ode/src/obstack.cpp
author Pat Downey <patd@symbian.org>
Tue, 13 Jul 2010 11:29:56 +0100
branchRCL_3
changeset 42 6b0a8425dd42
parent 0 2f259fa3e83a
permissions -rw-r--r--
Merge workaround for bug 2012. Ignore workaround for bug 2584 as no longer appears applicable.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
0
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/*************************************************************************
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 *                                                                       *
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 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
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 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
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 *                                                                       *
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 * This library is free software; you can redistribute it and/or         *
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 * modify it under the terms of EITHER:                                  *
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 *   (1) The GNU Lesser General Public License as published by the Free  *
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 *       Software Foundation; either version 2.1 of the License, or (at  *
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 *       your option) any later version. The text of the GNU Lesser      *
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 *       General Public License is included with this library in the     *
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 *       file LICENSE.TXT.                                               *
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 *   (2) The BSD-style license that is included with this library in     *
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 *       the file LICENSE-BSD.TXT.                                       *
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 *                                                                       *
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 * This library is distributed in the hope that it will be useful,       *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
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 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
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 *                                                                       *
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 *************************************************************************/
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#include <ode/common.h>
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#include <ode/error.h>
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#include <ode/memory.h>
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#include "obstack.h"
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//****************************************************************************
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// macros and constants
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#define ROUND_UP_OFFSET_TO_EFFICIENT_SIZE(arena,ofs) \
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  ofs = (size_t) (dEFFICIENT_SIZE( ((intP)(arena)) + ofs ) - ((intP)(arena)) );
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#define MAX_ALLOC_SIZE \
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  ((size_t)(dOBSTACK_ARENA_SIZE - sizeof (Arena) - EFFICIENT_ALIGNMENT + 1))
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//****************************************************************************
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// dObStack
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dObStack::dObStack()
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{
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  first = 0;
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  last = 0;
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  current_arena = 0;
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  current_ofs = 0;
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}
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dObStack::~dObStack()
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{
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  // free all arenas
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  Arena *a,*nexta;
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  a = first;
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  while (a) {
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    nexta = a->next;
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    dFree (a,dOBSTACK_ARENA_SIZE);
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    a = nexta;
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  }
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}
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void *dObStack::alloc (int num_bytes)
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{
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  // allocate or move to a new arena if necessary
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  if (!first) {
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    // allocate the first arena if necessary
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    first = last = (Arena *) dAlloc (dOBSTACK_ARENA_SIZE);
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    first->next = 0;
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    first->used = sizeof (Arena);
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    ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (first,first->used);
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  }
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  else {
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    // we already have one or more arenas, see if a new arena must be used
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    if ((last->used + num_bytes) > dOBSTACK_ARENA_SIZE) {
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      if (!last->next) {
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	last->next = (Arena *) dAlloc (dOBSTACK_ARENA_SIZE);
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	last->next->next = 0;
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      }
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      last = last->next;
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      last->used = sizeof (Arena);
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      ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (last,last->used);
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    }
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  }
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  // allocate an area in the arena
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  char *c = ((char*) last) + last->used;
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  last->used += num_bytes;
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  ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (last,last->used);
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  return c;
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}
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void dObStack::freeAll()
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{
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  last = first;
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  if (first) {
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    first->used = sizeof(Arena);
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    ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (first,first->used);
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  }
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}
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void *dObStack::rewind()
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{
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  current_arena = first;
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  current_ofs = sizeof (Arena);
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  if (current_arena) {
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    ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs)
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    return ((char*) current_arena) + current_ofs;
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  }
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  else return 0;
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}
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void *dObStack::next (int num_bytes)
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{
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  // this functions like alloc, except that no new storage is ever allocated
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  if (!current_arena) return 0;
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  current_ofs += num_bytes;
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  ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs);
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  if (current_ofs >= current_arena->used) {
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    current_arena = current_arena->next;
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    if (!current_arena) return 0;
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    current_ofs = sizeof (Arena);
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    ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs);
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  }
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  return ((char*) current_arena) + current_ofs;
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}