLP_ACCESSORIES_HEADPHONE;
}
// ---------------------------------------------------------------------------
// CGSAccHeadphonesContainer::RefreshDefaultProfileL()
// ---------------------------------------------------------------------------
//
void CGSAccHeadphonesContainer::RefreshDefaultProfileL()
{
FUNC_LOG;
TInt profile =
iModel.DefaultProfileByKey( KSettingsHeadphonesDefaultProfile );
// Set default profile item text.
SetItemTextL(
KGSSettIdHPDP,
iModel.ProfileList().NameByIdL( profile, iCoeEnv ) );
}