/*
* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: The state idle definition
*
*/
// INCLUDE FILES
#include "btmsidle.h"
#include "btmsconnect.h"
#include "debug.h"
// ======== MEMBER FUNCTIONS ========
CBtmsIdle* CBtmsIdle::NewL(CBtmMan& aParent)
{
CBtmsIdle* self = new( ELeave ) CBtmsIdle(aParent);
return self;
}
CBtmsIdle::~CBtmsIdle()
{
TRACE_FUNC
}
void CBtmsIdle::EnterL()
{
TRACE_STATE(_L("[BTMAC State] Idle"))
}
// ---------------------------------------------------------------------------
// Move to Connect state
// ---------------------------------------------------------------------------
//
void CBtmsIdle::ConnectL(const TBTDevAddr& aAddr, TRequestStatus& aStatus)
{
Parent().ChangeStateL(CBtmsConnect::NewL(Parent(), &aStatus, aAddr, ERequestConnect));
}
CBtmsIdle::CBtmsIdle(CBtmMan& aParent) : CBtmState(aParent, NULL)
{
}