ode/inc/joint.h
author Pat Downey <patd@symbian.org>
Tue, 13 Jul 2010 11:29:56 +0100
branchRCL_3
changeset 42 6b0a8425dd42
parent 0 2f259fa3e83a
permissions -rw-r--r--
Merge workaround for bug 2012. Ignore workaround for bug 2584 as no longer appears applicable.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*************************************************************************
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 *                                                                       *
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 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
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 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
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 *                                                                       *
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 * This library is free software; you can redistribute it and/or         *
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 * modify it under the terms of EITHER:                                  *
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 *   (1) The GNU Lesser General Public License as published by the Free  *
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 *       Software Foundation; either version 2.1 of the License, or (at  *
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 *       your option) any later version. The text of the GNU Lesser      *
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 *       General Public License is included with this library in the     *
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 *       file LICENSE.TXT.                                               *
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 *   (2) The BSD-style license that is included with this library in     *
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 *       the file LICENSE-BSD.TXT.                                       *
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 *                                                                       *
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 * This library is distributed in the hope that it will be useful,       *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
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 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
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 *                                                                       *
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 *************************************************************************/
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#ifndef _ODE_JOINT_H_
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#define _ODE_JOINT_H_
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#include "object.h"
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#include <ode/contact.h>
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#include "obstack.h"
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// joint flags
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enum {
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  // if this flag is set, the joint was allocated in a joint group
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  dJOINT_INGROUP = 1,
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  // if this flag is set, the joint was attached with arguments (0,body).
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  // our convention is to treat all attaches as (body,0), i.e. so node[0].body
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  // is always nonzero, so this flag records the fact that the arguments were
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  // swapped.
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  dJOINT_REVERSE = 2,
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  // if this flag is set, the joint can not have just one body attached to it,
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  // it must have either zero or two bodies attached.
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  dJOINT_TWOBODIES = 4
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};
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// there are two of these nodes in the joint, one for each connection to a
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// body. these are node of a linked list kept by each body of it's connecting
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// joints. but note that the body pointer in each node points to the body that
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// makes use of the *other* node, not this node. this trick makes it a bit
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// easier to traverse the body/joint graph.
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struct dxJointNode {
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  dxJoint *joint;		// pointer to enclosing dxJoint object
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  dxBody *body;			// *other* body this joint is connected to
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  dxJointNode *next;		// next node in body's list of connected joints
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};
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struct dxJoint : public dObject {
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  // naming convention: the "first" body this is connected to is node[0].body,
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  // and the "second" body is node[1].body. if this joint is only connected
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  // to one body then the second body is 0.
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  // info returned by getInfo1 function. the constraint dimension is m (<=6).
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  // i.e. that is the total number of rows in the jacobian. `nub' is the
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  // number of unbounded variables (which have lo,hi = -/+ infinity).
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  struct Info1 {
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    int m,nub;
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  };
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  // info returned by getInfo2 function
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  struct Info2 {
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    // integrator parameters: frames per second (1/stepsize), default error
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    // reduction parameter (0..1).
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    dReal fps,erp;
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    // for the first and second body, pointers to two (linear and angular)
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    // n*3 jacobian sub matrices, stored by rows. these matrices will have
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    // been initialized to 0 on entry. if the second body is zero then the
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    // J2xx pointers may be 0.
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    dReal *J1l,*J1a,*J2l,*J2a;
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    // elements to jump from one row to the next in J's
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    int rowskip;
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    // right hand sides of the equation J*v = c + cfm * lambda. cfm is the
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    // "constraint force mixing" vector. c is set to zero on entry, cfm is
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    // set to a constant value (typically very small or zero) value on entry.
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    dReal *c,*cfm;
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    // lo and hi limits for variables (set to -/+ infinity on entry).
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    dReal *lo,*hi;
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    // findex vector for variables. see the LCP solver interface for a
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    // description of what this does. this is set to -1 on entry.
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    // note that the returned indexes are relative to the first index of
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    // the constraint.
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    int *findex;
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  };
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  // virtual function table: size of the joint structure, function pointers.
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  // we do it this way instead of using C++ virtual functions because
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  // sometimes we need to allocate joints ourself within a memory pool.
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   109
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  typedef void init_fn (dxJoint *joint);
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  typedef void getInfo1_fn (dxJoint *joint, Info1 *info);
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  typedef void getInfo2_fn (dxJoint *joint, Info2 *info);
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  struct Vtable {
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    int size;
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    init_fn *init;
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    getInfo1_fn *getInfo1;
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    getInfo2_fn *getInfo2;
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    int typenum;		// a dJointTypeXXX type number
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  };
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  Vtable *vtable;		// virtual function table
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  int flags;			// dJOINT_xxx flags
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  dxJointNode node[2];		// connections to bodies. node[1].body can be 0
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  dJointFeedback *feedback;	// optional feedback structure
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  dReal lambda[6];		// lambda generated by last step
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};
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   128
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// joint group. NOTE: any joints in the group that have their world destroyed
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// will have their world pointer set to 0.
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struct dxJointGroup : public dBase {
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  int num;		// number of joints on the stack
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  dObStack stack;	// a stack of (possibly differently sized) dxJoint
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};			// objects.
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   137
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// common limit and motor information for a single joint axis of movement
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struct dxJointLimitMotor {
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  dReal vel,fmax;		// powered joint: velocity, max force
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  dReal lostop,histop;		// joint limits, relative to initial position
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  dReal fudge_factor;		// when powering away from joint limits
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  dReal normal_cfm;		// cfm to use when not at a stop
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  dReal stop_erp,stop_cfm;	// erp and cfm for when at joint limit
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  dReal bounce;			// restitution factor
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  // variables used between getInfo1() and getInfo2()
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  int limit;			// 0=free, 1=at lo limit, 2=at hi limit
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  dReal limit_err;		// if at limit, amount over limit
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  void init (dxWorld *);
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  void set (int num, dReal value);
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  dReal get (int num);
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  int testRotationalLimit (dReal angle);
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  int addLimot (dxJoint *joint, dxJoint::Info2 *info, int row,
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		const dVector3 ax1, int rotational);
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};
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// ball and socket
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struct dxJointBall : public dxJoint {
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  dVector3 anchor1;		// anchor w.r.t first body
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  dVector3 anchor2;		// anchor w.r.t second body
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};
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extern struct dxJoint::Vtable __dball_vtable;
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// hinge
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struct dxJointHinge : public dxJoint {
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  dVector3 anchor1;		// anchor w.r.t first body
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  dVector3 anchor2;		// anchor w.r.t second body
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  dVector3 axis1;		// axis w.r.t first body
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  dVector3 axis2;		// axis w.r.t second body
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  dQuaternion qrel;		// initial relative rotation body1 -> body2
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  dxJointLimitMotor limot;	// limit and motor information
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};
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extern struct dxJoint::Vtable __dhinge_vtable;
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// universal
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struct dxJointUniversal : public dxJoint {
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  dVector3 anchor1;		// anchor w.r.t first body
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  dVector3 anchor2;		// anchor w.r.t second body
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  dVector3 axis1;		// axis w.r.t first body
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  dVector3 axis2;		// axis w.r.t second body
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  dQuaternion qrel1;	// initial relative rotation body1 -> virtual cross piece
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  dQuaternion qrel2;    // initial relative rotation virtual cross piece -> body2
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  dxJointLimitMotor limot1;	// limit and motor information for axis1
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  dxJointLimitMotor limot2;	// limit and motor information for axis2
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};
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extern struct dxJoint::Vtable __duniversal_vtable;
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/**
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 * The axisP must be perpendicular to axis2
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 * <PRE>
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 *                                        +-------------+
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 *                                        |      x      |
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 *                                        +------------\+
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 * Prismatic articulation                   ..     ..
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 *                       |                ..     ..
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 *                      \/              ..      ..
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 * +--------------+    --|        __..      ..  anchor2
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 * |      x       | .....|.......(__)     ..
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 * +--------------+    --|         ^     <
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 *        |----------------------->|
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 *            Offset               |--- Rotoide articulation
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 * </PRE>
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 */
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struct dxJointPR : public dxJoint {
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  dVector3 anchor2;         ///< @brief Position of the rotoide articulation
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                            ///<        w.r.t second body.
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                            ///< @note Position of body 2 in world frame +
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                            ///< anchor2 in world frame give the position
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                            ///< of the rotoide articulation
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  dVector3 axisR1;          ///< axis of the rotoide articulation w.r.t first body.
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                            ///< @note This is considered as axis1 from the parameter
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                            ///< view.
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  dVector3 axisR2;          ///< axis of the rotoide articulation w.r.t second body.
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                            ///< @note This is considered also as axis1 from the
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                            ///< parameter view
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  dVector3 axisP1;          ///< axis for the prismatic articulation w.r.t first body.
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                            ///< @note This is considered as axis2 in from the parameter
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                            ///< view
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  dQuaternion qrel;         ///< initial relative rotation body1 -> body2.
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  dVector3 offset;          ///< @brief vector between the body1 and the rotoide
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                            ///< articulation.
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                            ///<
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                            ///< Going from the first to the second in the frame
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                            ///<  of body1.
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                            ///< That should be aligned with body1 center along axisP
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                            ///< This is calculated whe the axis are set.
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  dxJointLimitMotor limotR; ///< limit and motor information for the rotoide articulation.
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  dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation.
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};
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extern struct dxJoint::Vtable __dPR_vtable;
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// slider. if body2 is 0 then qrel is the absolute rotation of body1 and
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// offset is the position of body1 center along axis1.
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struct dxJointSlider : public dxJoint {
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  dVector3 axis1;		// axis w.r.t first body
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  dQuaternion qrel;		// initial relative rotation body1 -> body2
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  dVector3 offset;		// point relative to body2 that should be
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				// aligned with body1 center along axis1
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  dxJointLimitMotor limot;	// limit and motor information
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};
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extern struct dxJoint::Vtable __dslider_vtable;
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// contact
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struct dxJointContact : public dxJoint {
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  int the_m;			// number of rows computed by getInfo1
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  dContact contact;
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};
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extern struct dxJoint::Vtable __dcontact_vtable;
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// hinge 2
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struct dxJointHinge2 : public dxJoint {
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  dVector3 anchor1;		// anchor w.r.t first body
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  dVector3 anchor2;		// anchor w.r.t second body
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  dVector3 axis1;		// axis 1 w.r.t first body
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  dVector3 axis2;		// axis 2 w.r.t second body
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  dReal c0,s0;			// cos,sin of desired angle between axis 1,2
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  dVector3 v1,v2;		// angle ref vectors embedded in first body
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  dxJointLimitMotor limot1;	// limit+motor info for axis 1
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  dxJointLimitMotor limot2;	// limit+motor info for axis 2
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  dReal susp_erp,susp_cfm;	// suspension parameters (erp,cfm)
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};
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extern struct dxJoint::Vtable __dhinge2_vtable;
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// angular motor
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struct dxJointAMotor : public dxJoint {
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  int num;			// number of axes (0..3)
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  int mode;			// a dAMotorXXX constant
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  int rel[3];			// what the axes are relative to (global,b1,b2)
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  dVector3 axis[3];		// three axes
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  dxJointLimitMotor limot[3];	// limit+motor info for axes
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  dReal angle[3];		// user-supplied angles for axes
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  // these vectors are used for calculating euler angles
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  dVector3 reference1;		// original axis[2], relative to body 1
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  dVector3 reference2;		// original axis[0], relative to body 2
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};
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extern struct dxJoint::Vtable __damotor_vtable;
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struct dxJointLMotor : public dxJoint {
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  int num;
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  int rel[3];
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  dVector3 axis[3];
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  dxJointLimitMotor limot[3];
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};
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extern struct dxJoint::Vtable __dlmotor_vtable;
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// 2d joint, constrains to z == 0
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struct dxJointPlane2D : public dxJoint
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{
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    int                 row_motor_x;
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    int                 row_motor_y;
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    int                 row_motor_angle;
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    dxJointLimitMotor   motor_x;
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    dxJointLimitMotor   motor_y;
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    dxJointLimitMotor   motor_angle;
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};
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extern struct dxJoint::Vtable __dplane2d_vtable;
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// fixed
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struct dxJointFixed : public dxJoint {
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  dQuaternion qrel;		// initial relative rotation body1 -> body2
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  dVector3 offset;		// relative offset between the bodies
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};
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extern struct dxJoint::Vtable __dfixed_vtable;
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// null joint, for testing only
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struct dxJointNull : public dxJoint {
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};
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extern struct dxJoint::Vtable __dnull_vtable;
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#endif