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/*
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* Copyright (c) 2004-2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Activates sound content, if part of the skin.
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*
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*/
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// INCLUDE FILES
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#include <AknsUtils.h>
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#include <AknsSrvClient.h>
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#include <pathinfo.h>
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#include <driveinfo.h>
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#include <eikenv.h>
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// Psln specific.
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#include "pslnprofilesettingsloader.h"
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#include "PslnSoundActivator.h"
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#include "PslnConst.h"
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#include "PslnDebug.h"
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// CONSTANTS
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// Path and filename of wrapper dll.
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_LIT( KPslnProfilesSettingsLoaderName,
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"\\system\\libs\\PslnProfileSettingsLoader.dll");
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// TYPE DEFINITIONS
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// Profiles tone setter.
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typedef TAny* (*NewProfilesSetterL)();
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// ============================ MEMBER FUNCTIONS ===============================
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// -----------------------------------------------------------------------------
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// C++ default constructor can NOT contain any code, that might leave.
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// -----------------------------------------------------------------------------
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//
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CPslnSoundActivator::CPslnSoundActivator()
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{
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}
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// -----------------------------------------------------------------------------
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// Two-phased constructor.
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// -----------------------------------------------------------------------------
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//
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CPslnSoundActivator* CPslnSoundActivator::NewLC()
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{
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CPslnSoundActivator* self = new( ELeave ) CPslnSoundActivator;
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CleanupStack::PushL( self );
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self->ConstructL();
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return self;
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}
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// ---------------------------------------------------------------------------
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// Symbian 2nd phase constructor can leave.
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// ---------------------------------------------------------------------------
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void CPslnSoundActivator::ConstructL()
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{
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}
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// -----------------------------------------------------------------------------
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// Destructor.
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// -----------------------------------------------------------------------------
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//
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CPslnSoundActivator::~CPslnSoundActivator()
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{
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delete iProfilesSetter;
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if( iProfilesDllLoaded )
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{
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iProfilesDll.Close();
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}
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iSoundArray.Reset();
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iSoundArray.Close();
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}
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// -----------------------------------------------------------------------------
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// CPslnSoundActivator::CollectSoundsL
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// -----------------------------------------------------------------------------
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//
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void CPslnSoundActivator::CollectSoundsL( const TDesC& aSkinPath, TInt& aCount )
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{
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PSLN_TRACE_DEBUG("CPslnSoundActivator::CollectSoundsL BEGIN");
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MAknsSkinInstance* skin = AknsUtils::SkinInstance();
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if ( !skin )
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{
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return;
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}
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iSoundArray.Reset();
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TInt i = KErrNotFound;
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while( KPslnSoundItems[++i] != KAknsIIDNone )
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{
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CAknsStringItemData* data =
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static_cast<CAknsStringItemData*>(
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skin->CreateUncachedItemDataL(
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KPslnSoundItems[i],
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EAknsITString ) );
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if ( data )
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{
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CleanupStack::PushL( data );
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PSLN_TRACE_DEBUG("CPslnSoundActivator::CollectSoundsL skin item found");
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HBufC* fullName = HBufC::NewLC( KMaxFileName );
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TPtr fullNamePtr = fullName->Des();
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if ( aSkinPath.Length() > 0 )
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{
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FindSoundFile( fullNamePtr, data->String(), aSkinPath );
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}
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else
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{
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PSLN_TRACE_DEBUG("CPslnSoundActivator::CollectSoundsL empty path" );
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// @todo - start going through all the drives available.
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}
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if( fullNamePtr.Length() > 0 )
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{
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PSLN_TRACE_DEBUG("CPslnSoundActivator::CollectSoundsL file found");
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TPslnSoundActivatorEntry entry;
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entry.iFullName = fullNamePtr;
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entry.iID = KPslnSoundItems[i];
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iSoundArray.AppendL( entry );
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}
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CleanupStack::PopAndDestroy( 2, data ); // data, fullName
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}
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}
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aCount = iSoundArray.Count();
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PSLN_TRACE_DEBUG("CPslnSoundActivator::CollectSoundsL END");
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}
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// -----------------------------------------------------------------------------
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// CPslnSoundActivator::ActivateToProfilesL
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// -----------------------------------------------------------------------------
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//
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void CPslnSoundActivator::ActivateToProfilesL()
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{
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PSLN_TRACE_DEBUG("CPslnSoundActivator::ActivateToProfilesL BEGIN");
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// Profiles tone setter dll loading.
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if( !iProfilesDllLoaded )
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{
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PSLN_TRACE_DEBUG("CPslnSoundActivator::ActivateToProfilesL about load");
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if( iProfilesDll.Load( KPslnProfilesSettingsLoaderName ) == KErrNone )
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{
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PSLN_TRACE_DEBUG("CPslnSoundActivator::ActivateToProfilesL loaded");
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iProfilesDllLoaded = ETrue;
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// Request the entry function
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NewProfilesSetterL profilesSetter =
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(NewProfilesSetterL) iProfilesDll.Lookup( KPslnDllEntryPoint );
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if( profilesSetter )
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{
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PSLN_TRACE_DEBUG("CPslnSoundActivator::ActivateToProfilesL create");
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// Create the class
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iProfilesSetter =
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(CPslnProfileSettingsLoader*) (*profilesSetter)();
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}
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}
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}
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// The wrapper failed to load.
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if ( !iProfilesSetter )
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{
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User::Leave( KErrNotFound );
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}
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MoveSoundFilesL();
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// Activate all tones to all profiles.
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for( TInt i = 0; i < iSoundArray.Count(); i++ )
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{
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TPslnSoundActivatorEntry entry = iSoundArray[i];
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PSLN_TRACE_DEBUG1("CPslnSoundActivator::ActivateToProfilesL tone %d", i);
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PSLN_TRACE_DEBUG1("CPslnSoundActivator::ActivateToProfilesL minor ID %d", entry.iID.iMinor);
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PSLN_TRACE_DEBUG1("CPslnSoundActivator::ActivateToProfilesL name lenght %d ", iSoundArray[i].iFullName.Length() );
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iProfilesSetter->SetToneForProfilesL(
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entry.iID.iMinor,
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entry.iFullName );
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}
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}
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// -----------------------------------------------------------------------------
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// CPslnSoundActivator::FindSoundFile
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// -----------------------------------------------------------------------------
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//
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void CPslnSoundActivator::FindSoundFile(
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TDes& aFullName, const TDesC& aSoundFile, const TDesC& aSkinPath )
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{
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aFullName.Copy( aSkinPath );
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aFullName.Append( aSoundFile );
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}
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// -----------------------------------------------------------------------------
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// CPslnSoundActivator::MoveSoundFilesL
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// -----------------------------------------------------------------------------
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//
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void CPslnSoundActivator::MoveSoundFilesL()
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{
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RAknsSrvSession skinsrv;
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User::LeaveIfError( skinsrv.Connect() );
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CleanupClosePushL( skinsrv );
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RFs& fs = CEikonEnv::Static()->FsSession();
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for( TInt i = 0; i < iSoundArray.Count(); i++ )
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{
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TPslnSoundActivatorEntry entry = iSoundArray[i];
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HBufC* targetPath = NULL;
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TFileName filename;
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// Sort out path to which store the sound file.
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TInt driveId;
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User::LeaveIfError(
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RFs::CharToDrive( entry.iFullName[0], driveId ) );
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TUint driveStatus;
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User::LeaveIfError(
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DriveInfo::GetDriveStatus( fs, driveId, driveStatus ) );
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if ( driveStatus & DriveInfo::EDriveReadOnly )
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{
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// If ROM, then let's store to phone memory.
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User::LeaveIfError(
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DriveInfo::GetDefaultDrive(
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DriveInfo::EDefaultPhoneMemory,
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driveId ) );
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}
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User::LeaveIfError(
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PathInfo::GetRootPath( filename, driveId ) );
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filename.Append( PathInfo::SoundsPath() );
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targetPath = filename.AllocLC();
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TParsePtrC parse( entry.iFullName );
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TFileName* targetFile = new (ELeave) TFileName;
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CleanupStack::PushL( targetFile );
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targetFile->Copy( *targetPath );
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targetFile->Append( parse.NameAndExt() );
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skinsrv.CopySoundFile( entry.iFullName, *targetFile );
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if ( iProfilesSetter )
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{
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PSLN_TRACE_DEBUG("CPslnSoundActivator::MoveSoundFilesL indicate to mgx");
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PSLN_TRACE_DEBUG1("CPslnSoundActivator: Move to \"%S\" ", targetFile );
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iProfilesSetter->IndicateFileUpdationL( *targetFile );
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}
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iSoundArray[i].iFullName = *targetFile;
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PSLN_TRACE_DEBUG1("CPslnSoundActivator: Move2 lenght %d ", iSoundArray[i].iFullName.Length() );
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CleanupStack::PopAndDestroy( 2, targetPath );
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}
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CleanupStack::PopAndDestroy(); //skinsrv
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}
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// End of File
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