author | William Roberts <williamr@symbian.org> |
Thu, 08 Apr 2010 21:17:06 +0100 | |
branch | CompilerCompatibility |
changeset 12 | 63e62fffcf54 |
parent 0 | 2f259fa3e83a |
permissions | -rw-r--r-- |
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// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). |
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// All rights reserved. |
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// This component and the accompanying materials are made available |
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// under the terms of "Eclipse Public License v1.0" |
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// which accompanies this distribution, and is available |
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// at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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// |
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// Initial Contributors: |
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// Nokia Corporation - initial contribution. |
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// |
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// Contributors: |
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// |
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// Description: |
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// |
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#ifndef __ANIMATION_H__ |
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#define __ANIMATION_H__ |
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#include <animationmixins.h> |
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class TAnimationConfig; |
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/** Pure virtual base class for animations. |
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This defines an abstracted interface between a client application and an |
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animation. Most of the implementation details are handled by an animator |
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plugin. The source of the animation data and its interpretation are usually |
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handled by a data provider. |
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@see CAnimationDataProvider |
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@see CAnimator |
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@see MAnimationObserver |
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@publishedAll |
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@released*/ |
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class CAnimation : public CBase |
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{ |
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public: |
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/** Causes the animation to start, at the first time step or logical |
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equivalent. If the animation is already running, it rewinds. |
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@see TAnimationConfig |
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@param aConfig Specifies run time attributes of the animation.*/ |
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virtual void Start(const TAnimationConfig& aConfig) = 0; |
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/** Causes the animation to stop, and rewinds to the first frame.*/ |
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virtual void Stop() = 0; |
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/** Causes the animation to stop, but without rewinding.*/ |
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virtual void Pause() = 0; |
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/** Causes a paused animation to continue from where it left off.*/ |
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virtual void Resume() = 0; |
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/** Puts an animation on hold, which is similar to pause, but keeps |
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track of the time steps passing and catches up when resumed. This |
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can be used to temporarily cease processing an animation without it |
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getting out of step with others.*/ |
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virtual void Hold() = 0; |
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/** Resumes a held animation.*/ |
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virtual void Unhold() = 0; |
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/** Sets the coordinates of the animation. This generally refers |
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to the top left corner of the total area the animation covers. |
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@param aPoint The new coordinates of the animation (usually the top left |
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corner)*/ |
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virtual void SetPosition(const TPoint& aPoint) = 0; |
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/** Causes whatever ticker this animation provides to its animator to |
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be frozen untill a corresponding call to unfreeze. |
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You should not normally need to call this function. |
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@see Unfreeze()*/ |
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virtual void Freeze() = 0; |
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/** Causes whatever ticker this animation provides to its animator to |
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be unfrozen. |
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You should not normally need to call this function. |
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@see Freeze()*/ |
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virtual void Unfreeze() = 0; |
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}; |
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#endif //__ANIMATION_H__ |