// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@publishedAll
@released
*/
#include <playerinformationtargetobserver.h>
#include <barsread2.h>
#include <barsc2.h>
// AVRCP resource files must only contain one top level resource.
static const int KAVRCPResourceId = 1;
static const TInt KAVRCPFormatVersion = 1;
EXPORT_C void PlayerApplicationSettingsResourceInit::DefineAttributesL(MPlayerApplicationSettingsObserver& aSettings,
CResourceFile& aResourceFile)
{
// Read the settings from the resource file
RResourceReader reader;
reader.OpenLC(&aResourceFile, KAVRCPResourceId);
// Check the version of this resource file
TUint16 formatVersion = reader.ReadUint16L();
if (formatVersion != KAVRCPFormatVersion)
{
reader.Close();
User::Leave(KErrCorrupt);
}
// Find out how many settings this resource file contains
TInt settingsCount = reader.ReadUint16L();
if (settingsCount < 0)
{
reader.Close();
User::Leave(KErrCorrupt);
}
// read the settings from aResource
RArray<TUint> values;
RArray<TPtrC8> valueTexts;
CleanupClosePushL(values);
CleanupClosePushL(valueTexts);
// Read each AVRCP attribute setting in turn
for (int i = 0; i < settingsCount; i++)
{
values.Reset();
valueTexts.Reset();
// Read attribute, description text, initial value and defined values
TUint attributeID(reader.ReadUint8L());
TUint initialValue(reader.ReadUint8L());
TPtrC8 attributeText(reader.ReadTPtrC8L());
TInt valuesCount(reader.ReadUint16L());
for (int j = 0; j < valuesCount; j++)
{
TUint thisValue = reader.ReadUint8L();
TPtrC8 thisDescription = reader.ReadTPtrC8L();
values.AppendL(thisValue);
valueTexts.AppendL(thisDescription);
}
// Now define this attribute, then continue to next attribute
aSettings.DefineAttributeL(attributeID, attributeText, values, valueTexts, initialValue);
}
// cleaning up values and valueTexts
CleanupStack::PopAndDestroy(3); // values, valueTexts, reader
}