author | Pat Downey <patd@symbian.org> |
Tue, 13 Jul 2010 11:29:56 +0100 | |
branch | RCL_3 |
changeset 42 | 6b0a8425dd42 |
parent 0 | 2f259fa3e83a |
permissions | -rw-r--r-- |
0
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/************************************************************************* |
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* * |
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * |
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* All rights reserved. Email: russ@q12.org Web: www.q12.org * |
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* * |
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* This library is free software; you can redistribute it and/or * |
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* modify it under the terms of EITHER: * |
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* (1) The GNU Lesser General Public License as published by the Free * |
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* Software Foundation; either version 2.1 of the License, or (at * |
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* your option) any later version. The text of the GNU Lesser * |
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* General Public License is included with this library in the * |
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* file LICENSE.TXT. * |
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* (2) The BSD-style license that is included with this library in * |
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* the file LICENSE-BSD.TXT. * |
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* * |
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* This library is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * |
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. * |
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* * |
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*************************************************************************/ |
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#ifndef _ODE_JOINT_H_ |
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#define _ODE_JOINT_H_ |
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#include "object.h" |
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#include <ode/contact.h> |
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#include "obstack.h" |
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// joint flags |
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enum { |
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// if this flag is set, the joint was allocated in a joint group |
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dJOINT_INGROUP = 1, |
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// if this flag is set, the joint was attached with arguments (0,body). |
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// our convention is to treat all attaches as (body,0), i.e. so node[0].body |
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// is always nonzero, so this flag records the fact that the arguments were |
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// swapped. |
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dJOINT_REVERSE = 2, |
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// if this flag is set, the joint can not have just one body attached to it, |
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// it must have either zero or two bodies attached. |
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dJOINT_TWOBODIES = 4 |
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}; |
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// there are two of these nodes in the joint, one for each connection to a |
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// body. these are node of a linked list kept by each body of it's connecting |
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// joints. but note that the body pointer in each node points to the body that |
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// makes use of the *other* node, not this node. this trick makes it a bit |
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// easier to traverse the body/joint graph. |
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struct dxJointNode { |
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dxJoint *joint; // pointer to enclosing dxJoint object |
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dxBody *body; // *other* body this joint is connected to |
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dxJointNode *next; // next node in body's list of connected joints |
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}; |
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struct dxJoint : public dObject { |
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// naming convention: the "first" body this is connected to is node[0].body, |
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// and the "second" body is node[1].body. if this joint is only connected |
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// to one body then the second body is 0. |
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// info returned by getInfo1 function. the constraint dimension is m (<=6). |
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// i.e. that is the total number of rows in the jacobian. `nub' is the |
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// number of unbounded variables (which have lo,hi = -/+ infinity). |
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struct Info1 { |
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int m,nub; |
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}; |
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// info returned by getInfo2 function |
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struct Info2 { |
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// integrator parameters: frames per second (1/stepsize), default error |
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// reduction parameter (0..1). |
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dReal fps,erp; |
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// for the first and second body, pointers to two (linear and angular) |
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// n*3 jacobian sub matrices, stored by rows. these matrices will have |
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// been initialized to 0 on entry. if the second body is zero then the |
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// J2xx pointers may be 0. |
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dReal *J1l,*J1a,*J2l,*J2a; |
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// elements to jump from one row to the next in J's |
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int rowskip; |
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// right hand sides of the equation J*v = c + cfm * lambda. cfm is the |
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// "constraint force mixing" vector. c is set to zero on entry, cfm is |
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// set to a constant value (typically very small or zero) value on entry. |
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dReal *c,*cfm; |
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// lo and hi limits for variables (set to -/+ infinity on entry). |
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dReal *lo,*hi; |
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// findex vector for variables. see the LCP solver interface for a |
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// description of what this does. this is set to -1 on entry. |
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// note that the returned indexes are relative to the first index of |
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// the constraint. |
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int *findex; |
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}; |
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105 |
|
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// virtual function table: size of the joint structure, function pointers. |
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// we do it this way instead of using C++ virtual functions because |
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// sometimes we need to allocate joints ourself within a memory pool. |
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109 |
|
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typedef void init_fn (dxJoint *joint); |
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typedef void getInfo1_fn (dxJoint *joint, Info1 *info); |
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typedef void getInfo2_fn (dxJoint *joint, Info2 *info); |
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struct Vtable { |
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int size; |
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init_fn *init; |
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getInfo1_fn *getInfo1; |
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getInfo2_fn *getInfo2; |
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int typenum; // a dJointTypeXXX type number |
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}; |
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120 |
|
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Vtable *vtable; // virtual function table |
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int flags; // dJOINT_xxx flags |
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dxJointNode node[2]; // connections to bodies. node[1].body can be 0 |
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dJointFeedback *feedback; // optional feedback structure |
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dReal lambda[6]; // lambda generated by last step |
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126 |
}; |
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127 |
|
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128 |
|
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// joint group. NOTE: any joints in the group that have their world destroyed |
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// will have their world pointer set to 0. |
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131 |
|
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struct dxJointGroup : public dBase { |
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int num; // number of joints on the stack |
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dObStack stack; // a stack of (possibly differently sized) dxJoint |
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135 |
}; // objects. |
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136 |
|
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137 |
|
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138 |
// common limit and motor information for a single joint axis of movement |
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struct dxJointLimitMotor { |
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dReal vel,fmax; // powered joint: velocity, max force |
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dReal lostop,histop; // joint limits, relative to initial position |
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dReal fudge_factor; // when powering away from joint limits |
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dReal normal_cfm; // cfm to use when not at a stop |
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dReal stop_erp,stop_cfm; // erp and cfm for when at joint limit |
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dReal bounce; // restitution factor |
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// variables used between getInfo1() and getInfo2() |
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int limit; // 0=free, 1=at lo limit, 2=at hi limit |
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dReal limit_err; // if at limit, amount over limit |
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149 |
|
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150 |
void init (dxWorld *); |
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void set (int num, dReal value); |
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dReal get (int num); |
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int testRotationalLimit (dReal angle); |
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int addLimot (dxJoint *joint, dxJoint::Info2 *info, int row, |
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const dVector3 ax1, int rotational); |
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156 |
}; |
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157 |
|
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158 |
|
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159 |
// ball and socket |
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160 |
|
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161 |
struct dxJointBall : public dxJoint { |
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dVector3 anchor1; // anchor w.r.t first body |
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dVector3 anchor2; // anchor w.r.t second body |
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164 |
}; |
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165 |
extern struct dxJoint::Vtable __dball_vtable; |
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166 |
|
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167 |
|
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168 |
// hinge |
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169 |
|
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struct dxJointHinge : public dxJoint { |
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171 |
dVector3 anchor1; // anchor w.r.t first body |
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dVector3 anchor2; // anchor w.r.t second body |
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dVector3 axis1; // axis w.r.t first body |
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dVector3 axis2; // axis w.r.t second body |
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dQuaternion qrel; // initial relative rotation body1 -> body2 |
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176 |
dxJointLimitMotor limot; // limit and motor information |
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177 |
}; |
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extern struct dxJoint::Vtable __dhinge_vtable; |
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179 |
|
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180 |
|
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181 |
// universal |
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182 |
|
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183 |
struct dxJointUniversal : public dxJoint { |
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184 |
dVector3 anchor1; // anchor w.r.t first body |
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dVector3 anchor2; // anchor w.r.t second body |
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186 |
dVector3 axis1; // axis w.r.t first body |
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dVector3 axis2; // axis w.r.t second body |
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dQuaternion qrel1; // initial relative rotation body1 -> virtual cross piece |
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dQuaternion qrel2; // initial relative rotation virtual cross piece -> body2 |
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dxJointLimitMotor limot1; // limit and motor information for axis1 |
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191 |
dxJointLimitMotor limot2; // limit and motor information for axis2 |
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192 |
}; |
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extern struct dxJoint::Vtable __duniversal_vtable; |
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194 |
|
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195 |
|
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196 |
/** |
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* The axisP must be perpendicular to axis2 |
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198 |
* <PRE> |
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199 |
* +-------------+ |
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* | x | |
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201 |
* +------------\+ |
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* Prismatic articulation .. .. |
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* | .. .. |
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* \/ .. .. |
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* +--------------+ --| __.. .. anchor2 |
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* | x | .....|.......(__) .. |
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* +--------------+ --| ^ < |
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* |----------------------->| |
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* Offset |--- Rotoide articulation |
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* </PRE> |
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*/ |
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struct dxJointPR : public dxJoint { |
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|
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dVector3 anchor2; ///< @brief Position of the rotoide articulation |
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///< w.r.t second body. |
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///< @note Position of body 2 in world frame + |
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///< anchor2 in world frame give the position |
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///< of the rotoide articulation |
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dVector3 axisR1; ///< axis of the rotoide articulation w.r.t first body. |
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///< @note This is considered as axis1 from the parameter |
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///< view. |
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dVector3 axisR2; ///< axis of the rotoide articulation w.r.t second body. |
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///< @note This is considered also as axis1 from the |
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///< parameter view |
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dVector3 axisP1; ///< axis for the prismatic articulation w.r.t first body. |
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///< @note This is considered as axis2 in from the parameter |
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///< view |
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dQuaternion qrel; ///< initial relative rotation body1 -> body2. |
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dVector3 offset; ///< @brief vector between the body1 and the rotoide |
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///< articulation. |
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///< |
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///< Going from the first to the second in the frame |
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///< of body1. |
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///< That should be aligned with body1 center along axisP |
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///< This is calculated whe the axis are set. |
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dxJointLimitMotor limotR; ///< limit and motor information for the rotoide articulation. |
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dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation. |
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}; |
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extern struct dxJoint::Vtable __dPR_vtable; |
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|
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241 |
|
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242 |
|
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// slider. if body2 is 0 then qrel is the absolute rotation of body1 and |
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// offset is the position of body1 center along axis1. |
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|
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struct dxJointSlider : public dxJoint { |
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dVector3 axis1; // axis w.r.t first body |
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dQuaternion qrel; // initial relative rotation body1 -> body2 |
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dVector3 offset; // point relative to body2 that should be |
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// aligned with body1 center along axis1 |
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dxJointLimitMotor limot; // limit and motor information |
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}; |
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extern struct dxJoint::Vtable __dslider_vtable; |
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254 |
|
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255 |
|
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// contact |
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257 |
|
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struct dxJointContact : public dxJoint { |
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int the_m; // number of rows computed by getInfo1 |
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dContact contact; |
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}; |
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extern struct dxJoint::Vtable __dcontact_vtable; |
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263 |
|
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|
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// hinge 2 |
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|
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struct dxJointHinge2 : public dxJoint { |
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dVector3 anchor1; // anchor w.r.t first body |
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dVector3 anchor2; // anchor w.r.t second body |
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dVector3 axis1; // axis 1 w.r.t first body |
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dVector3 axis2; // axis 2 w.r.t second body |
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dReal c0,s0; // cos,sin of desired angle between axis 1,2 |
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dVector3 v1,v2; // angle ref vectors embedded in first body |
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dxJointLimitMotor limot1; // limit+motor info for axis 1 |
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dxJointLimitMotor limot2; // limit+motor info for axis 2 |
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dReal susp_erp,susp_cfm; // suspension parameters (erp,cfm) |
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}; |
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extern struct dxJoint::Vtable __dhinge2_vtable; |
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|
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|
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// angular motor |
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|
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struct dxJointAMotor : public dxJoint { |
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int num; // number of axes (0..3) |
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int mode; // a dAMotorXXX constant |
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int rel[3]; // what the axes are relative to (global,b1,b2) |
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dVector3 axis[3]; // three axes |
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dxJointLimitMotor limot[3]; // limit+motor info for axes |
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dReal angle[3]; // user-supplied angles for axes |
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// these vectors are used for calculating euler angles |
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dVector3 reference1; // original axis[2], relative to body 1 |
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dVector3 reference2; // original axis[0], relative to body 2 |
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}; |
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extern struct dxJoint::Vtable __damotor_vtable; |
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|
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|
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struct dxJointLMotor : public dxJoint { |
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int num; |
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int rel[3]; |
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dVector3 axis[3]; |
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dxJointLimitMotor limot[3]; |
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}; |
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303 |
|
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extern struct dxJoint::Vtable __dlmotor_vtable; |
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// 2d joint, constrains to z == 0 |
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struct dxJointPlane2D : public dxJoint |
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{ |
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int row_motor_x; |
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int row_motor_y; |
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int row_motor_angle; |
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dxJointLimitMotor motor_x; |
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dxJointLimitMotor motor_y; |
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dxJointLimitMotor motor_angle; |
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}; |
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extern struct dxJoint::Vtable __dplane2d_vtable; |
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// fixed |
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struct dxJointFixed : public dxJoint { |
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dQuaternion qrel; // initial relative rotation body1 -> body2 |
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dVector3 offset; // relative offset between the bodies |
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}; |
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extern struct dxJoint::Vtable __dfixed_vtable; |
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// null joint, for testing only |
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struct dxJointNull : public dxJoint { |
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}; |
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extern struct dxJoint::Vtable __dnull_vtable; |
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#endif |