--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/bluetoothengine/btnotif/btnotifsrv/src/btnotificationmanager.cpp Tue Aug 31 15:25:10 2010 +0300
@@ -0,0 +1,156 @@
+/*
+* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Class for managing user notification and query objects,
+* and for serializing access to the notification server.
+*
+*/
+
+#include "btnotificationmanager.h"
+#include "btnotifserver.h"
+
+#include "bluetoothnotification.h"
+
+
+// ======== MEMBER FUNCTIONS ========
+
+// ---------------------------------------------------------------------------
+// C++ default constructor
+// ---------------------------------------------------------------------------
+//
+CBTNotificationManager::CBTNotificationManager( const CBTNotifServer* aServer )
+: iServer( aServer )
+ {
+ }
+
+
+// ---------------------------------------------------------------------------
+// Symbian 2nd-phase constructor
+// ---------------------------------------------------------------------------
+//
+void CBTNotificationManager::ConstructL()
+ {
+ }
+
+
+// ---------------------------------------------------------------------------
+// NewL.
+// ---------------------------------------------------------------------------
+//
+CBTNotificationManager* CBTNotificationManager::NewL( const CBTNotifServer* aServer )
+ {
+ CBTNotificationManager* self = new( ELeave ) CBTNotificationManager( aServer );
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+
+// ---------------------------------------------------------------------------
+// Destructor
+// ---------------------------------------------------------------------------
+//
+CBTNotificationManager::~CBTNotificationManager()
+ {
+ BOstraceFunctionEntry0( DUMMY_DEVLIST );
+ iNotificationQ.ResetAndDestroy();
+ iNotificationQ.Close();
+ BOstraceFunctionExit0( DUMMY_DEVLIST );
+ }
+
+
+// ---------------------------------------------------------------------------
+// Get a new notification
+// ---------------------------------------------------------------------------
+//
+CBluetoothNotification* CBTNotificationManager::GetNotification()
+ {
+ BOstraceFunctionEntry0( DUMMY_DEVLIST );
+ CBluetoothNotification* notification = NULL;
+ TRAP_IGNORE( notification = CBluetoothNotification::NewL( this ) );
+ if( notification )
+ {
+ if( iNotificationQ.Append( notification ) )
+ {
+ // In case the appending fails, we just delete the notification.
+ // Otherwise we cannot keep track of it anymore.
+ delete notification;
+ notification = NULL;
+ }
+ }
+ BOstraceFunctionExit0( DUMMY_DEVLIST );
+ return notification;
+ }
+
+
+// ---------------------------------------------------------------------------
+// Release the notification
+// ---------------------------------------------------------------------------
+//
+void CBTNotificationManager::ReleaseNotification( CBluetoothNotification* aNotification )
+ {
+ BOstraceFunctionEntry0( DUMMY_DEVLIST );
+ __ASSERT_ALWAYS( aNotification, PanicServer( EBTNotifPanicBadArgument ) );
+ TInt pos = iNotificationQ.Find( aNotification );
+ __ASSERT_ALWAYS( pos > KErrNotFound, PanicServer( EBTNotifPanicMissing ) );
+ delete iNotificationQ[pos];
+ iNotificationQ.Remove( pos );
+ iNotificationQ.Compress();
+ BOstraceFunctionExit0( DUMMY_DEVLIST );
+ }
+
+
+// ---------------------------------------------------------------------------
+// Queue the notification with given priority
+// ---------------------------------------------------------------------------
+//
+void CBTNotificationManager::QueueNotificationL(
+ CBluetoothNotification* aNotification,
+ TNotificationPriority aPriority )
+ {
+ BOstraceFunctionEntry0( DUMMY_DEVLIST );
+ (void) aPriority;
+ TInt pos = iNotificationQ.Find( aNotification );
+ __ASSERT_ALWAYS( pos > KErrNotFound, PanicServer( EBTNotifPanicMissing ) );
+ // Always move the newly added notification on top
+ if(pos != 0 )
+ {
+ CBluetoothNotification* notification = NULL;
+ notification = iNotificationQ[pos];
+ iNotificationQ.Remove( pos );
+ iNotificationQ.InsertL(notification,0);
+ }
+ ProcessNotificationQueueL();
+ BOstraceFunctionExit0( DUMMY_DEVLIST );
+ }
+
+// ---------------------------------------------------------------------------
+// Process the notification queue and launch the next notification.
+// ---------------------------------------------------------------------------
+//
+void CBTNotificationManager::ProcessNotificationQueueL()
+ {
+ BOstraceFunctionEntry0( DUMMY_DEVLIST );
+ if( iNotificationQ.Count() )
+ {
+ iNotificationQ[0]->ShowL();
+ }
+ else
+ {
+ // No outstanding notifications
+ iNotificationQ.Compress(); // the queue is empty, reset it.
+ }
+ BOstraceFunctionExit0( DUMMY_DEVLIST );
+ }
+